[Development] Bendibus
Moderator: Locomotion Moderators
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
A few questions about bendibuses...
1) Where's the engine? We had them in Toronto on a few (very far out) routes so I presume if they're going to be low floor, they must have the engine in the back but which set of wheels are powered? The rear main ones or the trailer's ones?
2) Anyone have a picture of the ones they're getting in Cardiff? Cardiff Bus's own website doesn't acknowledge the one test vehicle they have, or the £18mil they're going to spend to get a bunch (and I think this will mean the end of the remaining, utterly mank Aisla doubledeckers)
3) What's the maximum angle it can bend at?
1) Where's the engine? We had them in Toronto on a few (very far out) routes so I presume if they're going to be low floor, they must have the engine in the back but which set of wheels are powered? The rear main ones or the trailer's ones?
2) Anyone have a picture of the ones they're getting in Cardiff? Cardiff Bus's own website doesn't acknowledge the one test vehicle they have, or the £18mil they're going to spend to get a bunch (and I think this will mean the end of the remaining, utterly mank Aisla doubledeckers)
3) What's the maximum angle it can bend at?
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
I know, this was just a test to make sure, it would a possible. Changing the second sprite to something different is no big deal.Akalamanaia wrote:But Muschi needs 2 diffrent kinds of sprites toggled together if he wants the bus to be proper bendibus(so it bends on corners etc).

Yeah, that's the double articulated bus setup. I don't know if I will go that far, they are not very common and rather used only on special routes where the roads aren't so difficult.Illegal_Alien wrote:Well this one looks a bit good:
Btw, here in cologne they are driving the bendibusses through all that narrow alleys. Alll with an incredible speed. It's a real roller coaster ride ^_^
There are two differen setups. The old Ikarus Bus I posted has the Engine beneath the floor which is incredibly loud and you have to climb two steps to get in. This Bus is propelled on the middle wheelsmetalangel wrote:1) Where's the engine? We had them in Toronto on a few (very far out) routes so I presume if they're going to be low floor, they must have the engine in the back but which set of wheels are powered? The rear main ones or the trailer's ones?
The Modern Bendibusses (like the Mercedes Citiaro) have their Engine on the back and the back wheels are powered, pushing the whole thing froward. This allows a low floor construction but the middle section has to be reoinforced with hydraulics.
See here for more info:
http://en.wikipedia.org/wiki/Articulated_bus
Depends on the Bus. I read somewhere, that a 18m long Bendibus had a truning radius of 12m.metalangel wrote:3) What's the maximum angle it can bend at?
[/quote]
This bus is used at a few places in Stockholm, Sweden.
(Normally the buses in Stockholm are painted red)
(Normally the buses in Stockholm are painted red)
- Attachments
-
- Stockholm blue-bus
- Stockholm Bus.PNG (129.06 KiB) Viewed 4882 times
Last edited by Chrill on 01 Mar 2005 10:13, edited 1 time in total.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
Here is a bendi bus(Dutch gelede-bus) of the GVU in holland.
All buses from 1925 till now from this compagny you can find here.
http://gvu.nl/default2.aspx?baseID=5&subID=116
All buses from 1925 till now from this compagny you can find here.
http://gvu.nl/default2.aspx?baseID=5&subID=116
- Attachments
-
- GVU907-03.jpg (21.26 KiB) Viewed 4845 times
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
As far as know is that the trams are a some kind of roadvehicles in Locomotion, so with the right bit settings it could be possible to make a multie unit roedvehickle (Roadtrains for example)Severous wrote:Does the bendy tram we have as a standard vehicle give any clues ?
It was awsomly profitable in mixing muscle scenario.
So maybe someone has to try to make the tram to work on roads instead of tramstracks.
Where do I find pics to Volvo buses? Normal buses too if you can fins it.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
chrilldevil: http://images.google.co.uk/images?q=vol ... a=N&tab=wi
IllegalAlien: The tanker truck has an optional trailer. So the game can do this with road vehicles already.
Krystman: Interesting, thanks for that. I don't agree with the Wikipedia's claim that 'double decker buses won't fit under tram wires'. What nonsense. London had double decker trolley buses, and Toronto has double deck tour buses that operate in the city, they couldn't possibly drive downtown without passing through at least one street with the wires.
IllegalAlien: The tanker truck has an optional trailer. So the game can do this with road vehicles already.
Krystman: Interesting, thanks for that. I don't agree with the Wikipedia's claim that 'double decker buses won't fit under tram wires'. What nonsense. London had double decker trolley buses, and Toronto has double deck tour buses that operate in the city, they couldn't possibly drive downtown without passing through at least one street with the wires.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
but the trams don't have diffrent graphic for the rear-end..Illegal_Alien wrote:As far as know is that the trams are a some kind of roadvehicles in Locomotion, so with the right bit settings it could be possible to make a multie unit roedvehickle (Roadtrains for example)Severous wrote:Does the bendy tram we have as a standard vehicle give any clues ?
It was awsomly profitable in mixing muscle scenario.
So maybe someone has to try to make the tram to work on roads instead of tramstracks.
so the second part probably will have to be a trailer.
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
but they have different parts in the middleAkalamanaia wrote:but the trams don't have diffrent graphic for the rear-end..Illegal_Alien wrote:As far as know is that the trams are a some kind of roadvehicles in Locomotion, so with the right bit settings it could be possible to make a multie unit roedvehickle (Roadtrains for example)Severous wrote:Does the bendy tram we have as a standard vehicle give any clues ?
It was awsomly profitable in mixing muscle scenario.
So maybe someone has to try to make the tram to work on roads instead of tramstracks.
so the second part probably will have to be a trailer.


This it is not an articulated bus, but I believe that it can be good for 21th century.
Some info:
Model : Neoplan N4032/4 Megashuttle
Length : 15m
Width : 2.5m
Height : 4m
1st axle weight : 7,100kg
2nd axle weight : 7,100kg
3rd axle weight : 11,000kg
4th axle weight : 7,100kg
Number of seats : 95
Number of Standees : 75
Some info:
Model : Neoplan N4032/4 Megashuttle
Length : 15m
Width : 2.5m
Height : 4m
1st axle weight : 7,100kg
2nd axle weight : 7,100kg
3rd axle weight : 11,000kg
4th axle weight : 7,100kg
Number of seats : 95
Number of Standees : 75
- Attachments
-
- Neoplan 1
- Neoplan1.jpg (34.17 KiB) Viewed 4714 times
Metalengel: Thx!!! 

My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- PennCentral
- