Page 3 of 6
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 21 Apr 2008 21:05
by Louie Armstrong
Smaug your screenshots are absolutely fantastic, keep it up
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 29 May 2008 12:23
by Smaug
Hi there,
Here I am again with some new stuff from the map I've been working on the past couple of months. I've now finished almost one quarter of that map (which is 256x2048), and I'll provide you with a lot of screenshots in the next few weeks.
First one will be a shot of a town called Ashtoreth, named after a female demon in jewish mythology.
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 29 May 2008 17:55
by beeb375
Well that's pretty awesome! Where do you get those tunnels, look brilliant!
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 29 May 2008 18:40
by Chrill
Czech Rail tunnels, I believe they are. Really love that city, my friend
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 29 May 2008 18:52
by Smaug
Thanks for your comments!
beeb375 wrote:Well that's pretty awesome! Where do you get those tunnels, look brilliant!
Yes indeed, they're Czech tunnels and they're integrated in the czech railset. SAC used to use them also. Somewhere on the board there is a grf for just the tunnel entrance, but it's very hard to find. I lost it once and it took me a week to find it again. If you like, I will post it here...
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 29 May 2008 18:54
by Chrill
Or you get the Czech Rails and use parameters to ensure the only thing used is the tunnels

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 01 Jun 2008 18:43
by Smaug
Fraedean Sawmill processes all the wood on this side of the world. Trains from everywhere transport wood to this mill and when it's processed other trains will transport wood products to a construction site in Scindtrodh somewhere in the middle of this part of the world, and now and then ships arrive to pick up woodproducts to transport it to destinations overseas. This part of the world is separated from the rest of the world by a lot of water. Nearby there is a large harbour where all kinds of processed materials and unprocessed materials are shipped from and to the rest of the world. Soon I wil post screenshots from that harbor.
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 03 Jun 2008 10:19
by Niek
That is one awesome industrial center, great work!
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 03 Jun 2008 12:21
by JamieLei
Wow! I love it!
What I especially love about your shots is the thoughtful integration of different transport modes, such as lorries that make those roads look integral to the shot, rather than redundant eye-candy!
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 07 Jun 2008 20:44
by Smaug
Two more shots from my hand. I hope you like it.
First shot is taken from a small village called Ptah. The locals overthere make a living of fruit cultivation.
In the second shot you can see a town called Tschadean that's famous for it's glass works.
Next time I will come with a small story....

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 10 Jun 2008 23:10
by Badger
Great shots again, do you go "outside" much?

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 11 Jun 2008 18:27
by Kickme93
Smaug wrote:Thanks for your comments!
dante wrote:wich GRF's ur using ?
Well, take a peek into my humble kitchen...
Reckon you could please post up the platforms and modern suburban stations.grfs please?
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 11 Jun 2008 18:30
by Smaug
Badger wrote:Great shots again, do you go "outside" much?

Thanks, and I have had some extra time the last couple of weeks because the bus company I work for has made me and my colleagues go on strike. But keep that quiet; Purno might go mad, hehehe.

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 11 Jun 2008 18:50
by Smaug
Kickme93 wrote:Smaug wrote:Thanks for your comments!
dante wrote:wich GRF's ur using ?
Well, take a peek into my humble kitchen...
Reckon you could please post up the platforms and modern suburban stations.grfs please?
Well, if I understand you right, you would like to know which station grf's I used for the last two screenshots.
For the screenshot of Ptah I used flat roofs from New Stations grf which you can find
here
For the screenshot of Tschadean I used curved roofs from Dutch Stations grf which you can find
here
Kind regards,
Smaug
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 11 Jun 2008 22:02
by Smaug
Before I start telling you the little story as I promised, I'll show you Inedeeh Factory, that's part of the large Harbor I talked about earlier.
Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 11 Jun 2008 22:05
by ISA
Nice city with that harbor

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 15 Jun 2008 20:35
by Nivlheim
Very impressive, your screenshots are already my favorites! So beautiful and inspiring
If you don't mind me asking, how did you create the two piers with cranes in your harbor (on either sides of the docks) without having to keep a piece of land sticking out near the corners? OTTD keeps telling me I need to build on flat land when I try to cover a coastal corner tile. I'm a newbie with all these GRFs and patches, a nod in the right direction would be much appreciated!

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 16 Jun 2008 15:48
by Ameecher
Canals

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 16 Jun 2008 15:54
by Nivlheim
Ameecher wrote:Canals

Doh, of course. I feel stupid now. Thanks!

Re: [TTDP/OTTD] Smaug's Vision Flights
Posted: 17 Jun 2008 07:27
by Smaug
Nivlheim wrote:Very impressive, your screenshots are already my favorites! So beautiful and inspiring
If you don't mind me asking, how did you create the two piers with cranes in your harbor (on either sides of the docks) without having to keep a piece of land sticking out near the corners? OTTD keeps telling me I need to build on flat land when I try to cover a coastal corner tile. I'm a newbie with all these GRFs and patches, a nod in the right direction would be much appreciated!

Thanks for your kind comment.
Indeed, Ameecher is right. I used canals, but just around the docks. The station is a leveled one, but you can't see that with the station placed in this direction. The station tiles placed in the water are at sea level. It's a sort of grafical illusion.
