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Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 27 Oct 2014 18:14
by Voyager One
I especially enjoyed this first one... :mrgreen:
Dublin Guinness 0-4-0 Tram.PNG
Dublin Guinness 0-4-0 Tram.PNG (13.99 KiB) Viewed 4728 times
Lohberg RD-60HST Mining Tram.PNG
Lohberg RD-60HST Mining Tram.PNG (17 KiB) Viewed 4728 times

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 27 Oct 2014 22:51
by doxlulzem
Looks nice! About tram tracks, if you were in steam team Era will OTTD tram tracks still have catenarys?

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 28 Oct 2014 08:07
by Voyager One
I'm not sure about this but I think it's related to OTTD itself, not to this GRF. I don't know if it is possible to change that.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 28 Oct 2014 08:14
by Transportman
Voyager One wrote:I'm not sure about this but I think it's related to OTTD itself, not to this GRF. I don't know if it is possible to change that.
I think it is "possible", but would be a bit hack-ish. Road graphics can also change depending on year, but only after save/load the new graphics show up.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 28 Oct 2014 09:17
by Voyager One
I think I'll leave that to our coder... :mrgreen:

And in the meantime... WE NOW HAVE OUR WIKI PAGES!
(accessible via two new buttons in my signature too)

Please, keep in mind that these are also under construction so many things are still missing, especially pictures. :wink:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 28 Oct 2014 11:55
by Eddi
if the catenary disturbs you, just make it transparent :)

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 28 Oct 2014 12:31
by Voyager One
Yeah, it does a bit... :lol:

That was just a quick screenshot, just to post something. I'll try making something nice. :wink:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 16 Dec 2014 00:33
by AngelRane
Oh my, can't wait to get this set. :bow:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 17 Apr 2015 01:08
by kamatsu
Is this set still being worked on? There hasn't been a post here for almost 4 months. With 2cc buses coming along, it'd be great to have a full set of 2cc ground vehicles.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 17 Apr 2015 05:47
by kamnet
It's stalled for the moment, but not dead.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 17 Apr 2015 16:10
by Voyager One
kamatsu wrote:Is this set still being worked on? There hasn't been a post here for almost 4 months. With 2cc buses coming along, it'd be great to have a full set of 2cc ground vehicles.
Don't worry, it isn't abandoned. You must consider that people have RL issues too and coding isn't a 5-minute job... :wink:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 10 Aug 2015 21:14
by NekoMaster
I hope sometime soon the zero running costs for many of the trams will be fixed, even if you guys just guestimate some running costs. I don't like using Sets that have zero running costs or very low costs (like the xUSSR set), just feels cheaty to me to use something that doesnt cost a penny to run.

Oh, and where are the Cargo Trams? I don't see any links or files anywhere for the cargo trams and they're not in the bundles server download for 2cc Trams

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 10 Aug 2015 22:09
by kamnet
NekoMaster wrote:I hope sometime soon the zero running costs for many of the trams will be fixed, even if you guys just guestimate some running costs. I don't like using Sets that have zero running costs or very low costs (like the xUSSR set), just feels cheaty to me to use something that doesnt cost a penny to run.

Oh, and where are the Cargo Trams? I don't see any links or files anywhere for the cargo trams and they're not in the bundles server download for 2cc Trams
The test file was mostly to make sure that alignments were right and to build a little hype. It is in no way even close to being a viable NewGRF suitable for proper play. All stats, running costs, etc. are known, they just need to be written in. Cargo trams will be making their appearance as soon as we're to the point of releasing a version for gameplay testing and feedback.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 02 Sep 2015 06:46
by kamnet
Messier FooBar has returned from his sabbatical and has resumed coding on the project. We are still not yet ready to release a playable test version, but here's a screenshot of all of the passenger trams currently coded to whet your appetites.

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 02 Sep 2015 10:21
by NekoMaster
kamnet wrote:Messier FooBar has returned from his sabbatical and has resumed coding on the project. We are still not yet ready to release a playable test version, but here's a screenshot of all of the passenger trams currently coded to whet your appetites.
Of all the stuff there, its nice to see all the stuff from Toronto, Canada :D Even the modern TTC Flexity Outlook is there

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 03 Sep 2015 11:32
by Pilot
Looking good! Can't wait to see this released and use it in my games, especially my T68 (still half expecting a horrible surprise from V1 with that one :lol: )

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 03 Sep 2015 15:11
by Voyager One
Pilot wrote:T68 (still half expecting a horrible surprise from V1 with that one
??? :?

Please remind me what was it... :? :lol:

EDIT: ManU colors? Hahahahahahaha!!!!!!! :lol: :lol: :lol: :lol: :lol: :lol:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 03 Sep 2015 15:27
by Pilot
Voyager One wrote:ManU colors? Hahahahahahaha!!!!!!! :lol: :lol: :lol: :lol: :lol: :lol:
Yep :lol: I will need to make sure that I don't end up with any red trams when using this set :lol: :lol: :lol: :lol: :lol:

Re: [OTTD] 2CC|Trams - Development Discussion

Posted: 03 Sep 2015 16:50
by kamnet
Pilot wrote:Looking good! Can't wait to see this released and use it in my games, especially my T68 (still half expecting a horrible surprise from V1 with that one :lol: )
Our current NewGRF that we're testing isn't balanced for proper gameplay, but in my own limited testing the T-68 ends up being one of the best to use after 1990.
NekoMaster wrote:Of all the stuff there, its nice to see all the stuff from Toronto, Canada :D Even the modern TTC Flexity Outlook is there
When putting together the list of vehicles to include, I tried to include as many as I could in cities that have consistently had a strong presence of trams. Toronto was absolutely a must, and I even bumped a Flexity from another region just to get the TTC version included.

Re: [OTTD] 2CC|Trams - Nightly Betas Now Released

Posted: 07 Sep 2015 21:12
by kamnet
Messieurs Kamnet, Voyager One and Foobar officially announce nightly beta releases now available on DevZone and BaNaNaS. Download now from OpenTTD's in-game content download service, or from the OpenTTD CoOp DevZone. All models are now released. Please report any bugs and suggestions in the forum. Updates will be made continually as we make improvements.

Of particular note, as of this time all passenger trams in this set can be refit to haul either local town cargoes or all cargoes. More specialized cargo trams will be published in a future release.