Re: Chill's patchpack v14_5
Posted: 22 Dec 2012 19:45
just a little help if possible. i get this message when i try to load that program, any ideas on how to fix it?
The place to talk about Transport Tycoon
https://www.tt-forums.net/
I've already explained this several times. Hope this helps!thphwh wrote:thphwh wrote:If you had a normal installation of OTTD before you acquired the Bundle:
Look in - The OpenTTD folder in your user account's home directory:
Windows: C:\My Documents\OpenTTD (95, 98, ME)
C:\Documents and Settings\<username>\My Documents\OpenTTD\ (2000, XP)
C:\Users\<username>\Documents\OpenTTD\ (Vista, 7)
Mac OSX: ~/Documents/OpenTTD/
Linux: ~/.openttd/
And delete the .cfg file.
This is what happened to me. In any other scenario, I can't help you...I and another user had this problem;just follow either instructions. I had to work this out myself and I tried everything. If this doesn't work, I'm not sure what I can do. Hope this works!thphwh wrote:Close all programs down. Try running your normal OTTD, then see if a .cfg file appears in the OTTD folder in the directory in my previous post, then run the precompiled version of OpenTTD with the PatchPack. Finally, delete the .cfg file if there is one. See if this works.
Sent from my GT-S5830 using Tapatalk
That awkward moment when a problem remains despite a fresh .cfg file and savegames...thphwh wrote: I've already explained this several times. Hope this helps!
Deleting your shared config file is a solution, a better one would have been just deleting the line the patchpack complains about.jonnie47 wrote: just a little help if possible. i get this message when i try to load that program, any ideas on how to fix it?
That akward moment when the patchpack author has to admit that he has no clue whatsoever.Valle wrote: That awkward moment when a problem remains despite a fresh .cfg file and savegames...Is there any known history of (and possible solution for) OpenTTD crashes while handling whatever is the second loaded savegame of a single OpenTTD (CPP) session? In particular: saving, quitting, hosting multiplayer games, loading savegame #3
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hg clone http://hg.openttdcoop.org/chillpp.mq
I am slightly shocked to have achieved a no-clue status on your side with my first CPP bug report.ChillCore wrote:That akward moment when the patchpack author has to admit that he has no clue whatsoever.
May I ask what the reason is that you do not load the correct save first? Maybe there is a solution to the reason that "solves" your problem untill I know what goes wrong.
Also may I please have your config file to see if that makes a difference?
Glad you got it to work.hooiberg wrote: Thank for the fast advice! The p0 -> p1 indeed fixed the problem. It is wonderful to have such big and high maps!
And in the near future I will have a lot of fun exploring the functionality of all the other useful patches of the pack.
Best regards and a happy new year
Lukas
There have been previous occasions I have found myself in this situation, sometimes I fix it, sometimes it takes a bit longer.Valle wrote: I am slightly shocked to have achieved a no-clue status on your side with my first CPP bug report.![]()
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Crash reason:
Signal: Aborted (6)
Message: Assertion failed at line 39 of /bamboo/src/rail_map.h: IsTileType(t, MP_RAILWAY)
OpenTTD version:
Version: h4f8131fc (0)
NewGRF ver: 1200581b
Bits: 64
Endian: little
Dedicated: no
Build date: Feb 19 2012 03:07:20
Stacktrace:
[00] ~/openttd(_ZNK12CrashLogUnix13LogStacktraceEPcPKc+0x39) [0x7214f9]
[01] ~/openttd(_ZNK8CrashLog12FillCrashLogEPcPKc+0xf0) [0x5d8710]
[02] ~/openttd(_ZNK8CrashLog12MakeCrashLogEv+0x7c) [0x5d880c]
[03] ~/openttd() [0x72145d]
[04] /lib/x86_64-linux-gnu/libc.so.6(+0x36460) [0x7f64ca34c460]
