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Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 21 Sep 2008 13:09
by Red*Star
@Roujin: Dunno, but do regular docks have entry-gates at all?

Another possibility:
smoothiger.png
smoothiger.png (15.27 KiB) Viewed 2782 times
Btw, why don't we actually put so much effort in every single sprite for the replacement project? Would that not be a good idea? "The first multi-generation graphics project of OTTD" :mrgreen:

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 21 Sep 2008 13:26
by FooBar
@Red*Star: I like that better than my straightangle. :))

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 21 Sep 2008 19:15
by Zephyris
Mmm, looks very nice...

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 21 Sep 2008 20:10
by FooBar
Glad you like it.

I've done some more work in the train a few hours ago and now I've finished all other directions like in Red*Star's last example. I must say, drawing random pixels for the road and sidewalk surfaces is fairly easy on a moving train. Drawing with a touchpad is hard, but on a shaky train it's even harder, resulting in very random pixels :mrgreen:

Anyways, I'm going to figure out what to do with the streetlights...

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 02:04
by athanasios
For the game the dock is OK, but for RL... Have you ever seen such a tall dock?
That's why I said the road should slope to the dock.

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 06:40
by FooBar
Docks in real life are fairly tall. I think this picture illustrates that nicely. While our dock might be a bit high, shrinking it by two px would suffice, but going downhill for exactly 2 px would probably also look weird...

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 06:47
by Timitry
Could you maybe first post a screenshot of the dock with a ship by it's side? To see if it looks weird / is too high or not...

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 07:11
by Lilman424
The last one posted needs higher walls, though. It seems as if it's floating slightly above the water, because the proportions are very slightly wrong.

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 14:32
by Roujin
Red*Star wrote:@Roujin: Dunno, but do regular docks have entry-gates at all?

Another possibility:
smoothiger.png
Btw, why don't we actually put so much effort in every single sprite for the replacement project? Would that not be a good idea? "The first multi-generation graphics project of OTTD" :mrgreen:
I have absolutely no idea about docks in real life :lol: It was just an idea for something to put there, since it looks so... empty right now.

Erm.. am I blind? I don't really see what you did in that picture..

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 15:48
by richk67
Red*Star wrote:@Roujin: Dunno, but do regular docks have entry-gates at all?
Absolutely! Every ship dock I have come across has a security gate for several reasons:

1) Customs control - ensure imports/exports are legitimate
2) Protect public from dangerous hazards - like driving off the end of the dock - USA excepted ;) They let any idiot drive into the sea/river according to Hollywood movies ;)
3) Most docks are private property, and so are fenced in.
4) To give OTTD artists a reason to draw security fences & customs posts ;)

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 18:21
by Red*Star
Lilman424 wrote:The last one posted needs higher walls, though. It seems as if it's floating slightly above the water, because the proportions are very slightly wrong.
That's just because we are accustomed to higher docks in the "original" TTD. I think if we add some splashing water around it (I forgot to add it to the final version), that problem will be gone

richk67 wrote:
Red*Star wrote:@Roujin: Dunno, but do regular docks have entry-gates at all?
Absolutely! Every ship dock I have come across has a security gate for several reasons:

1) Customs control - ensure imports/exports are legitimate
That sounds quite logical. Although the only dock *I* came across (well, the only one I do remember :lol:) had maybe fences, but definitely no gates. Probably the dock was to small.

Roujin wrote:
Red*Star wrote:@Roujin: Dunno, but do regular docks have entry-gates at all?

Another possibility:
smoothiger.png
Btw, why don't we actually put so much effort in every single sprite for the replacement project? Would that not be a good idea? "The first multi-generation graphics project of OTTD" :mrgreen:
I have absolutely no idea about docks in real life :lol: It was just an idea for something to put there, since it looks so... empty right now.
I'm sure FooBar will add some really nice and cute details me when he is ready with the base ;). I just took his base and modified it to show a solution for the "hard" road-end.
Roujin wrote:Erm.. am I blind? I don't really see what you did in that picture..
ImageImage

Is it now clear? ;)

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 20:11
by FooBar
Red*Star wrote:I just took his base and modified it
Oh, now it's my base? I thought I was modifying your base all along :D

Sure I'll add some more detail!
Red*Star wrote:I think if we add some splashing water around it
Was thinking about that this morning myself. Would definitely solve the "hovering" effect I think.

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 20:53
by Red*Star
FooBar wrote:
Red*Star wrote:I just took his base and modified it
Oh, now it's my base? I thought I was modifying your base all along :D
The pixels I've changed were your pixels. ;)

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 22 Sep 2008 20:57
by FooBar
Actually, my pixes are Zephyris pixels, as I put his road surface on top of your dock. Just moving pixels around. Call me "the pixel mover" if you like. :D

Re: [8bpp] Graphics Replacement Project - Locks/Docks-Poll

Posted: 23 Sep 2008 13:58
by SirkoZ
Poll's closed but I'd vote neither.
Zephyr's has too little detail, Redstar's too much. In my opinion is should be more similar to nice stone-stacked shape that is the current graphics except with a somewhat different cracks pattern.