ISR/DWE style dock and objects, Version 1.1 released
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Re: ISR style dock and objects, Version 1.3 released
Thnx!
I'll open a new thread to discuss this further: http://www.tt-forums.net/viewtopic.php?f=26&t=59693
I'll open a new thread to discuss this further: http://www.tt-forums.net/viewtopic.php?f=26&t=59693
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
I've been drawing sprites already for rails with full tile wide ballast, these could work well either as urban tracks, or part of a rail yard.
Can different rail types have different signal sprites? dwarf signals would really help on a 'yard' track type.
Can different rail types have different signal sprites? dwarf signals would really help on a 'yard' track type.
Re: ISR style dock and objects, Version 1.3 released
That is good to hear that there is already work in progress!
I'm not sure about different signals for different tracktypes, maybe some people who are developing the dutch trackset can answer that: http://www.tt-forums.net/viewtopic.php?f=26&t=59201
I'm not sure about different signals for different tracktypes, maybe some people who are developing the dutch trackset can answer that: http://www.tt-forums.net/viewtopic.php?f=26&t=59201
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
A little preview of a new dock-overlapping tile, The Rotterdam Cruise Terminal. Still very much WIP, but the basic shape is there.
Reallife Dockside: Reallife Streetside: My work:
Reallife Dockside: Reallife Streetside: My work:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Bob_Mackenzie
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Re: ISR style dock and objects, Version 1.3 released
Hi
What date do the object become available - I'm in 1974 and all I have are planks in the place object menu?
Thanks
Bob
What date do the object become available - I'm in 1974 and all I have are planks in the place object menu?
Thanks
Bob
Re: ISR style dock and objects, Version 1.3 released
Hey Bob,
You shouldn't have any trouble, they are available from 1950. Did you put this GRF in a running game? I just doublechecked with a new game and no trouble at 1950 or 1974.
Some update on the cruiseterminal: And doesn't look too bad with the tiles overlapping each other to create bigger terminals:
You shouldn't have any trouble, they are available from 1950. Did you put this GRF in a running game? I just doublechecked with a new game and no trouble at 1950 or 1974.
Some update on the cruiseterminal: And doesn't look too bad with the tiles overlapping each other to create bigger terminals:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: ISR style dock and objects, Version 1.3 released
Your designs are really fascinating!
I'm looking forward to seeing more of them!
I'm looking forward to seeing more of them!
Face the fearful with no fear, and its fearfulness disappears.
Re: ISR style dock and objects, Version 1.3 released
This is looking very good, can't wait to use them
One thing concerns me though, those parking lots are very small, and the people who parked in the middle would probably be quite angry being stuck there until the others came back from vacation
Joking aside though, it still looks good, keep it coming
One thing concerns me though, those parking lots are very small, and the people who parked in the middle would probably be quite angry being stuck there until the others came back from vacation
Joking aside though, it still looks good, keep it coming
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Re: ISR style dock and objects, Version 1.3 released
based on your images i expected the top half of teh buildig to be " flying" where as your design has the bottom half stick out....
Re: ISR style dock and objects, Version 1.3 released
Thnx!2006TTD wrote:Your designs are really fascinating!
I'm looking forward to seeing more of them!
Hahahaha, yeah that will be annoying for the holidaymakers Can't wait for this parkinggarage to be released: http://www.tt-forums.net/viewtopic.php? ... 5#p1014948 That would look quite nice next to the terminals and be more practical.Andrew350 wrote:This is looking very good, can't wait to use them
One thing concerns me though, those parking lots are very small, and the people who parked in the middle would probably be quite angry being stuck there until the others came back from vacation
Joking aside though, it still looks good, keep it coming
My design is correct, the part on the streetside is "flying" (second real life picture). The bottom half on the waterside sticks out (first reallife picture)ZxBiohazardZx wrote:based on your images i expected the top half of teh buildig to be " flying" where as your design has the bottom half stick out....
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- Bob_Mackenzie
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Re: ISR style dock and objects, Version 1.3 released
OOPs I meant 1874. As the objects are only available from 1950 that would explain why I cant see them. Any plans for earlier stuff?You shouldn't have any trouble, they are available from 1950. Did you put this GRF in a running game?
