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Re: [Big Project][32bpp] BrickLand Climate
Posted: 14 May 2008 11:27
by TrueBrain
AndersI wrote:Wolf01 wrote:I already tried with mlcad and wings3D, but none of them are simple, ok, mlcad is it, but the povray model made with ldview doesn't convince me
Did you try BlockCAD (see sig)? It's the simplest of all the Lego CAD-systems. You can do one-click renderings with POVRay, using either the L3P-generated parts, or Lutz Uhlmann's parts with more facets etc..
Edit: Fixed the lightning a bit in the BlockCAD image.
What light source did you use for the l3p? It looks good!
Re: [Big Project][32bpp] BrickLand Climate
Posted: 14 May 2008 17:14
by AndersI
TrueLight wrote:What light source did you use for the l3p? It looks good!
To be honest, I don't know

BlockCAD patches the L3P generated file before sending to POVRay, so I just set the light position in BlockCAD and click 'Render'. I'll have to re-create the render and check. Just a minute, maybe the file is still there ... [...] ... ah, found it!
Code: Select all
// Lights:
light_source {
<1000,-5000,-1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
}
light_source {
<-1000,-5000,1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.2*<1,1,1>
shadowless
}
light_source {
<0,-5000,0> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
shadowless
}
I think the key lies in setting the extra lights 'shadowless' - they fill in the details but don't cast shadows. Also note that the sum of the light intensities shouldn't be too far from 1.0.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 14 May 2008 18:03
by Wolf01
Yeah, really nice, I'll give it a look, maybe in one or two months I'll have a new 32bpp version of the brickland set, so... coders! where are you?
Re: [Big Project][32bpp] BrickLand Climate
Posted: 14 May 2008 19:41
by Youri219
A couple of pages back I saw someone with plans to create a whole new industry chain.
Are you planning to do a 1:1 replacement of the original toyland (with only new names and graphics), or are you planning to add entirely new things and extending the amount of industries? In the first situation this set might also be useful for the 8-bit replacement project.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 14 May 2008 21:48
by TrueBrain
AndersI wrote:TrueLight wrote:What light source did you use for the l3p? It looks good!
To be honest, I don't know

BlockCAD patches the L3P generated file before sending to POVRay, so I just set the light position in BlockCAD and click 'Render'. I'll have to re-create the render and check. Just a minute, maybe the file is still there ... [...] ... ah, found it!
Code: Select all
// Lights:
light_source {
<1000,-5000,-1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
}
light_source {
<-1000,-5000,1000> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.2*<1,1,1>
shadowless
}
light_source {
<0,-5000,0> // Latitude,Longitude,Radius: 60,-120,240.952
color rgb 0.5*<1,1,1>
shadowless
}
I think the key lies in setting the extra lights 'shadowless' - they fill in the details but don't cast shadows. Also note that the sum of the light intensities shouldn't be too far from 1.0.
Tnx a bunch, it looks perfect

Re: [Big Project][32bpp] BrickLand Climate
Posted: 15 May 2008 11:19
by DeletedUser5
Wolf01 wrote:so... coders! where are you?
Well, I think one is here. I can code some graphics, but I need to have these graphics before
Can you update first post and added there link to additional shores ( I posted them some time ago, I think their on 16th page ).
Re: [Big Project][32bpp] BrickLand Climate
Posted: 15 May 2008 12:22
by Wolf01
Soeb wrote:Can you update first post and added there link to additional shores ( I posted them some time ago, I think their on 16th page ).
Done

For the graphics I think you need to wait at least another month, when I'll be a little less busy
Re: [Big Project][32bpp] BrickLand Climate
Posted: 15 May 2008 16:26
by DeletedUser5
I guess I need to, but I'm not bored yet, so I can wait.
Re: [Big Project][32bpp] BrickLand Climate
Posted: 11 Aug 2008 16:23
by Wolf01
After various unsuccessful tries with paint and since I don't know how to model in 3D anything more complicate of a tetris block, I decided to remake all the brickland with MLCad:

- brickland_terrain_new1.png (300.69 KiB) Viewed 1674 times
I didn't try if the tiles will fit on the original graphics, and also I don't know how to set the right angle to take snapshots of the pieces
If there's somebody who can help on making the new version in this way, I'll appreciate any help, also if a little help
Attached below you'll find the .ldr project
Re: [Big Project][32bpp] BrickLand Climate
Posted: 12 Aug 2008 14:20
by Wolf01
Sorry for the double post

A new rework with MLCad, I wasn't satisfied of the previous... I'm not satisfied of this one too, but looks better
This time I drawn some roads too, and I'm undecided about the second stage of the terrain (the one half brown and half green)
I'll keep the old one, maybe it can be reused
Attached you'll find a screenshot of the current wip and the .ldr file
Re: [Big Project][32bpp] BrickLand Climate
Posted: 12 Aug 2008 16:14
by Pingaware
I'd agree with you, the second one does look better. For the middle stage of the terrain I'd recommend green studs on a brown base, but that's just my opinion.