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Posted: 30 Dec 2005 21:42
by MeusH
Excuse me and my question, maybye I skipped some discussion

Why do you/we convert the 32bpp graphics into the 256 colour graphics? Let's focus on making the .blend files and supporting 32bpp images in OpenTTD.
There was a 32bpp GUI patch and I saw developement screenshots showing 32bpp trees in OpenTTD

Posted: 30 Dec 2005 22:04
by Red*Star
That's what I meant.... it seems that "nothing is clear". *gg*

I'm relieved to hear that even you don't know exactly what's going on - because so I know that it's not my fault that I am confused ;)


Seriously: It seems that this project is not notably organized...
The one part of us doesn't know what to do, the second wants to do something but does not know how to do it - and the third part talks at cross-purposes.
Or something like that...

Posted: 31 Dec 2005 04:23
by Alltaken
the problem is the code will never support 32bpp graphics in a new format for another year.

that is the problem.

hence we are unable to test our GFX and are thus unable to make good standards for artists to work to.....

this is why simutrans comes in. they have/are building a version to use these GFX in so we can test them and come up with standards needed to finish the project.

Alltaken

Posted: 31 Dec 2005 09:32
by MeusH
Alltaken wrote:the problem is the code will never support 32bpp graphics in a new format for another year.
Why not support? Why not this year?

Posted: 02 Jan 2006 00:28
by Alltaken
MeusH wrote:Why not this year?
an estimation, prove me wrong someone, please prove me wrong :P

Alltaken

Posted: 03 Jan 2006 22:56
by George
some more work on placing 32bit graphics into TTD
hope you like it

2 dmh_mac: hope you'll give me the permission to use your graphics

Posted: 04 Jan 2006 08:39
by MeusH
Great looking, George :P Really good job!

Posted: 04 Jan 2006 11:38
by dmh_mac
George wrote:some more work on placing 32bit graphics into TTD
hope you like it

2 dmh_mac: hope you'll give me the permission to use your graphics
Sure. Just don't start making money with them ;)

Posted: 04 Jan 2006 12:32
by George
dmh_mac wrote:
George wrote:some more work on placing 32bit graphics into TTD hope you like it
2 dmh_mac: hope you'll give me the permission to use your graphics
Sure. Just don't start making money with them ;)
I never made any money even with my graphics :P
Do you have any other 32bit graphics done so I could try to put it in TTD?

Posted: 04 Jan 2006 13:55
by dmh_mac
Search the blender thread for posts by me.

Posted: 04 Jan 2006 17:55
by Red*Star
Uuhhm... looks good, but it's too big, isn't it? The original lumbermill is 3x3 minus 1 tiles - this is 4x4 minus 1...

Posted: 04 Jan 2006 17:59
by ISA
Red*Star wrote:Uuhhm... looks good, but it's too big, isn't it? The original lumbermill is 3x3 minus 1 tiles - this is 4x4 minus 1...
So what?! :roll:

Posted: 05 Jan 2006 03:48
by DaleStan
Indeed. Newgrf permits industries up to 128 tiles square.

If that's not enough, something is severely wrong with your industry.

Posted: 05 Jan 2006 18:40
by Red*Star
Aha. Yeah, of course. Then: WHY was the forrest I created and I wanted to add in November not allowed, then? Hm? I mean THIS one:

http://www.tt-forums.net/viewtopic.php? ... &start=154

Born_Acorn told me in the next post that
We kinda need something that is the same size (tile wise) as now, so its no extra work for the developers. Also it should be inscale to all the other trees.
So what is now with the lumbermill?

Posted: 05 Jan 2006 18:42
by Killer 11
it's okay for TTDPatch becouse they can just throw it in as a new industrie so size doesn't matter but for OpenTTD it needs to be of exact same size.

Posted: 05 Jan 2006 18:49
by Red*Star
Then it's okay, I already thought I had been fooled...

But why did he post it here, in OTTD forum? *wonder*

Posted: 05 Jan 2006 19:58
by George
Red*Star wrote:Then it's okay, I already thought I had been fooled...
But why did he post it here, in OTTD forum? *wonder*
He is me? To show, that working on 32bit 128 px graphics is not for thr far future. It can be used today.

Posted: 05 Jan 2006 20:34
by Red*Star
128 px? Not tiles? ;) ... Sorry for my pedantry :lol:

Posted: 05 Jan 2006 20:49
by MeusH
So, shall we wait for newindusries and expect in OTTD Red*Star's forest along with a lumbermill showed above?

Posted: 06 Jan 2006 04:04
by DaleStan
George wrote:
Red*Star wrote:Then it's okay, I already thought I had been fooled...
But why did he post it here, in OTTD forum? *wonder*
He is me?
I believe he is I.[0] And I posted here because it is my belief that (1) full support for newgrf is on the OTTD todo, and (2) catering to OTTDs current limitations will do nothing but give the devs a reason to believe that said limitations are acceptable, hence lowering the priority of newgrf.

[0] Yes George. "He is I." Not "He is me."