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Posted: 17 Mar 2005 23:20
by krtaylor
Yes, that does look odd. Which Patch version was that? There was a bug in the randomizer for a while, but it's supposedly fixed now.

Posted: 17 Mar 2005 23:32
by Raichase
Born Acorn wrote:heres more combinations and things, Rail vehicles AND new switch levers by DanMacK
Looks very nice, and it doesn't have to "compete" with Michaels work, as this would be perfect for the US Set (As Krtaylor said), rather than Michaels sidings, which work better with the DB Set.

*Beams*

Posted: 17 Mar 2005 23:38
by krtaylor
It's true that if we are going to put phony traincars on phony sidings, to say nothing of phony locomotives, then naturally they are going to look as if they belong with some set or other.

I seem to recall hearing that the Patchteam figured out a way to display one sprite on top of another. So I wonder if perhaps it would be possible to draw an empty switching yard for a station, and then to grab traincars at random from whatever that particular game had loaded, to populate the yard with.

Posted: 17 Mar 2005 23:46
by Raichase
Sounds right, but different sets use different ID's, so one might have freight cars, and the other may end up with assorted locomotives, or something? Might not look right, if you know what I mean? Ie you may get electric locos on a non-electric siding by mistake...

Posted: 17 Mar 2005 23:52
by krtaylor
I bet you could restrict it to picking only vehicles with no HP.

You still might get passenger cars though, or something too soon...

Depends on how smart it can be when reading the GRF. Could it populate the sidings with
a.) freight cars only,
b.) of a type which has already been released at that point in the game
c.) carrying goods of a type which that station either accepts or produces
d.) in randomly varying load-states?

Interesting idea.

Posted: 18 Mar 2005 03:17
by krtaylor
Aegir, there's a bug in the latest Generic Stations version which causes game crashes. It's in the Basic Platforms somewhere. Here's the discussion:


http://www.tt-forums.net/viewtopic.php?p=259561#259561

Posted: 18 Mar 2005 08:27
by Aegir
Right, thanks for both the errors, Ill get right on them.

Geo: Thats an error due to TTDPatch reverting back to the default layout because I havent made an over-ride for that station size, that will happen a fair bit in test builds, because I am in the progress of making new layouts, but I havent quite finished, thanks for reminding me.

Krtaylor: Not sure what the actual error is, but Ill investigate, thanks for narrowing it down though :wink: .

Oh, and pgs works nicely beside MB's new stations, well, yeah. Anyways, back to work I go...

Posted: 18 Mar 2005 15:13
by krtaylor
I think it's in the basic platforms with the platforms on both sides of the track. I use that a lot, but when I loaded the latest version, I noticed all the stations where I had that, reverted to having the platforms only on one side of the track.

Posted: 18 Mar 2005 15:30
by Aegir
Hmmm, thanks, that narrows it down even more...

Posted: 18 Mar 2005 17:26
by Jezulkim
Aren't these platforms placed one pixel too high? You can see the grass under them.

Posted: 18 Mar 2005 17:31
by lobster
oh yeah, i posted this else as well, but 'ere, a little buggy, spacy station:

Posted: 18 Mar 2005 17:36
by Geo Ghost
what the hell :shock:
just a *bit* of a bug! the last time i saw something like that was a heli-graphics error (which i still didnt find out how to fix!)

Posted: 18 Mar 2005 17:49
by krtaylor
The latest version of the Generic Stations seems to be significantly buggy. For one thing, the dual-sided basic platforms cause the game to crash, apparently because the sprite is missing. Hey, Aegir is learning as he goes along...

The distribution website will always have the latest stable version. I have not uploaded the last few versions there for exactly that reason.

Posted: 18 Mar 2005 19:59
by Jezulkim
I fixed Singaporekid's dutch station.

Posted: 18 Mar 2005 20:01
by Oracle
krtaylor wrote:I seem to recall hearing that the Patchteam figured out a way to display one sprite on top of another. So I wonder if perhaps it would be possible to draw an empty switching yard for a station, and then to grab traincars at random from whatever that particular game had loaded, to populate the yard with.
I don't remember hearing of such a thing. As far as I'm aware, any traincars on station tiles will have to be drawn or copied there manually - I can't see any more complicated solution being worth the effort for Josef to write or people to code. You could modify the tile to change over time, but not with anything at all complicated.
krtaylor wrote:Looks like it would only be suitable for the US stations set, because it uses clearly American equipment. We can code it and send it over to Oracle to include there, though.
It looks pretty good and probably would be worth including in the US stations set but don't code it separately - it would quite possibly take me longer to include someone else's code/sprites for a station than to do it myself because I am meticulous about detail.

Posted: 18 Mar 2005 20:16
by krtaylor
Oracle, since you're in this forum now, what are your thoughts on using the Industrial Stations set to collect all the industrial stations? I mean, here in the Generic Stations there's work being done on an Iron Ore loading station, but that would make more sense in the main Industrial Station set. Likewise, I'd like to break apart the Silverline set, putting the passenger stations here in the Generic Stations set, and the wood-loading station in the Industrial Stations set. Are you planning on working on the Industrial Stations anytime soon? They've long had some clipping problems.

Posted: 18 Mar 2005 20:22
by Oracle
It would make sense to put all industrial stations in the Industrial Stations set, yes. If Aegir doesn't mind, I will try to put a good iron ore loading station in the Industrial Stations.
I might have a go at editing them when the next release of all the US Set stuff happens, which shouldn't be too far away, but it will take me some time to work out how they have been coded.

The maker of Silverline stations definitely said that they were public domain so we can do whatever we want with them.

Posted: 18 Mar 2005 20:30
by krtaylor
Oracle wrote:If Aegir doesn't mind, I will try to put a good iron ore loading station in the Industrial Stations.
It's not finished yet, I think Born Acorn is working on it, but when it's done I'll bounce it over to you.

We could move the sheds over there too, but I'm more inclined to keep them here in the Generic Stations set.
Oracle wrote:The maker of Silverline stations definitely said that they were public domain so we can do whatever we want with them.
Oh. I did not know that. Aegir, can you integrate the Silverline passenger stations into this set, and Oracle, the wood loading station into the Industrial set? Properly credited of course. Then the separate Silverline set can be retired.

Posted: 18 Mar 2005 20:48
by Oracle
Oracle wrote:The maker of Silverline stations definitely said that they were public domain so we can do whatever we want with them.
Whoops! Actually, he changed it in the later versions to GPL so we'd have to state that for all releases. Of course, that doesn't matter for the US Set/Industrial stations because they are GPL anyway.

Posted: 18 Mar 2005 20:53
by krtaylor
Same difference. The US set is GPL and I think so are the Generic Stations, so that's no trouble.