ISR/DWE style dock and objects, Version 1.1 released

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

Thnx!

I'll open a new thread to discuss this further: http://www.tt-forums.net/viewtopic.php?f=26&t=59693
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
supermop
Tycoon
Tycoon
Posts: 1104
Joined: 21 Feb 2010 00:15
Location: Fitzroy North - 96

Re: ISR style dock and objects, Version 1.3 released

Post by supermop »

I've been drawing sprites already for rails with full tile wide ballast, these could work well either as urban tracks, or part of a rail yard.

Can different rail types have different signal sprites? dwarf signals would really help on a 'yard' track type.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

That is good to hear that there is already work in progress!

I'm not sure about different signals for different tracktypes, maybe some people who are developing the dutch trackset can answer that: http://www.tt-forums.net/viewtopic.php?f=26&t=59201
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

A little preview of a new dock-overlapping tile, The Rotterdam Cruise Terminal. Still very much WIP, but the basic shape is there.
Reallife Dockside:
CruiseterminalRotterdam02.jpg
CruiseterminalRotterdam02.jpg (368.7 KiB) Viewed 3396 times
Reallife Streetside:
CruiseterminalRotterdam01.jpg
CruiseterminalRotterdam01.jpg (275.76 KiB) Viewed 3396 times
My work:
Cruiseterminal01.png
Cruiseterminal01.png (16.33 KiB) Viewed 3396 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: ISR style dock and objects, Version 1.3 released

Post by Bob_Mackenzie »

Hi

What date do the object become available - I'm in 1974 and all I have are planks in the place object menu?

Thanks

Bob
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

Hey Bob,

You shouldn't have any trouble, they are available from 1950. Did you put this GRF in a running game? I just doublechecked with a new game and no trouble at 1950 or 1974.

Some update on the cruiseterminal:
newdock66.png
newdock66.png (202.7 KiB) Viewed 3323 times
And doesn't look too bad with the tiles overlapping each other to create bigger terminals:
newdock67.png
newdock67.png (223.5 KiB) Viewed 3323 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
2006TTD
Route Supervisor
Route Supervisor
Posts: 428
Joined: 05 Mar 2006 02:46
Location: Hong Kong

Re: ISR style dock and objects, Version 1.3 released

Post by 2006TTD »

Your designs are really fascinating! :D
I'm looking forward to seeing more of them!
Face the fearful with no fear, and its fearfulness disappears.
User avatar
Andrew350
Chairman
Chairman
Posts: 768
Joined: 19 Dec 2011 07:54
Location: Washington State, USA
Contact:

Re: ISR style dock and objects, Version 1.3 released

Post by Andrew350 »

This is looking very good, can't wait to use them :)

One thing concerns me though, those parking lots are very small, and the people who parked in the middle would probably be quite angry being stuck there until the others came back from vacation :P

Joking aside though, it still looks good, keep it coming :)
ZxBiohazardZx
Tycoon
Tycoon
Posts: 1534
Joined: 14 Mar 2006 12:46
Location: Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by ZxBiohazardZx »

based on your images i expected the top half of teh buildig to be " flying" where as your design has the bottom half stick out....
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

2006TTD wrote:Your designs are really fascinating! :D
I'm looking forward to seeing more of them!
Thnx!
Andrew350 wrote:This is looking very good, can't wait to use them :)

One thing concerns me though, those parking lots are very small, and the people who parked in the middle would probably be quite angry being stuck there until the others came back from vacation :P

Joking aside though, it still looks good, keep it coming :)
Hahahaha, yeah that will be annoying for the holidaymakers ;-) Can't wait for this parkinggarage to be released: http://www.tt-forums.net/viewtopic.php? ... 5#p1014948 That would look quite nice next to the terminals and be more practical.
ZxBiohazardZx wrote:based on your images i expected the top half of teh buildig to be " flying" where as your design has the bottom half stick out....
My design is correct, the part on the streetside is "flying" (second real life picture). The bottom half on the waterside sticks out (first reallife picture)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: ISR style dock and objects, Version 1.3 released

Post by Bob_Mackenzie »

