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Posted: 14 Sep 2004 09:39
by Szappy
I like it, just as much as the other creations.
Be careful though, the groundsprite should not contain any pixel sticking out of the bounding square, otherwise it can cause clipping errors (I'm referring to the trees here).
BTW, do you have a coder (or will you do it yourself) for this set?
( http://www.tt-forums.net/viewtopic.php?t=10167 )

Posted: 14 Sep 2004 17:33
by Zimmlock
@ Szappy, have already people to do the codeing but ill keep it in mind.

A New Large-Office-Block, with an exterrior elevator.

Posted: 14 Sep 2004 18:41
by Csaboka
Unfortunately, the lift won't work with newhouses :( I'm thinking on allowing building animation in some way, but it surely won't work like it does with old office blocks, but will allow animating the buildings themselves instead.

Posted: 15 Sep 2004 08:26
by Zimmlock
Csaboka wrote:Unfortunately, the lift won't work with newhouses :( I'm thinking on allowing building animation in some way, but it surely won't work like it does with old office blocks, but will allow animating the buildings themselves instead.
You are wrong, the lift works and moves nicly up and down :D It maby doesnt work when its on a separate grf, but as long as its on the trg1 it works.

Posted: 15 Sep 2004 09:22
by Szappy
Zimmlock wrote:
Csaboka wrote:Unfortunately, the lift won't work with newhouses :( I'm thinking on allowing building animation in some way, but it surely won't work like it does with old office blocks, but will allow animating the buildings themselves instead.
You are wrong, the lift works and moves nicly up and down :D It maby doesnt work when its on a separate grf, but as long as its on the trg1 it works.
Yes, he was exactly referring to that, that it won't work in a separate grf, activated by the newhouses code.
BTW, if you haven't noticed Csaboka is the one who developed that feature, so I think he knows what can be done with it... :?

Posted: 15 Sep 2004 09:50
by Zimmlock
Szappy wrote:
Zimmlock wrote:
Csaboka wrote:Unfortunately, the lift won't work with newhouses :( I'm thinking on allowing building animation in some way, but it surely won't work like it does with old office blocks, but will allow animating the buildings themselves instead.
You are wrong, the lift works and moves nicly up and down :D It maby doesnt work when its on a separate grf, but as long as its on the trg1 it works.
Yes, he was exactly referring to that, that it won't work in a separate grf, activated by the newhouses code.
BTW, if you haven't noticed Csaboka is the one who developed that feature, so I think he knows what can be done with it... :?
Yes, now i am awake, you'r right what you write there. Than its better this building will not be in a separate grf but just an .exe.

Posted: 15 Sep 2004 13:16
by Csaboka
It can be a separate grf, but it can't be a new house (a new type, not overwriting the old office tower) without losing the lift. Maybe I can fix this, though, but it would disable random triggers 1 and 2 for that type.

Posted: 16 Sep 2004 13:22
by Zimmlock
Csaboka wrote:It can be a separate grf, but it can't be a new house (a new type, not overwriting the old office tower) without losing the lift. Maybe I can fix this, though, but it would disable random triggers 1 and 2 for that type.
I don't understand this well, but the house i drawn is not a realy new house, i have just modifeied the old one and had to move the lift sprite position in the nfo file.

Posted: 16 Sep 2004 16:22
by Csaboka
I understand that it currently overwrites an old building, but I think people will want to use your creations as a "newhouses" grf, so they can keep old types while enabling your buildings as well (and it's still easy to overwrite old types by specifying a parameter). I said that this (adding your office building as a new type) won't work perfectly unless I do something about it: the building will show up, but the lift won't.

Posted: 17 Sep 2004 08:22
by Zimmlock
Aha, oké, i just continue drawing, all coding ll be done by others, i have 6 buildings left to do. Vacation has finished so i have less time now hope to have done them all end of oktober.

SHADOW-XIII: unnecessary quote removed

Posted: 20 Sep 2004 16:57
by Zimmlock
Something has happen, i now have created a replacement for the hotel, to my own opinion this is the best one i ever made, i maby have to redraw all others, don't know what makes it so real.
Look for your selve..............

Posted: 20 Sep 2004 17:02
by Zimmlock
For those with a deja vue, i was inspired by this building in Rotterdam

(sorry for this post but for some reason cant post more than 2 attachments)

Posted: 20 Sep 2004 17:14
by Lakie
Looks nice as aways.

anything else, you been working on while the forums were down?

Posted: 20 Sep 2004 17:31
by Zimmlock
Lakie wrote:Looks nice as aways.

anything else, you been working on while the forums were down?
Yes was not able to get on for 3 days, it still works verry rusty.
I have finished the Large office block, you can find all my creations on a web page in case you missed something, the link is in my sign.

Posted: 20 Sep 2004 18:07
by jcmcgoo
love your work i use your small flats and your prison but where and when can we expect rhe rest of your stuff.

:D :shock: :P :bow:

Posted: 21 Sep 2004 11:35
by Jezulkim
That heliport needs some textures.

Otherwise, it rocks!

Posted: 21 Sep 2004 14:23
by Zimmlock
jcmcgoo wrote:love your work i use your small flats and your prison but where and when can we expect rhe rest of your stuff.

:D :shock: :P :bow:
End of october i guess, have to do 5 more buildings, the construction sites of the Hotel, and the coding.

Posted: 21 Sep 2004 14:47
by jcmcgoo
Just wondering, no rush i know RL gets in the way most of the time.

Posted: 21 Sep 2004 15:58
by k_brother
your new building is really awesome. It looks more realistic then your other new buildings. Your other buildings are great aswell. keep on with the great work.

Posted: 24 Sep 2004 16:30
by Zimmlock
I have started to rebuild the suburbs. Now the city has grown the little country side like houses look a little outplaced. I have the intention to let the suburbs, better out skirts, grow to match the city.
Here the first replacement for a set of houses.
It are simpel flats (12) to rent above a local shoping area.