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Re: ade's steelmill 32bpp

Posted: 15 Jul 2008 18:08
by aDe
ok version 1 is done.. hope you like it.. here's the TAR (replaces steelmill sprites, only 4x zoom images so you need the extra zoom patch)

Re: ade's steelmill 32bpp

Posted: 15 Jul 2008 18:56
by Metruck1
Do you have a non extra-zoom version, or does this need a redraw, something we dont need?
Just asking, because i normaly play with a 32bpp, non extra zoom.

Re: ade's steelmill 32bpp

Posted: 16 Jul 2008 01:34
by athanasios
I think the windows need some more depth. In extra zoom they are so so but in other views they look flat.

regards
athanasios

Re: ade's steelmill 32bpp

Posted: 17 Jul 2008 01:50
by ArmEagle
I just added it to my game folder and it looks good.

Indeed there's no need for company colors (I wonder why I see one with red bands while I'm the (only) blue player though).
I do agree on the grass between the tiles. It isn't one whole now.

From closeup (z0) it looks good. But when I'm at z2 (and especially further out) it stands out compared to the other graphics;
the colors are 'lighter' than what everything else is. I don't know whether there's a new direction for 32bpp graphics. but this just seems a bit too light.

Re: ade's steelmill 32bpp

Posted: 17 Jul 2008 10:08
by Mchl
Company colors on industries are used to add some...errr... colour to the game, not to indicate that industry belongs to any one player.

See original TTD factories' roofs for example.

Re: ade's steelmill 32bpp

Posted: 07 Aug 2008 22:03
by Zhall
Mchl wrote:Company colors on industries are used to add some...errr... colour to the game, not to indicate that industry belongs to any one player.

See original TTD factories' roofs for example.
Its about time that it did.

Re: ade's steelmill 32bpp

Posted: 08 Aug 2008 08:01
by Mchl
You'd like the possibility to acquire industries?

Re: ade's steelmill 32bpp

Posted: 08 Aug 2008 20:49
by Zhall
Perhaps it could be a configurable patch...

In rail road tycoon 2 and 3 industries could be bought, but did not limit who could transport them. If they where sufficiently transported the industrys' owner would see the profits.

Re: ade's steelmill 32bpp

Posted: 09 Aug 2008 08:27
by Roujin
This has been proposed, discussed and rejected by the devs several times and, above all, does not belong in this thread.

Re: ade's steelmill 32bpp

Posted: 13 Aug 2008 05:45
by Zhall
Indeed, back to the topic at hand!

Re: ade's steelmill 32bpp

Posted: 12 Feb 2012 16:38
by aDe
hi all.

I found the source files for this project in case someone wants to make the build stages and other missing sprites. it's a blender project.

creative commons licence

http://ade.se/projects/ttd/steelmill/ttd_steelmill.zip

Re: ade's steelmill 32bpp

Posted: 12 Feb 2012 18:01
by Lord Aro
yay!
thanks for this, i shall upload it to the repo ( http://jupix.info/openttd/grfdev-repo ) now :)

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 16:05
by maquinista
aDe wrote:hi all.

I found the source files for this project in case someone wants to make the build stages and other missing sprites. it's a blender project.

creative commons licence

http://ade.se/projects/ttd/steelmill/ttd_steelmill.zip
Thanks!

But I have a question...

Which creative commons license is?

I suggest You to use CC BY-SA (or GPL). It can be used on the project, and doesn't allow usage in projects with privative licenses.

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 16:08
by aDe
OK. CC BY SA it is :-)

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 17:21
by Jupix
I suggest GPLv2.

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 17:24
by FooBar
Me too, as CC BY-SA isn't GPL-compatible. And as a result it will be unlikely that the graphics will end up in a full replacement set (and certainly not in the replacement set).

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 17:30
by aDe
Ah, jeez, I'm really not particularly concerned, I just want it put to it's maximum use. If GPLv2 is better, I don't mind that. Or what about a BSD licence? All this stuff is over my head.

Re: ade's steelmill 32bpp

Posted: 14 Feb 2012 17:57
by FooBar
Modified BSD or FreeBSD could work.

For maximum usage you can consider public domain in the form of CC-0.

If you just want credit, you can consider the X11 license (often referred to as the MIT license).

See here for a list of GPL compatible licenses if you're interested: http://www.gnu.org/licenses/license-lis ... leLicenses