Community Integrated Version Build 1 (Test & Bug Fix)
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- DeletedUser5
- Transport Coordinator
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
About traffic lights: there are three different grfs so there should be a link to all grfs and note to rename the on you like to trafficlights.grf
I'll attach them in this post.
I'll attach them in this post.
- Attachments
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- trafficlights_dark.grf
- (2.03 KiB) Downloaded 91 times
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- trafficlights_light.grf
- (2.03 KiB) Downloaded 105 times
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- trafficlights_wooden.grf
- (2.03 KiB) Downloaded 86 times
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Yes, I'll like to play it in MP, but debugging desync on a patchpack will be difficult I guess...Ammler wrote:We still have the desync issue to find. We like to have a MP safe CIV, won't we?
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Do you have the ability to test a build with only the tracksharing patch ?
I've tried it quickly on my LAN and didn't notice problems, but not yet on a large game... Should we test on a big savegame from trunck ?
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Have you IRC? join me at #openttdcoop.devGedemon wrote: Do you have the ability to test a build with only the tracksharing patch ?
I have setup the server as you see in my post and activated all sharing options, after about 10-20 mins, it desyncs. Then I deactivated Tracksharing and since then it runns, still. Viktor also had a visit yesterday and talked about his patch, he also mentioned some desyncs.
I suggest to link to the Release posts, not the files directly, so we could replace them. As I did.
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Greets
Ammler
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
right, tested more, and I've got desync on LAN too.Ammler wrote:Have you IRC? join me at #openttdcoop.devGedemon wrote: Do you have the ability to test a build with only the tracksharing patch ?
I have setup the server as you see in my post and activated all sharing options, after about 10-20 mins, it desyncs. Then I deactivated Tracksharing and since then it runns, still. Viktor also had a visit yesterday and talked about his patch, he also mentioned some desyncs.
![Sad :(](./images/smilies/icon_sad.gif)
can you try with only railway tracks and stations shared and tontile paiement to 0 ?
seems more stable right now with these settings.
that would mean that the tontile calculation is ok, but paiement cause desync.
![Confused ?(](./images/smilies/confused.gif)
I'll try to connect on IRC tomorrow...
Re: Community Integrated Version Build 1 (Test & Bug Fix)
I took out the .60 openttdw.grf, the OTTD .exe, and the .cfg file, and replaced it with yours. I got a message saying this version requires a windows version higher than 98/ME,etc. and even when i used this build's .grfs into my usual data folder, it didn't recognize them. I'm actually only interested in the traffic lights but not in de- and re-compiling. Any news?
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Unfortunately my traffic lights v2 causes some bad CPU usage (only if traffic lights are actually used). I fixed the bug in v2.1 (post)
If you want to fix it manually in your build, open road_cmd.cpp, search for the function GetTLState, and remove the line MarkTileDirtyByTile(tile);
If you want to fix it manually in your build, open road_cmd.cpp, search for the function GetTLState, and remove the line MarkTileDirtyByTile(tile);
Re: Community Integrated Version Build 1 (Accepting Submissions)
I noticed that this patch has quite a few bugs in it: some newindustries aren't drawn properly, newhouses doesn't have a snowline variable, trees make the snow disappear.Ammler wrote:Hello
I played around with snow-in-temperate, but didn't test it well enough, so you shouldn't include it in final release, but maybe its worth to open a thread about, no idea.
or a CIV experimental?
The patch is based on WWOTTDGD/1 from Truelight.
Greets
Ammler
The same for this one, there are a few drawing glitches on the finances window.PhilSophus wrote:My More realistic loans system patch updated to current trunk.
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
There was a bug that I thought I fixed. Are you sure you are using the fixed version from here? [Edit: removed now obsolete link]yorick wrote:The same for this one, there are a few drawing glitches on the finances window.PhilSophus wrote:My More realistic loans system patch updated to current trunk.
Edit: To avoid confusion: This release now contains the fix.
Last edited by PhilSophus on 29 Apr 2008 19:15, edited 2 times in total.
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
The code that was built before this update was uploaded so the fix hasn't made it into CIV1 yet. I'm hoping this afternoon, I can use your fix, and Roujin's traffic lights fix, as well as update to the current trunk again. We'll see how it goes.PhilSophus wrote:[
There was a bug that I thought I fixed. Are you sure you are using the fixed version from here?
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Done. I've also updated the patch and windows build. The new code contains Roujin's performance fix for traffic lights, and PhilSophus's fix for the graphics glitch in the finances window.Ammler wrote:I suggest to link to the Release posts, not the files directly, so we could replace them. As I did.wleader wrote:The current downloads of the build are available for Windows and Linux.![]()
Does anyone have any leads on the desyncs? I know that in game rivers can cause a desync.
