Page 2 of 4
Posted: 12 Dec 2003 09:14
by Prof. Frink
Press 't' and all your problems are solved...
Trees
Posted: 12 Dec 2003 09:22
by Jim Powers
Dear Prof. Frink;
If I do press 'T', what will happen?
Always,
Jim Powers
Posted: 12 Dec 2003 09:24
by Prof. Frink
't' toggles transparency on everything if you have more hotkeys on.
Re: Trees
Posted: 12 Dec 2003 11:48
by spaceman-spiff
Jim Powers wrote:Mr. Spaceman-Spiff;
Sorry about that. Sir, I thought that it had to be under 'New Topic'.
Always,:oops:
Jim Powers
Sorry, I was actually talking about me, my suggestion for some sort of cheat
But the 'T' key is apart from F1 my most used key !
Posted: 12 Dec 2003 20:56
by Sokko
Simple solution: Use transparency when building railroads. The TTDPatch-added shortcut key ("T") works wonders in this case. I always turn it on when building through heavily wooded areas, to look for potholes and such. Also, sometimes potholes can be handily avoided by using buildonslopes, if they're not too big.
Trees
Posted: 13 Dec 2003 02:46
by Jim Powers
Dear Mr. Spaceman-Spiff;
Thanks, Man, I use transparent mode all the time, but, didn't know
to use 'T' on the keyboard. That's a big help.
It doesn't take away from my trees annoyance though.
Always,
Jim Powers
Posted: 13 Dec 2003 04:46
by Andrex
I don't like the trees density sometimes because they obstruct your visual too much. It's speacially annoying when you can't see how's the terrain beneath them.
I don't like the idea of completely eradicating them, but a trees density control switch would be useful. Of course such switch would be effective when creating new games only.
Posted: 13 Dec 2003 05:15
by Chris 'Awkward' McKenna
An option that I would find useful would be an second layer of transparency when trees and bridge superstructures (i.e. everything above the deck) were not displayed.
Ideally this would be added to the T hotkey o it became a three-setting toggle - normal -> Transparent -> Supertransparent
Posted: 13 Dec 2003 07:27
by Me_Simon
lol, my used keys on the keyboard, is:
F1 (pause)
Arrow Keys and Shift (to navigate)
and 1,2,3,4 (for railway directions)
I will really use that 'T', since i toggle the transperancy a lot, but yeah trees add realism, its not like ur providing a rail service on the planet mars or something
Posted: 13 Dec 2003 07:32
by spaceman-spiff
I even do this: I put a tree in one corner and ctrl plant one in the opposite corner of the map
Hehe, this little trick lifts my rating everywhere and makes the farms grow new land which is nicer after building around and through it
Posted: 13 Dec 2003 07:55
by Me_Simon
what happens in a bribe? cos i had about $200 million and deicded i needed this town to participate in the "world network" (my fancy name for the giant network spanning every single town) but i carved the land too much, and my rating was appauling, so i went and bribed the local authority about seven times, then my rating was good. i have not been caught...........yet
Posted: 13 Dec 2003 08:08
by spaceman-spiff
You just answered your question, what happens in a bribe, you loose a lot of money and your rating goes good
Try my tree cheat first, it costs less, you can even try it around the town
Posted: 13 Dec 2003 08:10
by Me_Simon
so that one million dollars, IS the caught fee? really so i thought if u bribe them too much, a news message says, "you have been caught and been forced to pay $30 million" or something like that. one million is not really a lot, i make 6 million a year

Posted: 13 Dec 2003 08:12
by Prof. Frink
No, you don't get charged if you are caught, but your rating drops to 'very poor', and you are barred from interacting with the local authority for 6 months.
The £1M is the bribe.
Posted: 13 Dec 2003 08:13
by spaceman-spiff
Me_Simon wrote:so that one million dollars, IS the caught fee? really so i thought if u bribe them too much, a news message says, "you have been caught and been forced to pay $30 million" or something like that. one million is not really a lot, i make 6 million a year

Now you've lost me
When you're caught you're rating goes bad and you can't bribe for a year
Always save before bribing so you can reload and try again
This can happen several times
So always try the trees first
Posted: 13 Dec 2003 08:16
by Me_Simon
oh, ok then, oh yeah i always do the trees first, but they do absolutely nothing, so i leave that town alone (as their penalty - no transportation services for them, thank you very much) for about a year
Posted: 15 Dec 2003 17:08
by Dune
TTD should have the option to hire a forester to clear out some of the trees on the map

thats more realistic than the map getting overflowed by trees everywhere...it looks like amazonas after 50 years of gameplay

Posted: 15 Dec 2003 17:57
by Zimmlock
Trees a pain
Here i have a solution, found it in the problems section under "cant remove HQ", the game is there to, just have a look and all you tree problems can be solved simply

Posted: 15 Dec 2003 21:21
by spaceman-spiff
That picture is copyrighted

Posted: 16 Dec 2003 02:46
by krtaylor
I like the idea of Supertransparent mode. When you turn that on, you don't get tree shadows; you just get stumps.
But really I've never found them to be that big a pain. If you don't like them play in the Tropic mode (and stay out of the jungle) In the desert I miss them.
And what's wrong with trees spreading? Isn't that what they do in real life?
About the trees-in-the-corner cheat - how exactly do you do this? Usually the opposite corners are in the ocean.