Page 15 of 138

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 17:49
by Dante123
Lord Aro wrote:
Dante123 wrote: but the wiki is outdated so i cant even get the mingw working -.-
it isn't the wiki that's outdated, it's the fact that one of the packages (zlib1.2.3) doesn't work anymore.
i believe that an updated version is being worked on (by me if no one else :lol: )
in that case... drop me a line when i can give it a new go ;)

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 18:33
by Dante123
error for the version 'Scautura' compiled (this is the chillcore patch ? )

in the station building menu, im missing a lot of stations. there are way more GRF files loaded into the game.
in total about 7 or 8 station grfs are loaded, but not showing up.
here the screenshot:
ER-1.jpg
ER-1.jpg (38.5 KiB) Viewed 2557 times

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:18
by Scautura
Yup... And I get an error when I try to scroll through the station list (crash dump included) - this was just a download of SVN 20482 and patch (using TortoiseSVN) of the diff file provided (no errors when patching, although there were warnings during compile)

Note that I have a pre-created environment using MingW/MSYS with zlib 1.2.3 that I can happily compile versions of OpenTTD 'til the cows come home... I don't know what the issue with zlib is, but it's not affecting me. (Edit: Of course it won't affect me, it's getting hold of it in the first place that's the issue... Lemme see if I still have it somewhere)

Tada! Both freely distributable per the readmes
http://www.scautura.co.uk/bg/zlib-1.2.3 ... -1.tar.bz2
http://www.scautura.co.uk/bg/zlib-1.2.3.tar.gz

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:22
by Lord Aro
Scautura wrote:I don't know what the issue with zlib is, but it's not affecting me. (Edit: Of course it won't affect me, it's getting hold of it in the first place that's the issue... Lemme see if I still have it somewhere)
it's not the getting hold of it that's ther problem, it's the fact that it can't connect to its server :(

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:31
by Scautura
Lord Aro wrote:it's not the getting hold of it that's ther problem, it's the fact that it can't connect to its server :(
That's not the way I understand what's written on the Wiki, but trying to download, I do understand that it is the issue as seen... I have the file it downloads (I've posted it on my server as it is freely distributable) if that's any help. As far as I know, you can point it at a pre-downloaded file.

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:34
by Dante123
Scautura wrote:
Lord Aro wrote:it's not the getting hold of it that's ther problem, it's the fact that it can't connect to its server :(
That's not the way I understand what's written on the Wiki, but trying to download, I do understand that it is the issue as seen... I have the file it downloads (I've posted it on my server as it is freely distributable) if that's any help. As far as I know, you can point it at a pre-downloaded file.
http://www.tt-forums.net/viewtopic.php? ... &start=640
check my posts here from a few hours back.
i just cant set it up :)

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:42
by Lord Aro
i haven't made myself clear: when you attempt to install zlib,mingwPORT, the file attempts to look online for something. it currently fails at that, and therefore the whole thing fails

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 19:58
by ChillCore
Yay scrollbars ...
Dante123 wrote: error for the version 'Scautura' compiled (this is the chillcore patch ? )

in the station building menu, im missing a lot of stations. there are way more GRF files loaded into the game.
in total about 7 or 8 station grfs are loaded, but not showing up.
here the screenshot:
Reduce the station gui to having 1 column in the previews, select the last (visible) entry and see the scrollbar being updated ...
Scroll down and select the station grf you want to use ...
Not ideal but it works (for now).
Scautura wrote: Yup... And I get an error when I try to scroll through the station list (crash dump included) - this was just a download of SVN 20482 and patch (using TortoiseSVN) of the diff file provided (no errors when patching, although there were warnings during compile)
Thank you for the crashlog. I'll have a looksie.
My first guess is that it is also related with the scrollbar change after 20450 but I am not sure yet.
Also thank you for the build.

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 20:40
by Dante123
ChillCore wrote: Reduce the station gui to having 1 column in the previews, select the last (visible) entry and see the scrollbar being updated ...
Scroll down and select the station grf you want to use ...
Not ideal but it works (for now).
that crashes Ottd.

screens:
Chill_v9_er1.PNG
Chill_v9_er1.PNG (45.21 KiB) Viewed 2499 times
Chill_v9_er2.PNG
Chill_v9_er2.PNG (38.67 KiB) Viewed 2499 times

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 21:28
by ChillCore
Dante123 wrote: that crashes Ottd.
Hmm, it works overhere.
The crash you had is the same as Scautura's. I could not yet reproduce it.

