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Posted: 01 Feb 2005 01:10
by punar
My first go at the scenario.
I focused on construction this time and not on trying to complete the scenario. So I think I only have completed 10% or so of the goal. But I think a couple of the stations turned out pretty cool.


Here's a screenshot zoomed out a bit:
http://www.punar.net/games/loco/60track2.PNG

Closeup of the center 60 platform station.
http://www.punar.net/games/loco/60track1.PNG
I think I saw a post of someone who made a 67 tiles long station. That may be the limit or at least extremely close. My platform is 60 tiles wide. It wasn't very hard, but took sooo long to build so I'm not going to try to beat 67.

Closeup of one of the chemical lines.
http://www.punar.net/games/loco/60track3.PNG
There are three lines coming from the left and a train on any of those can go to any of the four stations. This network took even longer time than the 60 tiles wide platform. It doesn't look like much now (spent a lot of time optimising it) but I wanted it to be so that trains from any line could go to any station, the trains had as few slopes as possible, no joining intersections before they arrive at the stations, and no waypoints because that will save me time when I replace the trains. Yes, I probably saved one or two minutes by not needing waypoints, but it took me way longer to construct this :?

Savegame here:
http://www.punar.net/games/loco/60track.rar

Oh btw, nobody has commented on the scenario design. What do you think of the look of the scenario?

Posted: 01 Feb 2005 09:13
by chevyrider
Beautifull!! :D
That looks realy fantastic Punar. I wondered where you was last weeks, but now i see.Playinggggg.
The layout is perfect, and i think you made a new record building so wide.
The longest station i now off was 50 tiles long.
Its a good idee not let the trains joining after loading.
About the scenario.
The scenery and industries are well choosen.
But like i said, the country choice is less.
It takes much to long before you get any interesting loko's.
Also for a very long time you have to do with the small 10 tons tankers.
Well this makes it difficult at the start and pushes you to start a steel economy.So that's nice. :wink:
Maybe it could be placed as an english scenario from 1950?
Then you can choose electric or not, And more variations in wagons and lok's.
Keep on building :D

Posted: 10 Feb 2005 19:26
by Donkervuur
And my scenario :D

Posted: 11 Feb 2005 01:33
by punar
Great work Donkervuur!! And a good time, 52 years.

Are there any platforms underground?

Posted: 11 Feb 2005 08:23
by chevyrider
Re: Punar
Donkervuur has still 88% to go. :wink:

Posted: 11 Feb 2005 23:53
by chevyrider
I have i new record.
20 years and 5 months :D
But i cheated.
I used the Railcar set of Loewe13.
A very promissing project.No lok's, only motorised wagons with speeds up to 321 km\h and a pay load of 75 tons.
I uses its own tracks,signals,bridges and platforms.
I made a big station, 20 platforms wide and 4 long.
This platforms can serve 8 wagon long trains.
I needed only the chemindusties to feed the factory.
As you see the factory received about 1600 tons a month.
But delivered its max of 9705 with 78%,because there was only one station.
So delivered goods was a average of 6200 tons a month.
This is the reason that the scenario can't be played faster then this.
But i enjoyed the railcar set,It has much new posibilities. :D

Posted: 12 Feb 2005 11:49
by Turmith
heh I kinda miss the locos in front man, I like those things spitting out steam :P

and to punar: jesus christ man, that big? looks really nice :)

Posted: 12 Feb 2005 14:18
by punar
I assume those automatic driving wagons come in 2010. 20 years is still a great time chevy. How many of those locomotiveless strains do you have?

Looks like you did a simple setup for the main station which saves construction time. You're not even using all the platforms. I often spend much time planning high capasity stations even though at the back of my mind I know that simple stations usually are the most efficient anyway.

Posted: 12 Feb 2005 16:42
by chevyrider
Re: Punar,
As you see it would be overkill to setup a steel economy,course one factory can't deliver more goods.So after 5 years of building,(the time it took to let the city accept goods),i used accelarate time.
About 50 Railcars, each 8 units long are enough to do this job.
I little secret here: Loewe13 hasn't finetuned the Railcars yet.
So you can start already in 1900,also the cost factor needs some tuning.
Be sure that you thick> everything you need for the Railcars in the scenario: tracks,bridges,signals,platforms and not to forget the railcars it self.

Next patch info

Posted: 13 Feb 2005 09:20
by d00mh4mm3r
Here is something in witch in hoping to be in the new patch for locomotion, UNLIMITED STATION SIZE, as i have 16*5 tops... shore its good and all, but i needed more platforms and i wanted it to look neat, not like all you others 3*16.... u may have 16 platforms but trains stay for a little r&r longer..

P.S... damn, with the track config you guys are showing, you have A LOT of time on your hands bad... either get a girlfriend, or even a friend from school and go out more dudes

Posted: 13 Feb 2005 09:46
by chevyrider
Re:d00mh4mm3r,
While you spend your time with your girlfriend, the forum allready figured out what could be made better in the game.
Watch this topic.
http://www.tt-forums.net/viewtopic.php?p=198550#198550
And particulair this one from Punar with over 200 wishes. :wink:
http://www.punar.net/games/loco/LocoInfo.htm

Posted: 13 Feb 2005 12:34
by Turmith
so doomhammer, since when did the relationship with your girlfriend and dudes end? Your posting on this forum from hell man! :P

Posted: 15 Feb 2005 16:24
by Ferry
I used the Railcar set of Loewe13.
Looks cool, but I can't find them... Where exactly are they from ?

Edit: Got them. Thanks

Posted: 15 Feb 2005 18:38
by Donkervuur
I am on 30% I think.
But it is still great!
But I am cheating a little bit :P

I placed some new trains in it. Thats all though.
But i still dont now how i can get like 1500 ton a/month of coal in one coal-industrie.

Posted: 15 Feb 2005 19:20
by chevyrider
Re:Donkervuur,
Place 2 stations at the industry and never let it stay "untrained"for more then a few seconds.
It will give 3069 ton with in years.

Posted: 16 Feb 2005 00:31
by Donkervuur
Dit not worked yet, my highest is 1.087 now.

And im a little bit further :)
[edit] Btw, I am on 54% [/edit]

This is the station(s) around my factory:

Posted: 22 Feb 2005 03:20
by punar
My second go at the scenario. I have only completed 21% of the objective but I have more than 250 trains and no reliability patch installed. I have another interesting station concept I want to try out rather than having to replace all those trains so I just quit the map now.

I wanted to make an effective station as big as possible without building higher than one platform level above ground. I also didn't want to build underground (except for the stations in the cities where goods is delivered).
This station is made of two 18 platforms wide rows on the ground and two 16 platforms wide rows above for a total of 68 platforms.

There are 8 main lines, 2 towards the steel mills, 2 towards the chemical plants and 4 towards the cities (whereof one isn't used because the city doesn't accept goods yet).

Here are some screens:
http://www.punar.net/games/loco/8way1.PNG (Closeup, partly see-through)
http://www.punar.net/games/loco/8way2.PNG (Same as above but not see-through)
http://www.punar.net/games/loco/8way3.PNG (From high above)

And a save game (794 KB):
http://www.punar.net/games/loco/8way.rar

Posted: 22 Feb 2005 12:29
by chevyrider
Re: Punar,
That looks great, 8)