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Posted: 21 Jun 2006 14:37
by DeletedUser21
I'm looking for more vehicles. :)
Please stay tuned. :P

Posted: 21 Jun 2006 14:40
by graphics_master
I will get to work in about 1 hr.

Posted: 21 Jun 2006 16:12
by DaleStan
MisterX: Please use description and/or tinyurl.com when dealing with URLs that long. You're table-breaking.

Posted: 21 Jun 2006 16:49
by graphics_master
I will start work now, but any requests on what to do first.

Posted: 22 Jun 2006 07:15
by DeletedUser21
DaleStan wrote:MisterX: Please use description and/or tinyurl.com when dealing with URLs that long. You're table-breaking.
Oomph indeed, one is a big long. (I have a res of 1280 x 1024, so I didn't notice it. :P )

I'll edit the link! :D

Posted: 22 Jun 2006 07:59
by Jezulkim
Very nice graphics master! But the biggest building size is 2x2, your's seems to be 1x3

Posted: 22 Jun 2006 09:18
by Prebral
Jezulkim wrote:Very nice graphics master! But the biggest building size is 2x2, your's seems to be 1x3
...should be turned into an industry if needed. A hotel for tourist or something. I, however, prefer older and realistic buildings and trains - so I will probably not play with it.

Posted: 22 Jun 2006 09:28
by Purno
Can you remove the "A LOT" part in the topic title? It sounds greedy. Everyone needs coders...

EDIT: And I think the poll can be removed too, now.

Posted: 22 Jun 2006 10:18
by WWTBAM
When you arrange your sprites please leave a one pixel gap of white betwen them.

Posted: 22 Jun 2006 12:00
by Aegir
Actually, make sure that for every row of sprites, the tops are all in line. Leave atleast 2 pixels of white-space between every sprite horizontally, and make sure you leave atleast 6 pixels verticly. Make sure that the top line of pixels on any sprite does not cross the bottom-most line of pixels in the line of sprites above it.

But in reality, no bloody artist does this anyway, so robotboy, as a coder, you have to do it all yourself.

FUN isn't it?

Posted: 22 Jun 2006 12:02
by WWTBAM
yeah, although if we can train the new people it will help.

Posted: 22 Jun 2006 14:39
by graphics_master
can't we have a 3 by 1 building anyway.

Posted: 22 Jun 2006 14:40
by Purno
graphics_master wrote:can't we have a 3 by 1 building anyway.
Not without making a patch for it.

Posted: 22 Jun 2006 14:41
by graphics_master
So the building is useless.

Posted: 22 Jun 2006 14:52
by Bad Hair Day
Not entirely.

Just cut one of the ends off.

Posted: 22 Jun 2006 14:53
by graphics_master
ahhh thats what jonty-comp said in chat.

I will get to work soon.

Posted: 22 Jun 2006 14:54
by Wile E. Coyote
Or like Prebral said, you can use it as industry for generating tourists (or some new cargo if you decide to add new cargos).

Posted: 22 Jun 2006 14:57
by jonty-comp
Ah, and people say chatting is useless... :mrgreen:

Posted: 22 Jun 2006 15:50
by DaleStan
Aegir wrote:Actually, make sure that for every row of sprites, the tops are all in line. Leave atleast 2 pixels of white-space between every sprite horizontally, and make sure you leave atleast 6 pixels verticly. Make sure that the top line of pixels on any sprite does not cross the bottom-most line of pixels in the line of sprites above it.
Or (as a coder) you could just use grfcodec, where the only sprite-arrangement requirement is that if sprites overlap, they must be identical in the overlap area.
Aegir wrote:But in reality, no artist does this anyway, so robotboy, as a coder, you have to do it all yourself.
I've long since learned that one.

Posted: 22 Jun 2006 17:24
by graphics_master
Here is an update

I have shortened it and added a hedge, but the update is the shortened version. What do you like with or without hedge ?