Posted: 20 Dec 2005 10:20
I don't know, maybe Csaba has an idea. And yes, this does need a better error message.
try to rebuild itgoalie wrote:the brewery spirites are not diesplayed right i think
I'vу fixed it already, I'll upload fixed version soon, I hopegoalie wrote:another bug no building accepts food
No. All cargo slots are used. Food is the only possible sollution unless we drop out some other cargogoalie wrote:would it be possible to change the produced good by the brwery to wine (german Wein) and beer(german Bier)
ok i understandGeorge wrote:No. All cargo slots are used. Food is the only possible sollution unless we drop out some other cargogoalie wrote:would it be possible to change the produced good by the brwery to wine (german Wein) and beer(german Bier)
Then there would be no reason for high prices for petrol transportation. But when required call-back for house demolition event will appear, I'll add the check, that will guarantee, that a petrol station will work at least 2 yearsgoalie wrote:could you change the petrol stations behaviour of appear and disappear to a behaviour like the hotels have
http://george.zernebok.net/download/dev ... /24122005/goalie wrote:ok
when do you upload the fixed versions or are they not finished yet
Default buildings in tropic and arctic should accept foodgoalie wrote:are there buildings which accept food in this version or not
and in temperate climateGeorge wrote:Default buildings in tropic and arctic should accept foodgoalie wrote:are there buildings which accept food in this version or not
They shoud not. In temperate only special shops would accept food, but they are nod drawn yetgoalie wrote:and in temperate climateGeorge wrote:Default buildings in tropic and arctic should accept foodgoalie wrote:are there buildings which accept food in this version or not
thanks for your replieis it possible to let one of your hotels accept food until the shops are ready because i want to use every cargo and the tourists need foodGeorge wrote:They shoud not. In temperate only special shops would accept food, but they are nod drawn yetgoalie wrote:and in temperate climateGeorge wrote:Default buildings in tropic and arctic should accept food
Ok.goalie wrote:thanks for your replieis it possible to let one of your hotels accept food until the shops are ready because i want to use every cargo and the tourists need food
I'll do it myselfgoalie wrote:which line and bit i have to change that one hotel accepts food