Re: ISR style dock and objects, Version 1.3 released
Yeah, I think I will include the old-style cranes as objects. Same way as the modern cranes, so also possible to drive-thru. And in a new release I will change the starting availability to much much earlier, so that everything is available from the stone-age As I've had more requests for this. But it might take a couple of weeks as I am drawing some new stuff and don't have too much free time.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: ISR style dock and objects, Version 1.3 released
Any updates on this amazing set?
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Re: ISR style dock and objects, Version 1.3 released
i see 16 pages of updates, what more do you need?
Re: ISR style dock and objects, Version 1.3 released
There won't be for some time. Too busy with real life and the weather is getting too good to stay indoorsKasperVld wrote:Any updates on this amazing set?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- andythenorth
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Re: ISR style dock and objects, Version 1.3 released
It's actually incredibly common that a newgrf developer forgets to tell anybody about updates to a grf.
So it definitely is always worth asking about updates. In fact, I think the question should be asked at least once a week on most of these threads. I wonder if there is a plugin for the forums that could do it?
So it definitely is always worth asking about updates. In fact, I think the question should be asked at least once a week on most of these threads. I wonder if there is a plugin for the forums that could do it?
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: ISR style dock and objects, Version 1.3 released
Amazing stuff you have created here Quast65. I may have arrived a bit late to the party but I have been enjoying myself oh so very much. Keep up the great work when you find the time.
P.S.
I have been working on just such a plugin andythenorth. I call it IDWID.
P.S.
I have been working on just such a plugin andythenorth. I call it IDWID.
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Brevity is the soul of wit and obscenity is its downfall
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Good Night And Good Luck - Read You Soon
Re: ISR style dock and objects, Version 1.3 released
First of all: very nice GFR, I use it a lot, an not just for harbors.
Secondly I saw that you are occupied by other business atm but if you continue work on this I have some sugestions that would make it even beter imho. I would really like a version of the road overlapping gates with those IRS roads in stead of the plain gravel.
Also some 'transition' piece from the ISR roads to normal roads (like the ones from the DWE roads) would make it integrate even better into the surroundings.
And lastly I am aware that this set is actually aimed at large harbor areas, bus as I said I like to use it in other areas as wel. (especially the road overlapping tiles) Therefore I would like to be able to use them in other rotations as well. (currently the road tile is always south of the overlay tile, I sometimes 'need' it to be the other way around) I don't know if this wil take up too much room or clutter the gui too much, but would really like it.
Secondly I saw that you are occupied by other business atm but if you continue work on this I have some sugestions that would make it even beter imho. I would really like a version of the road overlapping gates with those IRS roads in stead of the plain gravel.
Also some 'transition' piece from the ISR roads to normal roads (like the ones from the DWE roads) would make it integrate even better into the surroundings.
And lastly I am aware that this set is actually aimed at large harbor areas, bus as I said I like to use it in other areas as wel. (especially the road overlapping tiles) Therefore I would like to be able to use them in other rotations as well. (currently the road tile is always south of the overlay tile, I sometimes 'need' it to be the other way around) I don't know if this wil take up too much room or clutter the gui too much, but would really like it.
Re: ISR style dock and objects, Version 1.3 released
It's not my topic, but to your last question i can give an anwer.
It's impossible to have more rotations, this is because the way the sprites are drawn.
It can not overlap downward the screen.
It's impossible to have more rotations, this is because the way the sprites are drawn.
It can not overlap downward the screen.
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Re: ISR style dock and objects, Version 1.3 released
Maybe I was not clear, otherwise I am not understanding the problem . What I meant is this (see attached screenshot).jor[D]1 wrote:It's impossible to have more rotations, this is because the way the sprites are drawn.
It can not overlap downward the screen.
At the modular depot tile the 'real' tile is the bottom-right tile, the overlapping tile is the top-left. With the road overlapping tile from this set, it is the other way around. I would like the road overlapping tile to include the same orientation the modular depot currently does.
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