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Re: Mine [32bpp]

Posted: 03 Jan 2008 13:39
by Jupix
Okay, when you find out make sure you add the info in the wiki as well.

Re: Mine [32bpp]

Posted: 03 Jan 2008 13:59
by Wacki
Bad_Brett wrote:
Wacki wrote: I am using 3ds max too. And I make there everything!!! Only what you must set in materials - you must go to DIFFUSE COLOUR -> OUTPUT -> RGB OUTPUT = 0.3

If you have any other question, ask me or Ben.
Thank you! What a relief. Now I can concentrate on the design instead of learning Blender. :) Anyway, I'm sure I read that everything has to be exported to .blend. Has that changed?

I'll PM Ben Robbins and ask for the materials, because I didn't find them.

By the way, I sat here last night and browsed through your work and it looks truly awesome. Are there any sprites and materials for the trees you are using?
I am not using "official" materials :oops: (I think, that is not necessary), I find most my textures here http://www.cgtextures.com/ or in 3ds max materials library and set up according to my requirements.

Re: Mine [32bpp]

Posted: 04 Jan 2008 04:55
by Bad_Brett
Here's an update. I've tried it with the official lightning setup and it looks okay, but it takes hell of a time to render so for now, I will post a picture of the mine with my own setup. By the way, will animations be supported?
mine3.jpg
mine3.jpg (45.03 KiB) Viewed 2677 times

Re: Mine [32bpp]

Posted: 04 Jan 2008 11:06
by blitzkrieg
Bad_Brett wrote:Here's an update. I've tried it with the official lightning setup and it looks okay, but it takes hell of a time to render so for now, I will post a picture of the mine with my own setup. By the way, will animations be supported?
mine3.jpg
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
...................................................................................................................
(still in shock to write any thing)
>
>
>
>
(recovers partially)
One word --> AMAZING :D :D :D !!!!!

Re: Mine [32bpp]

Posted: 04 Jan 2008 11:23
by blitzkrieg
Bad_Brett wrote:Here's an update. I've tried it with the official lightning setup and it looks okay, but it takes hell of a time to render so for now, I will post a picture of the mine with my own setup. By the way, will animations be supported?
mine3.jpg
I forgot to answer your question about animation. Its supported. You should check out George's ECS vectors. Animation is seen when you build an industry (eg: facory , tourist resort) and also during a game (eg: vehicle factory).
Hope this helps you. Also colored mine would look much better...

Re: Mine [32bpp]

Posted: 04 Jan 2008 11:30
by doktorhonig
Will it fit into the landscape well? The borders on the back are on another level.
I think you should either make it larger to make a slope on the backside, or make it lower, with a small hill and an entry for the tracks.

Re: Mine [32bpp]

Posted: 04 Jan 2008 12:00
by Bad_Brett
blitzkrieg wrote: I forgot to answer your question about animation. Its supported. You should check out George's ECS vectors. Animation is seen when you build an industry (eg: facory , tourist resort) and also during a game (eg: vehicle factory).
Hope this helps you. Also colored mine would look much better...
Cool, will do! And sorry for shocking you! :)

doktorhonig wrote:Will it fit into the landscape well? The borders on the back are on another level.
I think you should either make it larger to make a slope on the backside, or make it lower, with a small hill and an entry for the tracks.
I know what you're saying. I'm aware of the problem. The reason I made it so high is because I because I wanted to get a better level effect. The main building should of course be down in a trench and the mountains should be at about the same level as the surroundings. I will try to edit it so that it looks a bit more realistic. This is one of the hardest parts when modelling, to get a good balance of realism and eye candy.

Re: Mine [32bpp]

Posted: 04 Jan 2008 12:17
by Ben_Robbins_
That last render is stunning. I find it's always best to only render in the final style all the way through so that judgement isn't past on parts that won't be seen for the final render, or vice versa. Also, check if the omni light is using global settings in the general parameters. That speeds things up a bit.

But that image has something really creative to it, very inventive and exciting to look around. Keep going with it!

Re: Mine [32bpp]

Posted: 07 Jan 2008 19:51
by Plastikman
stunning... if this keeps up, I might jump the lomo ship and make ttd stuff....

Re: Mine [32bpp]

Posted: 07 Jan 2008 21:21
by Ben_K
Plastikman wrote:stunning... if this keeps up, I might jump the lomo ship and make ttd stuff....
And looking at your work, that wouldn't be a bad thing... come on,. you know you want to! :wink: :D

Re: Mine [32bpp]

Posted: 08 Jan 2008 08:16
by PouncingAnt
Having happened to pass a mine on my way to Niimi City, I have to say, that is an impressive imitation of a mine you've made there. Well done!