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Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Posted: 21 May 2011 16:41
by Leanden
PCX is ancient and very difficult to get some standard software which can actually view it, i had to use an online pcx converter to look at some of the sprites from FIRS.

Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Posted: 21 May 2011 19:23
by AndersI
Leanden wrote:PCX is ancient and very difficult to get some standard software which can actually view it,
If you are on Windows, it's easy: Paint.NET + PCX Plug-in

Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Posted: 21 May 2011 19:27
by damerell
AndersI wrote:
Leanden wrote:PCX is ancient and very difficult to get some standard software which can actually view it,
If you are on Windows, it's easy: Paint.NET + PCX Plug-in
Linux is replete with tools that understand it too. I see why one would want to move to PNG, but not for this reason.

Re: FISH is Ships! - v0.9.1 released 21 May [OTTD]

Posted: 21 May 2011 20:15
by oberhümer
What, no commendations? Well, then...

Nice job, andythenorth!

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 31 Jul 2011 12:40
by andythenorth
FISH 0.9.2 released - get it at the fruit shop, or go here: http://bundles.openttdcoop.org/fish/releases/0.9.2/

Changelog is here: http://bundles.openttdcoop.org/fish/rel ... ngelog.txt and copied below...

* 0.9.2 *
Added Freshney Freight Barge (for inland waterways). 12mph, 45t of cargo.
Added Labrador Utility Vessel. 18mph, 30 passengers or 12t of cargo.
Added Josephine Utility Vessel. 16mph, 89 passengers or 52t of cargo.
Added Sungei Catamaran. Available 1997, 46mph, 250 passengers or 64 bags of mail. (graphics: Emperor Jake, based on DanMacK sprite)
Improved appearance of buy menu: ships are center-aligned.
Fixed freight / mail capacities for hydrofoils.
Fixed lighting for several ships.
Internal changes to move from pcx to png files.

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 31 Jul 2011 13:53
by Emperor Jake
Beautiful! (Not just mine, of course, the new utility ships are wonderful as well!) I also really like the small barge - might give us a way to recreate the Yangtze river traffic with its hundreds of small barges (we just need brown water graphics :lol: )

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 01 Aug 2011 08:22
by Wilson999
Brilliant! I love all the new ships, it's a really fantastic set. Massive kudos to everyone involved.

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 01 Aug 2011 10:34
by Digitalfox
Andy, I understand that you lost a little interest in this project, by reading some of your newest posts...

But please don't give up on this project...

Your work is brilliant, and people like me (And I believe there are many similar to me on this forum), love your work, and it's work like your's that keeps us so much addicted to TTD... :bow:

FISH is what I always dreamed to have in TTD, more ships and not just more ships, ships that do make a difference in game play, and make it even more fun...

So thank you for all your work :)

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 01 Aug 2011 17:26
by andythenorth
Digitalfox wrote:Andy, I understand that you lost a little interest in this project, by reading some of your newest posts...
I was demotivated, but then Emperor Jake contributed a nice catamaran, and that spurred on a release of 0.9.2

The last few releases of FISH have been inspired by awesome graphics contributed by others (mostly DanMacK) ;)

I do prefer working collaboratively with one or two other people who can draw or code nicely :D

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 01 Aug 2011 19:05
by kamnet
Things are looking quite spiffy! Thank you! :bow:

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 03 Aug 2011 07:00
by Benjamen
Hi!
Tell me please, somebody going in the future to create piers, where each vessel has its own special place? Ships are just wonderful, but if more than one and when they are loaded at the berth, they lose their individuality ... a pity ...

sorry, I used Google - translator of Ukrainian

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 03 Aug 2011 08:15
by Voyager One
Piers are a different thing, they're not vehicles, they're infrastructure. However, take a look at this for example:
http://www.tt-forums.net/viewtopic.php?f=67&t=52035

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 03 Aug 2011 12:34
by wallyweb
Benjamen wrote: ... where each vessel has its own special place?
A simple solution which I have used to excellent advantage ... I build harbours where each pier is it's own station and has it's own dock. Then I give each of my ships orders where each ship is assigned to a different pier. 8)

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 03 Aug 2011 13:33
by Benjamen
wallyweb wrote:
Benjamen wrote: ... where each vessel has its own special place?
A simple solution which I have used to excellent advantage ... I build harbours where each pier is it's own station and has it's own dock. Then I give each of my ships orders where each ship is assigned to a different pier. 8)
Thank you. :) Sometimes I use this method, but it is not always appropriate and rational. I want harmony :roll: ... I will patiently wait until this infrastructure will be in our collection grf. Water transport unjustly deprived in this area

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 03 Aug 2011 13:48
by planetmaker
Benjamen wrote:
wallyweb wrote:
Benjamen wrote: ... where each vessel has its own special place?
A simple solution which I have used to excellent advantage ... I build harbours where each pier is it's own station and has it's own dock. Then I give each of my ships orders where each ship is assigned to a different pier. 8)
Thank you. :) Sometimes I use this method, but it is not always appropriate and rational. I want harmony :roll: ... I will patiently wait until this infrastructure will be in our collection grf. Water transport unjustly deprived in this area
That's not something which (currently) can be done by newgrfs. It needs changes to OpenTTD's source code. Yes, such thing is on the list of desirable features, albeit noone did yet implement it. Mostly it would make sense to introduce it somewhat jointly with ships which don't collide anymore.

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 29 Nov 2011 16:38
by Voyager One
Andy, sorry for bumping this but I've found a small "glitch".

Normal and zoomed view attached. Same ship at the same moment.

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 29 Nov 2011 19:05
by frosch
Voyager One wrote:Andy, sorry for bumping this but I've found a small "glitch".

Normal and zoomed view attached. Same ship at the same moment.
Not Andy's fault. Update your OTTD nightly to something newer than r23343.

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 29 Nov 2011 19:48
by andythenorth
frosch wrote:Not Andy's fault.
The glitch isn't. The totally-wrong lighting is my fault though :P

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 30 Nov 2011 07:33
by Voyager One
frosch wrote:
Voyager One wrote:Andy, sorry for bumping this but I've found a small "glitch".
Normal and zoomed view attached. Same ship at the same moment.
Not Andy's fault. Update your OTTD nightly to something newer than r23343.
Ah, sorry. I didn't know.
andythenorth wrote: The totally-wrong lighting is my fault though
That's not much of a problem, don't worry about it. :D

Re: FISH is Ships! - v0.9.2 released 31 July [OTTD]

Posted: 17 Apr 2012 05:28
by Quast65
Hiya!

First of all, great work! I use these ships a lot!

Is it maybe possible to make a version with normal colored hulls (greytoned or black) and not companycolored hulls? That way the ships would look even better in my opinion.