You shouldn't have any trouble, they are available from 1950. Did you put this GRF in a running game?
OOPs I meant 1874. As the objects are only available from 1950 that would explain why I cant see them. Any plans for earlier stuff?
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

Yeah, I think I will include the old-style cranes as objects. Same way as the modern cranes, so also possible to drive-thru. And in a new release I will change the starting availability to much much earlier, so that everything is available from the stone-age ;-) As I've had more requests for this. But it might take a couple of weeks as I am drawing some new stuff and don't have too much free time.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
DeletedUser14
Tycoon
Tycoon
Posts: 1879
Joined: 21 Jan 2012 18:59

Re: ISR style dock and objects, Version 1.3 released

Post by DeletedUser14 »

Any updates on this amazing set? :bow:
Je suis le patron et je vous emmerde!
Eddi
Tycoon
Tycoon
Posts: 8276
Joined: 17 Jan 2007 00:14

Re: ISR style dock and objects, Version 1.3 released

Post by Eddi »

i see 16 pages of updates, what more do you need?
User avatar
Quast65
Tycoon
Tycoon
Posts: 2675
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Quast65 »

KasperVld wrote:Any updates on this amazing set? :bow:
There won't be for some time. Too busy with real life and the weather is getting too good to stay indoors ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5665
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: ISR style dock and objects, Version 1.3 released

Post by andythenorth »

It's actually incredibly common that a newgrf developer forgets to tell anybody about updates to a grf.

So it definitely is always worth asking about updates. In fact, I think the question should be asked at least once a week on most of these threads. I wonder if there is a plugin for the forums that could do it?
User avatar
Nite Owl
Tycoon
Tycoon
Posts: 1889
Joined: 06 Mar 2007 19:32
Location: In The Dark

Re: ISR style dock and objects, Version 1.3 released

Post by Nite Owl »

Amazing stuff you have created here Quast65. I may have arrived a bit late to the party but I have been enjoying myself oh so very much. Keep up the great work when you find the time.

P.S.
I have been working on just such a plugin andythenorth. I call it IDWID.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
User avatar
Beul
Engineer
Engineer
Posts: 91
Joined: 26 Jun 2012 22:02
Location: Enschede, Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Beul »

First of all: very nice GFR, I use it a lot, an not just for harbors.

Secondly I saw that you are occupied by other business atm but if you continue work on this I have some sugestions that would make it even beter imho. :p I would really like a version of the road overlapping gates with those IRS roads in stead of the plain gravel.

Also some 'transition' piece from the ISR roads to normal roads (like the ones from the DWE roads) would make it integrate even better into the surroundings.

And lastly I am aware that this set is actually aimed at large harbor areas, bus as I said I like to use it in other areas as wel. (especially the road overlapping tiles) Therefore I would like to be able to use them in other rotations as well. (currently the road tile is always south of the overlay tile, I sometimes 'need' it to be the other way around) I don't know if this wil take up too much room or clutter the gui too much, but would really like it.
User avatar
jor[D]1
Director
Director
Posts: 611
Joined: 17 Aug 2010 10:36
Location: Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by jor[D]1 »

It's not my topic, but to your last question i can give an anwer.

It's impossible to have more rotations, this is because the way the sprites are drawn.
It can not overlap downward the screen.
View my (train)pictures on Flickr
User avatar
Beul
Engineer
Engineer
Posts: 91
Joined: 26 Jun 2012 22:02
Location: Enschede, Netherlands

Re: ISR style dock and objects, Version 1.3 released

Post by Beul »

jor[D]1 wrote:It's impossible to have more rotations, this is because the way the sprites are drawn.
It can not overlap downward the screen.
Maybe I was not clear, otherwise I am not understanding the problem :? . What I meant is this (see attached screenshot).

At the modular depot tile the 'real' tile is the bottom-right tile, the overlapping tile is the top-left. With the road overlapping tile from this set, it is the other way around. I would like the road overlapping tile to include the same orientation the modular depot currently does.
Attachments
overlay tiles.PNG
overlay tiles.PNG (34.01 KiB) Viewed 2294 times
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot], Google Adsense [Bot] and 3 guests