Swedish Houses [Version 1.1 released 06/06/10]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.
Attachments
ugly.PNG
ugly.PNG (10.97 KiB) Viewed 2069 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by George »

Irwe wrote:
George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.
I'd suggest to make the code to select the view while build and use it forever. Since a house has no registers to store data< you can use animation frame instead
Image Image Image Image
as
Transport Coordinator
Transport Coordinator
Posts: 281
Joined: 07 Mar 2007 20:13

Re: Swedish Houses [beta release 28/08/09]

Post by as »

George wrote:
Irwe wrote:
George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.
I'd suggest to make the code to select the view while build and use it forever. Since a house has no registers to store data< you can use animation frame instead
I have to try it, it sounds like it could be a good idea.
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2401
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Swedish Houses [beta release 28/08/09]

Post by SwissFan91 »

I just thought I would add some moral support and show a quick piccie of the set being used, and add that I haven't found any bugs/problems :)
Attachments
Sandlund Transport, 2nd Oct 1960.png
Sandlund Transport, 2nd Oct 1960.png (132.52 KiB) Viewed 1988 times
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

jake.grimshaw wrote:I just thought I would add some moral support and show a quick piccie of the set being used, and add that I haven't found any bugs/problems :)
Looking good :) also what road set is that?
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2401
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Swedish Houses [beta release 28/08/09]

Post by SwissFan91 »

It's the European roadset, which I thought would fit the houses best :)
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

jake.grimshaw wrote:It's the European roadset, which I thought would fit the houses best :)
They do fit verry well. I've always used YARRS roads but these might fit even better.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2401
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Swedish Houses [beta release 28/08/09]

Post by SwissFan91 »

They would usually look even better, but as I was using the AlpineClimate, they have the sub-arctic grass behind them.
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

jake.grimshaw wrote:They would usually look even better, but as I was using the AlpineClimate, they have the sub-arctic grass behind them.
Yes I noticed that but I don't use alpine climate so it won't be a problem.
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
Sabret00th
Transport Coordinator
Transport Coordinator
Posts: 331
Joined: 21 Jul 2006 10:05
Location: Varna, Bulgaria
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Sabret00th »

I would like to add a scenario shot of a modern day city using the set :
The city cought somewhere-in-time, near Madina Lake.
The city cought somewhere-in-time, near Madina Lake.
screenshot.png (117.15 KiB) Viewed 1920 times
I put some eye-candy work on the scenario, as I always do.

I think that I noticed a building that maybe have a bug - it's the left corner dark brown one, and when I click the expand button it first appears as finished building, then goes through construction stages. I noticed that twice, and didn't notice it on other buildings.
User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2401
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Swedish Houses [beta release 28/08/09]

Post by SwissFan91 »

Well that's put my screenshot to shame :shock:
Total Alpine Replacement Set: Industry, Town, Objects
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

Sabret00th wrote:I think that I noticed a building that maybe have a bug - it's the left corner dark brown one, and when I click the expand button it first appears as finished building, then goes through construction stages. I noticed that twice, and didn't notice it on other buildings.
That's odd, I never noticed that during my tests. We do know that some of those old stone houses have small graphical errors but nothing like this. Anyway thanks for reporting it and WOW nice city :D
jake.grimshaw wrote:Well that's put my screenshot to shame
Randomly generated towns are as beautiful as scenario polished towns :wink:
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
Sabret00th
Transport Coordinator
Transport Coordinator
Posts: 331
Joined: 21 Jul 2006 10:05
Location: Varna, Bulgaria
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Sabret00th »

Here - you see the building under construction of the center of the screen?
I suggest checking your first construction sprite for that building...if the problem is not with me somehow, I dunno.
Edited
Edited
screenshot#1.png (148.27 KiB) Viewed 1886 times
Last edited by Sabret00th on 30 Aug 2009 10:43, edited 1 time in total.
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Hyronymus »

I don't see it and maybe others fail to see it either. Try marking it.
User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by AndersI »

As I understood him, the problem is that the building *first* appears complete, then goes through some building stages. I may be wrong, though...

Nice towns displayed here! May I suggest you give them some Swedish sounding names too? :wink:
User avatar
Sabret00th
Transport Coordinator
Transport Coordinator
Posts: 331
Joined: 21 Jul 2006 10:05
Location: Varna, Bulgaria
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Sabret00th »

Screenshot replaced, building marked. Sorry.

It may be a GRF conflict or something, because I can't reproduce it with the Swedish Houses Set only. Tried around 20-30 times, guess it should have appeared.
And what was I thinking was that first building stage sprite is somehow replaced with the final sprite, as it says "under construction" on that one, and I never seen a ground sprite on that building, it always starts with the first two floors completed or more.
as
Transport Coordinator
Transport Coordinator
Posts: 281
Joined: 07 Mar 2007 20:13

Re: Swedish Houses [beta release 28/08/09]

Post by as »

I haven't been able to reproduce this so far and after quick look the code looks correct, so I'm not sure what is happening. I don't think there is any way for other GRFs to affect this, but who knows.
User avatar
Sabret00th
Transport Coordinator
Transport Coordinator
Posts: 331
Joined: 21 Jul 2006 10:05
Location: Varna, Bulgaria
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Sabret00th »

Well, even if I'm not the only one who gets it, it's almost invisible - you should watch the building for a long time in-game, or destroy and rebuild it in scenario mode a dozen times (when you want an exact building in that place). When we add that to the strange, rare and unknown conditions of happening, it stays under the bottom of unpleasant-bug scale, doesn't it? :mrgreen:
User avatar
Irwe
Chief Executive
Chief Executive
Posts: 763
Joined: 25 May 2007 16:31
Location: Sweden

Re: Swedish Houses [beta release 28/08/09]

Post by Irwe »

Sabret00th wrote: it stays under the bottom of unpleasant-bug scale, doesn't it?
Yes there are already a few minoir bugs that havn't been corrected but we didn't bother since it's still playable as it is.

I have already started to draw buildings for the next version. This is suppose to me a old style (1940-70) hospital. Right now I think it looks more like a factory of some kind but with a little polishing I think I can get it to look like a hospital.

Edit: Maybe it looks more like a hospital now, tell me if anything is missing.
Attachments
hospital.PNG
hospital.PNG (5.02 KiB) Viewed 1774 times
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
User avatar
Chrill
Moderator
Moderator
Posts: 16078
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Re: Swedish Houses [beta release 28/08/09]

Post by Chrill »

It could well be a hospital!! Based on Sahlgrenska or whatever it's called?
Image
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 4 guests