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Posted: 07 Jun 2005 22:12
by krtaylor
The Metra livery appears IRL to come sometimes in burnt orange, sometimes in red. So there's nothing wrong with making the livery more red and less orange. And yes, there's a new F40 base. So if someone wants to use the new F40 base, and put it in red-version Metra livery, then it'll be in the next version. As indeed I want it to be.

Posted: 08 Jun 2005 00:27
by Raichase
Oh good, I thought it was a bug.

Well, we need a Metra trainset to continue, otherwise how are people supposed to build Metra stuff :)).

Thanks guys!

Posted: 22 Jun 2005 06:25
by Dr_Faustos
Hi. You've made a Great mod. But I'm encountering one problem with it. I can't play with AI and US set at all, cause when AI starts, game crushes. For example, I try to play your Virginia rails scenario, there AI starts nearly immediatly, on the 2nd or 3d of january, and if I'm using US set, game stops responding to anything even before a message of a new company appears. Whithout US set every thing goes fine, and if Us set installed, and there's no any AI, every thing goes well too.

Posted: 22 Jun 2005 06:54
by DaleStan
That is apparently a bug in TTDPatch.

Posted: 23 Jun 2005 03:41
by DaleStan
Correction: It's (kinda) a bug in TTDPatch, but it's tickled by a bug in the USSet GRF. A54 will crash instead of tight-loop, but someone will have to fix callback 18 before the USSet will work with the AI. <strikeout> I'm looking into it, but no guarantees. </strikeout>

(Oracle: The sprite chain is 5375, 5374, 5373, 5301, 5289, 5289. 5289 uses var 42, which is verboten in callback 18.)

EDIT:

Well, it's now working for me. Here are the updated GRFs. I'm away from my usual environment, so I might have mucked up the DOS GRF. If so let me know, and I'll try again.

@Oracle: The main change is the seventeenth byte of sprite 5373:

Code: Select all

- 5373 * 22	 02 00 91 81 86 00 FF 03 85 00 00 01 2F 00 08 09 38 00 0F 0F A0 00
+ 5373 * 22	 02 00 91 81 86 00 FF 03 85 00 00 01 2F 00 08 09 48 00 0F 0F A0 00
I also shortened some sprites with trailing jibberish and set the version to "0.85 (AI fix) (23 Jun 2005)".

Posted: 23 Jun 2005 05:15
by krtaylor
Shall I put them on the site? Or can someone test the DOS one first?

Posted: 23 Jun 2005 07:27
by DaleStan
Turns out I did do something wrong generating the DOS grf. I've updated my previous post with a corrected (and tested) version. krtaylor, as far as I'm concerned, they're good to go.

Posted: 23 Jun 2005 20:40
by Oracle
Again, thank you for finding out exactly what the problem was. I'm sure I would have found it ... eventually. I feel a bit sorry for you though because I know what each bit is supposed to do and my NFO file is full of comments, so well done all the more.
Obviously I can't start from your GRF file and I'd already made some unreleased changes of my own so would it be possible for you to say which sprites had some unnecessary? Or are they just the few sanity warnings that NFORenum finds?

Posted: 24 Jun 2005 02:18
by DaleStan
That would be my luck. I fix something, "because Oracle is not here", and lo-and-behold Oracle shows up.

The overlength sprites were all ones that NFORenum found: 75, 660, 5240, 5242, 5428, 5458, & 5503. I left the trailing FF on 5242 (because I wasn't paying attention), but removed the all the E0s (à).

Posted: 20 Jul 2005 21:11
by Oracle
Here's a new bugfix version of the US Stations, after a bug was found with them in another thread. Fixing the AI callback is the main purpose of the release, but there are a few other changes, particularly the snowy country station, so it's worth downloading even if you don't use the AI.

Changes in stations version 0.85.1:
  • Added snow version of country station for use in snowy areas.
  • Changed basic platforms (except gravel) to not alter automatically on station expansion - you will sometimes have to rebuild to keep the correct appearance.
  • Fixed bug with AI callback accidentally using variable 40.
  • Changed pylon appearance on most stations.
P.S. A belated thank you to DaleStan for listing those sprite numbers for me, which I clearly forgot to do a month ago.

Posted: 21 Jul 2005 23:05
by Raichase
Thankyou to both Oracle and DaleStan - Downloading them now :)).

Posted: 28 Jul 2005 23:22
by Oracle
I'm going on holiday on Saturday and I wanted to make sure that all my efforts over the last month haven't been in vain before I go - so here's a massively-updated version of the industrial stations.
Basically, I've completely recoded all the stations, which has the major benefits of allowing (near)-unlimited sizes and fewer glitches. I've also included Arte Pro 34's Silverline wood-unloading station (it was under GPL too although he didn't reply to my PM) and Oz's new grain station and steel mill station.
This has not been exhaustively tested so I hope there are not any problems - I won't be around to fix any after tomorrow.

One point to note - you need TTDPatch 2.0.1 alpha 55 vcs 3 or later to use this version, although there should be no need for newcargos.

See the readme for the (not very detailed) list of changes which basically summarises what I've said above.

Enjoy playing!

Posted: 28 Jul 2005 23:47
by Aegir
Excellent work Oracle, I cant wait to test this out for myself :).

Posted: 29 Jul 2005 00:14
by DanMacK
Awesome :D Can't wait to try this out as well. Thanks man :D

Posted: 29 Jul 2005 02:28
by krtaylor
I will add them to the official download site after a public release of alpha 56. This is because, AFAIK, TTDXC doesn't get any vcs Patch versions automatically, so most people wouldn't even have it. Once a56 is released, assuming these stations work with it, then I'll post it publicly. I don't have a55vcs3 myself.

Arte Pro 34 previously gave permission for the Silverline stations to be reused, it's in the PGS thread somewhere, so no worries about that.

RE

Posted: 14 Aug 2005 11:50
by DARK_Overfiend
hi i have a small problem when trying to get this set to work any ideas...
[img]ftp://webmaster%235th-street-corp.co.uk ... ck%201.JPG[/img]
im using the TTDX Configurator the handle my GRF's and updates.
its updated to the latest version.
2.0.1 alpha 56.

Posted: 14 Aug 2005 11:52
by Born Acorn
Try reading the error.

Turn on newtrains.

Posted: 14 Aug 2005 11:56
by DARK_Overfiend
How do i turn them on

Posted: 14 Aug 2005 12:00
by Rob
Add this line to ttdpatch.cfg : "newtrains on" (without the quotes!)

Posted: 14 Aug 2005 12:00
by GoneWacko
Start with reading the manual :?
It can't be that hard, you say you use the configurator :)