Anyway until I know what is wrong, attached is the version I had before bumping beyond 20450 and the scrollbar misery started ...
Patch versions include are here:
http://www.tt-forums.net/viewtopic.php? ... &start=257
Savegame version is also 146 but it did not yet include the "_object_chunk_handlers[]" chunks in the savegame so I doubt that it will work with savegames from r20482. (Maybe it will maybe it will not. read: untested)


This is what happens if I am pushed at releasing without enough testing ...
I think I will ignore the "when can we get the next version" requests next time, sorry. :(


@Scautura:
Would you mind removing the version against r20482 please as it will cause too much "boohoo it does not work" ...
Thank you.
Feel free to make a version against 20450 available as it should be much more stable. ;)

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 21:49
by Dante123
i wont ask again ;)

first im will try to get that damn compiling working myself too :P

Re: Chill's patchpack v9_3

Posted: 15 Aug 2010 22:05
by ChillCore
Dante123 wrote: i wont ask again ;)
That would be very much appreciated. :)
first im will try to get that damn compiling working myself too :P
Make sure you can compile clean trunk first before trying to patch.
The only hard thing is setting up the compiler correctly.
After that it is a piece of cake and you can play/test every patch you want.

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 00:26
by ChillCore
And a new version ... again.
Thank you for the bug reports Scautura and Dante123. :)

Changed from v9_8:
----------------------
- Bump to 20505.
- Fixed the station build gui problem. It should work as before now.
- Removed split refit temporarily. I will try to get it back in but I'd rather fix one thing at a time ...

I hope the crash is fixed now also ... I still could not reproduce it.

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 02:50
by supermop
That screen-shot flatters me!

seriously though, going to have to give this pack a try myself.

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 06:01
by Scautura
And again, one fresh new binary and diff (this one doesn't crash on the station dialog).

Again, this is too big to post on here, so it's hosted on my server.

http://www.scautura.com/bg/openttd-cust ... -MINGW.zip

Diff included for posterity (and GPL)

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 17:37
by philipabbott
Hi, I found this bug this morning.
Assertion failed at line 53 of C:/msys/1.0/home/Chris/svn.openttd.org/src/core/pool_type.hpp: index < this->first_unused

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 18:20
by NekoMaster
philipabbott wrote:Hi, I found this bug this morning.
Assertion failed at line 53 of C:/msys/1.0/home/Chris/svn.openttd.org/src/core/pool_type.hpp: index < this->first_unused
What did you do to get that?

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 18:55
by philipabbott
Hi, I clone two trains after a crash

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 19:14
by ChillCore
supermop wrote: That screen-shot flatters me!

seriously though, going to have to give this pack a try myself.
Enjoy your game. Do post a savegame if you want. Preferably one that does not crash. lol.
Scautura wrote: And again, one fresh new binary and diff (this one doesn't crash on the station dialog).

Again, this is too big to post on here, so it's hosted on my server.
Thank you for the binary.

Also unzipping your zip and rezipping as .7z gives me 3.4MB as opposed to your 4.4MB.
Maybe +- 25% smaller is worth the change ... Anyway, it is your disk space.
phillipabbott wrote: Hi, I found this bug this morning.
Assertion failed at line 53 of C:/msys/1.0/home/Chris/svn.openttd.org/src/core/pool_type.hpp: index < this->first_unused
Thank you for the report.
You do not happen to have a savegame from before the crash.
The crash save crashes as soon as I load it making it hard to see what happens.
I suspect it being a grf that causes it but I have no idea which one as reusing your grf list does not trigger a crash withuot actually playing.(*)

(*) I have seen the error before, not only with my patchpack, when loading older games and the correct grf not being available. It could ofcourse be something completely different.

EDIT: I have not yet seen the last screenshot you posted before replying ... will comment later. Testing cloning first.
Nekomaster wrote: What did you do to get that?
Or what did I do to cause that?
PM wrote: What is your grf list used for making the previous screenshot?
See attachment.

Re: Chill's patchpack v9_3

Posted: 16 Aug 2010 19:52
by Scautura
ChillCore wrote:
Scautura wrote: And again, one fresh new binary and diff (this one doesn't crash on the station dialog).

Again, this is too big to post on here, so it's hosted on my server.
Thank you for the binary.

Also unzipping your zip and rezipping as .7z gives me 3.4MB as opposed to your 4.4MB.
Maybe +- 25% smaller is worth the change ... Anyway, it is your disk space.
As far as I'm concerned, disk space/bandwidth are not an issue. As far as compression algorithms go, there are still people I know who don't know about 7z - they barely know about rar... Since the first part isn't an issue, I'm happy to provide zips (since doing "make bundle_zip" does all the hard work anyway - I'll give "make bundle_7z" a go next time) for now, but I'll give 7z a go next time.