[05] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35) [0x7f64ca34c3e5]
[06] /lib/x86_64-linux-gnu/libc.so.6(abort+0x17b) [0x7f64ca34fb4b]
[07] ~/openttd() [0x70d675]
[08] ~/openttd() [0x74ffc2]
[09] ~/openttd(_ZN20SignalStateConditionD0Ev+0x10) [0x750130]
[10] ~/openttd(_ZN8SignalIf6RemoveEv+0x16) [0x74e7e6]
[11] ~/openttd(_ZN13SignalSpecial6RemoveEv+0x1e) [0x74e21e]
[12] ~/openttd(_ZN13SignalProgramD1Ev+0x18) [0x74ec38]
[13] ~/openttd(_Z17FreeSignalProgram15SignalReference+0x8a) [0x74f01a]
[14] ~/openttd() [0x7a34cd]
[15] ~/openttd() [0x7a0e7a]
[16] ~/openttd(_Z10SaveOrLoadPKci12Subdirectoryb+0x319) [0x7a1bd9]
[17] ~/openttd(_Z12SwitchToMode10SwitchMode+0x259) [0x70db09]
[18] ~/openttd(_Z8GameLoopv+0x1d5) [0x70fe75]
[19] ~/openttd(_ZN15VideoDriver_SDL8MainLoopEv+0x1e2) [0x878f62]
[20] ~/openttd(_Z8ttd_mainiPPc+0xe59) [0x70f979]
[21] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f64ca33730d]
[22] ~/openttd() [0x4f6459]
Bancrupcy of a company with programmable signals? That possibility can be ruled out, programmable signals were only recently implemented in the EIG game I posted here before (maybe 5 game-years before the date of the savegame), and with no infrastructure companies having gone bancrupt at all in either of those games (which is hard enough anyway with my sandbox-like settings). The non-appearance on the tracker isn't a big deal for me since I believe to have caused it by adding an excessive number of NewGRFs to the running game. I'll look into the join time settings again, but I had already altered those to fight the timeout that happened quite often by that point. By the way, the crash scenarios seem easier to reproduce in Multiplayer, the saving crash always causes a 0 KB file.ChillCore wrote: The nasty thing is that when it crashes on saving the resulting savegame is left in an unreadable state.
The strange thing is that it does not happen when I switch between one of your games and a savegame someone posted earlier on.
Now where did I put my debug build again ...
One more question though, Valle.
Might be unrelated as it would be strange happening in all three your savegames at the same time ...
Did a company go bankrupt while owning rails with programmable signals on them?
I just ask because the crashlog mentions those signals and I remember them not being properly cleared in the case of bankrupty.
I remember fixing someones savegame but I just can not remember if I fixed that properly in the patch itself too or not. Will have to do a little diggy diggy code.
Also it may be best if you backed up your savegames at this point in time.
As for the problem with the server not showing up when you load the big game ... I know there are settings in the config file to allow clients more time to join and download the map. I am however not aware of any settings that limit the filesize limit.
Anyone knows if any such limits exist?
It was up at the time of this post.vtk wrote:Went looking for binaries of newer builds, http://dev.openttdcoop.org seems to be down.
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Not yet fixed but I do have found the problem.chillcore wrote:There have been previous occasions I have found myself in this situation, sometimes I fix it, sometimes it takes a bit longer.Valle wrote: I am slightly shocked to have achieved a no-clue status on your side with my first CPP bug report.![]()
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dbg: [sl] Programmable signal information for (3a2c, 1) has been leaked!
openttd: ~/chillpp_debug/trunk/src/rail_map.h:39: RailTileType GetRailTileType(TileIndex): Assertion `IsTileType(t, MP_RAILWAY)' failed.
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#12 0x0000000000904e0d in Save_SPRG ()
at ~/chillpp_debug/trunk/src/saveload/signal_sl.cpp:110
ref = {tile = 14892, track = TRACK_Y}
...