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Re: yet another...err...my patch pack (r12892)

Posted: 28 Apr 2008 11:05
by peebee
First at all I have to say: Nice work!

I've got a problem with the new seperation patch. All works fine for the first "ingema-days", but then it seems as if the trains are ignoring the seperation. This problem can't be solved by clicking the "Automatic Seperation"-button. All I want is an automaticly sepereration of my trains, even if I add one or more trains to the timetable.

Re: yet another...err...my patch pack (r12892)

Posted: 28 Apr 2008 11:12
by Roest
Just a thought, wouldn't that be something the author of that patch is able to answer or maybe interested in? For that purpose I added links to the original threads in the first post.

Re: yet another...err...my patch pack (r12892)

Posted: 28 Apr 2008 11:21
by peebee
I've wrote the question in that thread, too.
As I read the posts in this thread I thin k that there are a lot of people who have been happier with the "old" seperation patch.

Re: yet another...err...my patch pack (r12892)

Posted: 28 Apr 2008 15:43
by MJS
The TTD-style orders don't work in your (excellent!) r12892m-patch; do you happen to know whether that's a general OTTD problem? I now get 'go non-stop to...' automatically for all orders, and 'go to' always stops anywhere in between, no matter whether I enable or disable that patch option.

Re: yet another...err...my patch pack (r12892)

Posted: 28 Apr 2008 15:53
by Roest
MJS wrote:The TTD-style orders don't work in your (excellent!) r12892m-patch; do you happen to know whether that's a general OTTD problem? I now get 'go non-stop to...' automatically for all orders, and 'go to' always stops anywhere in between, no matter whether I enable or disable that patch option.
That's the intended behavior of the orders now, with patch or without. To make it official here the dev statement:
[17:49] <Rubidium> Roest: the patch setting is only there as default for new orders

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 07:24
by 3iff
Bug found (I think) unless it's a desired effect... self compiled version using trunk 12892 for win9x

It seems that when using the non-pax patchlist, the AI cannot build stations (rail definitely, road/airports probably).

Is this intended behaviour?

(otherwise, great collection of patches, really like the pax version!)

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 09:53
by zet
Thanks for adding paxdest - I love all these patches. I hope paxdest will someday work with multiplayers.

Sorry for overreading the copypaste.grf thingy, well, I thought you included all required files.

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 10:07
by Gollum
Heh, crashes for me.
I start a new game, enable pax destinations in patches (only the first setting, since almost all other settings are marked as experimental), create a simple town-to-town road vehicle route and after the route is established game sometimes crashes (didn't notice exactly when), and then you can only load autosave which was created before the route was established - attempts to load any newer autosave result in crash. Reproducible.

By the way, is there anywhere a description of all those pax dest options?

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 17:15
by Knatte
can u post a patch file without DayLength patch plz or how do i delet it for patch file

or add a setting to disable it

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 18:13
by Gedemon
Knatte wrote:can u post a patch file without DayLength patch plz or how do i delet it for patch file

or add a setting to disable it
something wrong when setting it to 1 ?

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 18:40
by Knatte
sry it looked like it gone slower then normal, but it does not

Re: yet another...err...my patch pack (r12892)

Posted: 29 Apr 2008 18:43
by Roest
Knatte wrote:sry it looked like it gone slower then normal, but it does not
it's the porn downloads in the background ^^

Re: yet another...err...my patch pack (r12892)

Posted: 30 Apr 2008 09:14
by BlueEagle_nl
Roest, I noticed when applying your Patch including PaxDest on last week's source (r12904), PaxDest broke. It gave some problems with some ottdRectangle rect; definition somewhere in station.cmd.cpp when I'm right...

Have you found/Are you looking for a solution for this yet, so I can bring PaxDest back in an up-to-date-with-trunk-build?
I must say, this patchpack is awesome though!

Re: yet another...err...my patch pack (r12892)

Posted: 30 Apr 2008 12:03
by jub
Replace ottd_Rec... with Rect and replace members max_x with right etc.

Re: yet another...err...my patch pack (r12892)

Posted: 30 Apr 2008 16:42
by Toni Babelony
Roest? Could you please update this patchpack to the latest nightly, as OTTD supports the dynamic engine pool now. Much appreciated by many I presume!

Re: yet another...err...my patch pack (r12892)

Posted: 30 Apr 2008 16:49
by Roest
Toni Babelony wrote:Roest? Could you please update this patchpack to the latest nightly, as OTTD supports the dynamic engine pool now. Much appreciated by many I presume!
Already on it right now.

Re: yet another...err...my patch pack (r12892)

Posted: 30 Apr 2008 16:54
by Toni Babelony
You're a (coding) God! :bow:

Re: yet another...err...my patch pack (r12930)

Posted: 30 Apr 2008 19:09
by Roest
updated to r12930

updated newgrf gui
updated quick goto

removed daylength

Daylength gave me some troubles merging it with the other patches, so i decided to leave it out for now. Will look into it when i have more time.

Re: yet another...err...my patch pack (r12930)

Posted: 30 Apr 2008 20:28
by Roest
Updated the .patch files. Daylength is in again. The binaries are still without it though.

Re: yet another...err...my patch pack (r12930)

Posted: 30 Apr 2008 20:49
by Gollum
heh. can't explain.
when i apply patch and make a build with my visual studio, the game crashes after establishing the first pax route.
when i use your binaries - everything seems to be ok...