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Now that I have OTTD installed on my system at home I will test this further.slaca wrote:In openttd i can't build lighthouse next to the water like in your second post, except i plant a tree first(maybe openttd's 'bug')
I'll look into this as well, although I'm not sure what you mean by a shadow. A screenshot comparing the two objects and their shadows (or lack thereof) would definitely help with a fix if one is required.Small lighthouses have not shadow (when pressing 'X' button), but the towers have.
There should not be any restrictions. You are planetmaker, so I'm sure you have the latest nightly. The nfo code was included with your download package. Do you see anything that might cause this for you?planetmaker wrote:But I'm somewhat unable to build any tower or light house. Do any restrictions apply like introduction or expire dates or climate restrictions? I tried arctic in the year 2000 which didn't seem too uncommon to me and both objects were grayed-out. And before I now start to try each climate and date I thought I ask better
If you are using TTDPatch, the rocky ground tiles are in the default file released in the newobject tutorial. If you are using OpenTTD, I still have to do a default newobject grf, hopefully based on OpenGFX. More about that later.SILVER_777 wrote:Just wanted to ask about building rocky ground tiles. Is it available at this stage?
I would think that shouldn't be needed if you are plucking the original sprites out programatically if that is possbile ie. not you actually including them in the grf.wallyweb wrote:If you are using TTDPatch, the rocky ground tiles are in the default file released in the newobject tutorial. If you are using OpenTTD, I still have to do a default newobject grf, hopefully based on OpenGFX. More about that later.SILVER_777 wrote:Just wanted to ask about building rocky ground tiles. Is it available at this stage?
Thank you one and all for your interest.
Actually I'm doing a bit of each. Each newobject tile consists of a groundsprite which I access programatically. This is what you see in transparent mode. Then I do the actuall sprite from a sprite sheet. I find it easier to manage this way, although I could probably do this part programaticaaly as well.robotboy wrote:I would think that shouldn't be needed if you are plucking the original sprites out programatically if that is possbile ie. not you actually including them in the grf.
I'll look into this as well, although I'm not sure what you mean by a shadow. A screenshot comparing the two objects and their shadows (or lack thereof) would definitely help with a fix if one is required.Small lighthouses have not shadow (when pressing 'X' button), but the towers have.
Thanks for the screenshot. It's not so much as a shadow that is missing as it is one of the transparent phases. I'll get back to you tomorrow on this one.slaca wrote:Small lighthouses have not shadow (when pressing 'X' button), but the towers have.
I checked versions, even on another computer, but the same result (OpenTTD r20835): objects are grayed out and whereever I click, I get of course the error message that the object cannot get built. I ran OpenTTD with grf debuging turned on and it didn't result in any complaints and I don't see anything suspicious in the source either... which is by the way extremely well commented (though I didn't yet check every single byte of each varaction2 sprite).wallyweb wrote:There should not be any restrictions. You are planetmaker, so I'm sure you have the latest nightly. The nfo code was included with your download package. Do you see anything that might cause this for you?planetmaker wrote:But I'm somewhat unable to build any tower or light house. Do any restrictions apply like introduction or expire dates or climate restrictions? I tried arctic in the year 2000 which didn't seem too uncommon to me and both objects were grayed-out. And before I now start to try each climate and date I thought I ask better
I'll have to correct that to make it work in all climates. Give me a couple of days to get it done ... Check back Monday morning.Yexo wrote:You've set property 0B (climate availability) to 1, so both objects are only available in the temperate climate.
I did that on purpose so to make it easier for me to resolve any issues that may have been platformed based. I did include the platform as part of the grf's name in the Newgrf Status Window, so a player should see right away what platform the file is intended for.planetmaker wrote:Besides that I noticed that you gave the windows and dos version different GRF-IDs. That's quite uncommon and might be a bit unfortunate... it allows to include the same grf twice.
I checked it out and the same happens in TTDX's transparency modes. Both objects use the same code so I have to assume that the lighthouse is simply too small to resolve in transparency.slaca wrote:Small lighthouses have not shadow (when pressing 'X' button), but the towers have.]Small lighthouses have not shadow (when pressing 'X' button), but the towers have.
Well, those trails are a part of the building sprite. I'll go home and experiment.Lakie wrote:Is the small lighthouse is a full tile sized sprite?
(Since I noticed some small trails on the tile, I presume that those should be on the ground tile (or using multiple ground tile definition))...
If its added as a sprite on top of the ground tile, it'd explain it all going dark?
~ Lakie
What say you?This set is probably not complying with the GPL... It is stated that the code is under GPL, but the graphics not. That would be a violation of the GPL, as stated on the official GPL site. Or is a GRF file made from both together not a combined work?
Agreed, since the nfo code and the graphics do not have to be used together. When the GRF is decoded, the nfo and the spritesheet are separate entities. Since the nfo is prescribed by the newgrf specifications, I have no control over it nor claim to it. On the other hand, the graphics are original works authored by myself.Lakie wrote:I personally think its acceptable to have a different license for the graphics and nfo code.
1.The tower is not mine. It is a part of another set for which I do some testing. That set is still very much under development and is far from ready for a release.KahlilGibran wrote: ↑13 Nov 2019 13:34 Hi, where can i download the dams and the tower grf? I want to complete my mountain side town![]()
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I'm really looking foward for this grf. Please post it here after it complete. I'm a big fan of your workwallyweb wrote: ↑13 Nov 2019 14:471.The tower is not mine. It is a part of another set for which I do some testing. That set is still very much under development and is far from ready for a release.KahlilGibran wrote: ↑13 Nov 2019 13:34 Hi, where can i download the dams and the tower grf? I want to complete my mountain side town![]()
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2. On the other hand, the dams are indeed mine and I am glad that you like them. They are still a work in progress, work that is frequently interrupted by other projects as well as real life commitments. The graphics are largely completed. I am now working out a modular system of assembly so that the player will have some flexibility when building them.The complicating factor is that they are heavily animated. I really must return my focus to this project.![]()
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