North American Roads Set v0.8c [30 May 2008] - ** Update **
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An Australian term for an anorak about a subject, usually applied specifically to trainspotters.
Its only Raichase that's got me into it really
Its only Raichase that's got me into it really

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Here in North America we call 'em Cloverleafs, but this is I believe what you're talking about.
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Regards,
Dan MacKellar
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Projects in Progress
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- Engineer
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How about some expansion stations for the set? A bus terminal (Would be a train station base, as we can't have expandible RV stations) would be a nice addition.
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Regards,
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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- Traffic Manager
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Thanks
This was just a quick mock-up
Wonder what'd happen if I actually took time with it 



Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
DanMacK wrote:How about some expansion stations for the set? A bus terminal (Would be a train station base, as we can't have expandible RV stations) would be a nice addition.
Chicago Rail Authority wrote:Well done. Perhaps a few more add-ons like that will help coerce the powers that be to provide additional action support for road depots, etc.
There seems to be little love from the devs for playing around with the RV station code, vis-à-vis larger stations.DanMacK wrote:Thanks. This was just a quick mock-up. Wonder what'd happen if I actually took time with it.
Dan, your building is effectively eye candy in the way it is used in conjunction with a bus stop.
Sounds like a perfect candidate for eis_os' newobjects which already has a slot in the button menu in the game.
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I'd say keep them as a station tile, it increases the catchement area of the bus station. Whether they'll be "non-drive-through" road tiles like the station buildings and such,. that remains to be seen.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Heh ... I'm already pushing the limits of eis_os' greatly expanded stations limit.DanMacK wrote:I'd say keep them as a station tile, it increases the catchement area of the bus station. Whether they'll be "non-drive-through" road tiles like the station buildings and such,. that remains to be seen.

wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
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- Engineer
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- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
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- Engineer
- Posts: 55
- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
Thanks for the comments; yes you are right. I should have done it as in the screenie below, but the single roads are bi-directional and allow you to get from one compass direction to all the others including 'U-turns'.orudge wrote:Wow, those shots look great, Oz. Just being picky though, the on/off-ramps should technically be one-way, too, surely?
Initially I had one-way arrows on those; i.e. until I realised you cannot get to some of the other dorections, unless I double them up.
Of course, if we had diagonal roads (I've seen them floating around in the OTTD world) or having 8 directions like rail tracks, we could do much neater road layouts. Also having real single lane one way roads would be a bonus.
@DanMack : those one-way arrows are a sort of 'Do-Not-Enter' signs and are really only needed to direct the flow of traffic and help the path finder. You don't need them all the way along a one-way road.
Multi-tile bus-terminals would be great. Unfortunately, we only have 4 1x1 bus-stations. But we could have 'eye-candy' terminal buildings as part of a stations set.
What does your newgrf.cfg look like ? May be 1024 lines, with the USRoads Set stuck high above other road or traffic sets. Move it down to or near the bottom, it may work wonders.jasperthecat1 wrote: ... it does not work when i try to get US roadset ...
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