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Posted: 08 Aug 2004 12:06
by GoneWacko
TTDSGE was just a project jfs (g4s on the forums) created to experiment with the TTD Savegame format. It even has/had a somewhat exact copy of the TTD engine in it, so you could see what the TTD looked like. It was created in Delphi (Object Pascal).
That's all I know about it.. (well no. I also know that when I took a look at the source I had trouble understanding it :roll: )

Posted: 08 Aug 2004 12:09
by orudge
krtaylor wrote:Now that is SO useful! The only improvement would be if it could show topo info too.
There are a total of seven maps, by the way. A contours map, owner map, vehicle map, industry map, routes map, vegetation map, and a clean height map.

Oh, and TTDSGE isn't really a saved game manager as such, but it can browse saved games and display maps of them.

For some reason the forum/my connection/whatever isn't allowing me to upload the last three maps, but they do exist. ;) I'll attach them to another post, perhaps.

Posted: 08 Aug 2004 17:17
by krtaylor
So really TTDSGE is more of a programming tool, that could be used in a proper Savegame Manager, but isn't really by itself. Maybe someday...

Posted: 08 Aug 2004 20:50
by GoneWacko
I think it's more like a tool jfs started with and never really finished.

I'm sure there's an old topic about it on the forum somewhere...

/me searches


ah here it is:
http://www.tt-forums.net/viewtopic.php?t=4039
TTD Save Game Examiner

Posted: 08 Aug 2004 21:28
by Colonel Sheperd
A checklist would be very usefull.
Example

DB-Set: Y
US-Set: N
Japan set: N

or TRP games must be suplied with a CFG file.

Posted: 08 Aug 2004 23:47
by orudge
simmer wrote:A checklist would be very usefull.
Yep, this will be in the new Repository. It will automatically detect which GRF files are required by reading the extra data in the saved game, and will recommend the user accordingly. I have been making a database of GRF files just for this purpose. ;)

Posted: 09 Aug 2004 03:26
by krtaylor
It needs to know the versions and/or dates of the GRF files also.

Posted: 09 Aug 2004 03:46
by Patchman
It can't know that, the savegame only stores the GRFID.

Posted: 09 Aug 2004 16:47
by orudge
krtaylor wrote:It needs to know the versions and/or dates of the GRF files also.
I'm making a database of GRF files, so that the Repository will say something like:

You need the following new graphics to play Owen Transport (USA), Inc.:
  • US Set
  • New Ships
  • Track Foundations
  • New Stations
etc - clicking on a set name will give a page with more information, links to download, etc. But, as patchman said, it can't tell versions/dates.

Posted: 09 Aug 2004 17:12
by krtaylor
And this would apply to both scenarios and savegames. Some of the newer scenarios will include canals I imagine.

Posted: 09 Aug 2004 17:50
by orudge
Yes, this will apply to anything which has GRFID data in the game (including scenarios).

Posted: 09 Aug 2004 17:53
by krtaylor
Is it possible to write your code in such a way that it could also be easily ported into a standalone Windows application, that is, a better Savegame Manager? Because that would be a completely separate, but equally useful product.

Posted: 09 Aug 2004 21:40
by orudge
The code as it is now can be adapted fairly easily to other uses.

Posted: 30 Aug 2004 17:49
by Ethan
is the new version released yet? This is first time I have see this.

Posted: 30 Aug 2004 19:05
by orudge
No, not yet I'm afraid... just be patient. ;)

Posted: 19 Oct 2004 21:34
by Sionide
how about a statistics bit? showing how many scenarios/saves there are included on this could be the top downloads etc..

Posted: 20 Oct 2004 11:46
by orudge
Quite possible, if I ever get the site done. We'll see what happens. ;)

Posted: 05 Jan 2005 22:10
by orudge
Well, I continued work on the Repository today. Currently I have a series of unlinked but partially functional modules - eg, a module to do file uploading and unzipping (if necessary), a module to read saved games and stick loads of statistics in a database, as well as what will be the final site - a browse section, game information, etc. It's getting there, slowly but surely. :)

Posted: 05 Jan 2005 22:59
by Hyronymus
No preview screenshots to boost anticipation? Don't you think there's too much competition showing up lately btw?

Posted: 05 Jan 2005 23:12
by krtaylor
I think the Repository is the way to go for savegames. If it works as advertised that is. The GRFs go elsewhere anyway.