Page 2 of 3

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 20 Jul 2008 10:01
by Zephyris
I think it fits well here. The other thing I would like to know is is there a list of sound IDs? Trial and error gets tedious!

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 23 Nov 2008 19:21
by StealthyMark
Sadly, I've got an "Unexpected Sprite" fatal error when trying to load the graphics. OTTD r14597. Anything I can do on my part? I already tried loading the grf alone, no further grfs loaded.

Mark

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 23 Nov 2008 20:24
by wallyweb
StealthyMark wrote:Sadly, I've got an "Unexpected Sprite" fatal error when trying to load the graphics. OTTD r14597. Anything I can do on my part? I already tried loading the grf alone, no further grfs loaded.

Mark
I can add to this re TTDPatch r2072 where i get invalid sprite #119 (code 1/0). As above, I loaded the grf alone except for the mandatory ttdpbasew.grf

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 24 Nov 2008 01:58
by DaleStan
That means someone skipped an action 1/5/A/12 without skipping the corresponding real sprites. Don't do that.

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 24 Nov 2008 19:59
by Zephyris
I guess that someone is me :oops:
I shall fix it as soon as I can, although I am very busy at the moment...

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 31 Jan 2009 09:19
by peter1138
DaleStan wrote:That means someone skipped an action 1/5/A/12 without skipping the corresponding real sprites.
Not exactly...

Code: Select all

  118 * 91   0C "Sprites for autoroad GUI; no way "
     "to code them yet, included for potential "
     "future versions" 00
  119 sprites/susmon.pcx 258 792 09 13 20 0 4
  120 sprites/susmon.pcx 290 792 03 36 64 -18 -8

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 31 Jan 2009 09:24
by dihedral
as long as this error still exists (we had someone in the irc channel today with that same error) would you mind removing it from bananas? it causes confusion and unnessesary support effort!

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 31 Jan 2009 13:01
by Zephyris
Ah, sorry guys! I had forgotten there was still this error... The question is how do I remove it from bananas? I cant find a remove button!

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 31 Jan 2009 14:16
by dihedral
irc://irc.oftc.net/openttd wrote: [15:13] <Rubidium> yes; just set the works till version X correctly
[15:14] <Rubidium> effectively disables them to be shown from newer version of OpenTTD
;-)

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 31 Jan 2009 22:20
by DaleStan
peter1138 wrote:
DaleStan wrote:That means someone skipped an action 1/5/A/12 without skipping the corresponding real sprites.
Not exactly...
Well, s/pp(ed|ing)/pp\1\ coding/g, then.

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 01 Feb 2009 10:44
by FooBar
DaleStan wrote:s/pp(ed|ing)/pp\1\
Gesundheit!

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 01 Feb 2009 11:19
by Zephyris
Updated, it should be working now...

Re: Urban Suspended Monorail (Tramway Replacement) v1.0 (Jul 08)

Posted: 01 Feb 2009 12:25
by michael blunck
FooBar wrote:
DaleStan wrote:s/pp(ed|ing)/pp\1\
Gesundheit!
s/\(-*\)\([0-9]*\)\.*\([^~]*~-*\)\([0-9]*\)\.*\([^~]*\)/\2.\3\1;0\4.\5;0/

Dito. 8)

regards
Michael

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)

Posted: 18 Aug 2010 10:02
by ABCRic
This set is great!
There's just one thing though.
If a suspended monorail is crossing a bridge from the far side, it is drawn on top of the rails from the close side. See the attached image.
The monorail is running on the far side, but its sprite is on top of the rails' sprite.
I suppose this is probably an issue with how OpenTTD draws sprites and you can't fix it.

Still, making the bridge invisible makes a really cool effect in places like this location :)

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)

Posted: 21 Aug 2010 16:14
by Zephyris
Yeah, sad to say that is an issue with the sprite drawing order of OpenTTD and me abusing the tram graphics to make a suspended monorail. Good to see the set in use though!

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)

Posted: 31 Aug 2010 20:20
by Muzzly
Nice GRF :-)

I think suspended monorail should have to have its separate group and don't replace trams. And it would be nice if it could be build it over rivers ( one tile water ), like in Wuppertal :-)

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)

Posted: 31 Aug 2010 20:21
by Zephyris
Impossible for the time being... Though hopefully if newRoads (like newRail) ever hits trunk it might be...

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v1.0)

Posted: 01 Sep 2010 10:57
by ABCRic
Zephyris wrote:Impossible for the time being... Though hopefully if newRoads (like newRail) ever hits trunk it might be...
'Till then, we must wait. But we shall wait patiently...

Are we there yet? :P

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v

Posted: 06 Apr 2014 19:07
by doxlulzem
Could you try to add this as a new roadtype?
I love it, but the only downside is as it's a replacement set I can't use GRVTS, eGRVTS, BATS or HEQS's trams.
A few other things. The stops look kinda unrealistic (but since it's a road type I can't see how it would work with buses other than making custom bus stop sprites with both levels), and when it's not on road it makes it the same as trams, which is bare dirt tiles, which kinda look off. But other than that, keep expanding on it!

Re: [Univ] Urban Suspended Monorail (Tramway Replacement) (v

Posted: 06 Apr 2014 21:31
by Eddi
doxlulzem wrote:Could you try to add this as a new roadtype?
no.