Re: Community Integrated Version Build 1 (Test & Bug Fix)
wleader wrote:[...]
Does anyone have any leads on the desyncs? I know that in game rivers can cause a desync.
Oh, they do? Oh, you actually included it? [double surprise] I thought you wouldn't include it because it hasn't got an option.
- trainmaster611
- Traffic Manager
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
Can you implement this patch for dynamic engine pooling? Its r12870
http://fuzzle.org/o/enginepool12870.diff
http://fuzzle.org/o/enginepool12870.diff
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Already implemented in trunk.
- trainmaster611
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
Are you sure? I've been looking around and I haven't seen any reference to it being in the trunkVikthor wrote:Already implemented in trunk.
![Confused :?](./images/smilies/icon_confused.gif)
Re: Community Integrated Version Build 1 (Test & Bug Fix)
It was committed in r12924, about an hour ago.trainmaster611 wrote:Are you sure? I've been looking around and I haven't seen any reference to it being in the trunk
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- trainmaster611
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
What revision is this patch being made for? If its below 12924, then it should be added.
- athanasios
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
Very good news.Maedhros wrote:It was committed in r12924, about an hour ago.trainmaster611 wrote:Are you sure? I've been looking around and I haven't seen any reference to it being in the trunk
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I prefer to be contacted through PMs. Thanks.
Re: Community Integrated Version Build 1 (Test & Bug Fix)
I guess wleader will update it to r12924 (at least).
Re: Community Integrated Version Build 1 (Test & Bug Fix)
Please,
why is not at the end of FIRST TOPIC of this thread attached file with LATEST CIV1 TEST BUILD (compiled for Win32, or maybe more) ? Or why is not there any information about:
a) which version/revision is actual LATEST CIV1 TEST BUILD
b) what exactly is integrated inside LATEST CIV1 TEST BUILD, i mean exact revision/version of every mod/addon integrated.
c) any information - changelog between TEST BUILDs
d) known BUGs in actual TEST BUILD
I think WIKI with all those necessary (basic) information about this would be great ...
Please, wleader, edit first post and paste there some information about it.
PS: Sorry for my bad english. I think this "MOD" would be great, i have dedicated server where i am playing first revision od test build CIV, but i wish to upgrade to the new version, but i am not developer and i am not able to compile latest working win32 CIV BUILD.
EIDT:
Latest (i hope) build for win32 from here http://www.tt-forums.net/viewtopic.php? ... 23#p685223 have problems, first, CFG is there with "customized" graphics, i deleted them, but than the game give me error message OPENTTDW.GRF file is corrupted or missing. But afther that all seems works. Any sollution what is wrong with error message ? I have tried that on "clean" 6.0.0 and 6.0.1 too, error message is still there.
Thanks for respond.
why is not at the end of FIRST TOPIC of this thread attached file with LATEST CIV1 TEST BUILD (compiled for Win32, or maybe more) ? Or why is not there any information about:
a) which version/revision is actual LATEST CIV1 TEST BUILD
b) what exactly is integrated inside LATEST CIV1 TEST BUILD, i mean exact revision/version of every mod/addon integrated.
c) any information - changelog between TEST BUILDs
d) known BUGs in actual TEST BUILD
I think WIKI with all those necessary (basic) information about this would be great ...
Please, wleader, edit first post and paste there some information about it.
PS: Sorry for my bad english. I think this "MOD" would be great, i have dedicated server where i am playing first revision od test build CIV, but i wish to upgrade to the new version, but i am not developer and i am not able to compile latest working win32 CIV BUILD.
EIDT:
Latest (i hope) build for win32 from here http://www.tt-forums.net/viewtopic.php? ... 23#p685223 have problems, first, CFG is there with "customized" graphics, i deleted them, but than the game give me error message OPENTTDW.GRF file is corrupted or missing. But afther that all seems works. Any sollution what is wrong with error message ? I have tried that on "clean" 6.0.0 and 6.0.1 too, error message is still there.
Thanks for respond.
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Re: Community Integrated Version Build 1 (Test & Bug Fix)
That would be nice (and the latest patch, of course). Although, there are links to the latest version.Anunnaki wrote:Please,
why is not at the end of FIRST TOPIC of this thread attached file with LATEST CIV1 TEST BUILD (compiled for Win32, or maybe more) ?
Feel free, to add the missing information to the already existing Wiki page. That is what a Wiki is for, after all.Anunnaki wrote:I think WIKI with all those necessary (basic) information about this would be great ...
Please, wleader, edit first post and paste there some information about it.
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
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