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Posted: 29 Oct 2004 15:51
by MeusH
Hey. Sorry for posting in old thread, but look:
The following Newgrf sets work in-game (may be buggy)

DBSet
European Roadset
Newships set
Trafficset (http://www.tt-forums.net/download.php?id=20368)
I'd like to see some screenshots before I download it. Please, give some links

Posted: 29 Oct 2004 15:58
by Emeric Pro
MeusH wrote: I'd like to see some screenshots before I download it. Please, give some links
Have you tried looking in graphics section, ttdpatch forums? :?
there are all graphic sets development threads and links to everything you may want about them...

Posted: 29 Oct 2004 16:43
by MeusH
Thanks, I've found about road set, db set and trafficset, couldn't find anything about shipset. Anyway, I heard there is lot of bugs with it :(

So DB set is trainset, right? Do I unterstand it correctly?

Posted: 29 Oct 2004 16:49
by Emeric Pro
MeusH wrote:couldn't find anything about shipset.
So DB set is trainset, right? Do I unterstand it correctly?
There are new ships existing and working correctly, but i don't know if it works for openttd at the moment (it works perfectly with ttdpatch, but new grf system is different)
DBset is a complete rebuild of the train set, which exists in two versions, normal and XL, the latter doesn't work with openttd as far as i know.

Posted: 29 Oct 2004 17:07
by MeusH
Okay, thanks. So I'm waiting for December OTTD relase with (I hope) newgrf

Posted: 14 Nov 2004 16:29
by Barsy
If I had too many Graphic set in OpenTTD.cfg I have an error : too many sprites.Recompile with higher NUM_SPRITES value or remove some custom GRF files

How to change the NUM_SPRITES value ?

Posted: 14 Nov 2004 16:34
by Darkvater
You can only change it by recompiling the code. As said before newgrf support is all experimental.

Posted: 20 Dec 2004 17:53
by lobster
bah, crash.

Posted: 20 Dec 2004 22:31
by Darkvater
A bunch of hex numbers don't help too much, you know :)
We need a savegame, your config file and the precise circumstances or actions that lead to the crash.

Submitting crash.txt is as useless as asking a 2 year old kid to give the square root of 25.

Posted: 21 Dec 2004 00:15
by lobster
Darkvater wrote:A bunch of hex numbers don't help too much, you know :)
We need a savegame, your config file and the precise circumstances or actions that lead to the crash.

Submitting crash.txt is as useless as asking a 2 year old kid to give the square root of 25.
i'm sorry, i'm not much of a helping hand here eh... i don't have a save game (since i started a new one from scratch) and i'm far too tired/lazy to look up the details of my install now. :roll: but i installed biggermaps earlier on, and tried to start up with 8 grf files earlier. i didn't start then, and this time i used 4:

Code: Select all

[newgrf]
dbsetxlw.grf
trkfoundw.grf
cargosetw.grf
elrailsw.grf
(i love that code look). :wink:

Posted: 21 Dec 2004 09:45
by Darkvater
Ok astath, such as all software companies we can only help you when you use an unmodified version of the game! This means using a nightly for example. "installing" biggermaps is non-official and if it crashes we have no idea what crashes it; you should contact the guy that made the patch.

And why is this in OTTD Graphics?

Posted: 21 Dec 2004 11:27
by Moriarty
if crash.txt hex nums don't help much, what exactly is the point of creating them (these files) in the first place?

Posted: 21 Dec 2004 11:46
by Darkvater
It looks cool, no?

Posted: 21 Dec 2004 14:34
by dominik81
Moriarty wrote:if crash.txt hex nums don't help much, what exactly is the point of creating them (these files) in the first place?
They can only be analyzed when an official build is used. And of course we would need to know which one. If those are known there is a chance someone is able trace the problem back.

Posted: 22 Dec 2004 12:47
by Moriarty
They can only be analyzed when an official build is used. And of course we would need to know which one. If those are known there is a chance someone is able trace the problem back.
"official build" being one of the nightlies? Surely if you MD5 the nightly you have a unique ID for it. put the MD5 of the the openttd.exe file into crash.txt and you have something u can check for the version number to ensure it's "official".
Or am I being obtuse again? ;)

Posted: 23 Dec 2004 10:56
by Born Acorn
are buildings supposed to work? Im having trouble replacing the Helipad.

Posted: 30 Dec 2004 02:16
by Observer
Ok now I know how to use new grf sets....

Now my most stupid question in centuries: where can I download some new grf sets?

The answer is probably to simple and knocks me right over, but I have searched half the forum for any linx to or uploads of new grf files...

Posted: 30 Dec 2004 12:15
by Born Acorn

Posted: 30 Dec 2004 17:34
by Observer
Thanx!

Posted: 02 Jan 2005 22:27
by fire87
And I might be even more stupid.. At home I have tried installing several GRF's, but not getting any of them to work.. I'd put the [newgrf] at the bottom of the openttd.cfg and added some railsets but.. Where should those sets be to get them to work? I tried in the OpenTTD-folder and the data-folder, and none of them worked!

Sorry for asking such a stupid question, it should be as easy as it is in TTDPatch, just create a folder named newgrf and add all graphic there (I even tried that)..
I hope for a answer soon.. And BTW: I'm using nightly build r1147 (atleast that what's it stands) :?