This time I have been investigating about industries in Spain. Let me introduce you to the new industries table and some of the newly added or changed industries; please check it and point out any problems or features it might had.
Oil Refinery: produces 2 cargos: > fuel; not only gasoline, but also kerosen is a form of fuel. > oil products. There is a variety of crude oil subproducts that have different usages
Chemical Plant: Chemical happens to be one of the most important industrie sin Spain. This is reflected having the "chemicals" cargo being accepted in 4 industries: materiasl factory (to produce diverse consumer goods) ; glass works and textile plant (both to produce tintures) ; and plantation, as fertilizers.
Zinc mine: I decided to drop the coal, and in its palce put the Zinc, which is also a quite important industry, and has a better use in the steel producing process.
Farm: now the farm produces only livestock, which is to be interpreted by the player in many forms: he can trasnport sheeps and cattle to the Textile plant (to provide whool and leather) ; raw milk to the daily to produce lacteous products (yoghurt, cheese, processed milk, etc.) in form of the cargo "food" ; he can also bring the cattle to the food processing plant, to produce the popular iberic ham and a large variety of meat products in the form of "food" too.
Fishing grounds: the fish is brought to the food plant. Canned fish and shellfish are one of Spain's best exportation goods.
Plantation: almost every kind of vegetals is included here: citrics, olives, vegetables, cereals, etc. You can bring them to the food plant (to produce canned fruit and tomato sauce) ; "agriculturals in the from of olives to the olive oil plant (Athene's gift to the Mediterranean, it can't lack here) ; or grapes to the brewery (to produce wine, cava, beer or brandy, in th form of "food")
Cement Factory: indeed, after some research, the cement itself is not so widely used by itself, but more used in the mixture to produce concrete. For this reason, players will trasnport it to the Materials Factory (to produce concrete in the form of "goods")
Glass Works: slowly being replaced by plastic, but still widely in use, due to its resistance and strength compared with it. Here we will bring it to the car factory.
Steel works: Another important industry, mostly in the northern areas. Along with glass, will be brought to the car factories; and so, produce cars in the form of "goods"
Textile plant: Strong industry in the eastern coast of the penninsula. Not only produces clothes nationalwide, importation is also quite profitable. Our task will be to bring those fine goods to the shops in the cities.
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And also, I'd like to make a suggestion: every secondary industry should have a minimum production. Despite WE are not providing the materials, it is supposed that if someone founded that textile company, he didn't just invert the money in registering a whole company and building workshops and warehouses, just to sit down and expect someone to bring him the materials
So let's say this textile plant has its own small provider and with that materials income, it can have a minimum production of ridiculous levels; enough as for being transported with regular TTD road vehicles (like 25tones of goods/month). Then, if we lend a hand and bring chemicals and lifestock, we can help boost production.
Think that it would not make sense that a car factory was producing goods if we were providing glass only... (well, they can make glass cars, but...) so the factory has a minimum internal steel income. If we bring steel to it, we will boost production; but not bringing it, won't stop it.
Then, if we are not transporting any of these industries' minimum production, they will bankbreak and close down.