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Posted: 28 Mar 2005 07:57
by Purno
As other probably also notices (I suspect): The platforms are not the same :wink:

EDIT: It would be very nice if every station in the set had the same platforms, like MB's stations.

Posted: 28 Mar 2005 08:04
by cornelius
Purno wrote:EDIT: It would be very nice if every station in the set had the same platforms, like MB's stations.
If we were going to take advantage of the new station over-building feature in the patch then we could have one list of platforms (or a selection of surfaces) and then the various building types to add over the top.

Posted: 28 Mar 2005 08:24
by Purno
That means the different buildings types doesn't have platforms included, and won't override the platforms already built?

hmmm... that sounds very cool :mrgreen:

Posted: 28 Mar 2005 13:43
by lobster
jezulkim: the ousticking part of yer building is just impossible. it has to fit one the tile.

Posted: 28 Mar 2005 14:17
by Villem
astath wrote:jezulkim: the ousticking part of yer building is just impossible. it has to fit one the tile.
the outsticking part of the building is posible, it will just clip with whatever is built on the tile the outsticking part is on.

Posted: 28 Mar 2005 14:22
by Jezulkim
krtaylor wrote:If you're going to have the station hang off the back like that, then you should have a small concrete pad for it to sit on. Otherwise it looks odd.

Posted: 28 Mar 2005 14:32
by lobster
Akalamanaia wrote:
astath wrote:jezulkim: the ousticking part of yer building is just impossible. it has to fit one the tile.
the outsticking part of the building is posible, it will just clip with whatever is built on the tile the outsticking part is on.
sorry, didn't know that.

Posted: 28 Mar 2005 14:42
by SHADOW-XIII
what about 'fake' platform that will be whole concrete, no (visible) rails ** .. so that it will be possible to put some extra buildings there

** train may come trough it however it will be drawn as there is no rails, and it will be up to player to prohibit anything from entering there

Posted: 28 Mar 2005 15:13
by krtaylor
Patchman has advised against that. He's working on a "non-track" code that would meet that need.

Posted: 28 Mar 2005 18:58
by Arte Pro 34
Small post-German station.
Typical in western Poland.

Posted: 28 Mar 2005 18:59
by Purno
Is that grass on the platforms?

Posted: 28 Mar 2005 19:13
by Arte Pro 34

Posted: 29 Mar 2005 02:49
by krtaylor
Looks nice! astath, you wanted me to update the site, can you please give me that info? I'd like to add this one but I'm a little confused.

Posted: 29 Mar 2005 08:11
by lobster
krtaylor wrote:Looks nice! astath, you wanted me to update the site, can you please give me that info? I'd like to add this one but I'm a little confused.
so am i. i can't recall this. i'll have a look.

by the way, i've been toying around with a logo. it's not even anywhere near finished, but 'ere. i kept it impressionistic. :wink:

Posted: 29 Mar 2005 11:21
by Singaporekid
Arte Pro 34 wrote:Small post-German station.
Typical in western Poland.
Very nice, I've always liked old stations anyway

Posted: 29 Mar 2005 15:38
by krtaylor
Nice logo but too big I think.

Hey, while you're creating the comprehensive, carefully-coded version, please don't forget to include the non-industrial Silverline stations. They're reporting color bugs because of major coding errors; we might as well absorb Silverline and solve its problems at the same time. Oracle's already said he'll put the industrial Silverline stations in the larger Industrial set.

Posted: 29 Mar 2005 16:56
by Sanchimaru
Here it is the final version of the harbor sprites. Aegir, check them out and tell me if you need anything. All the platforms should be in "harborcrates"

My idea is to have this as a train station cathegory: Harbor, and then have different options to choose from: cranes, containers, rails, transporters, (all these randomized) warehouses A, warehouses B, (A, Betc for each color, and then each color have 2 random variants for each direction)

I'd like a lot to see this released :))

Posted: 29 Mar 2005 16:59
by Born Acorn
can't you post thme as png files? I.Mage won't open any of those and neither will Windows photoshop thingy.

Posted: 29 Mar 2005 17:28
by Sanchimaru
ok, here you are

Posted: 29 Mar 2005 17:37
by SHADOW-XIII
great sprites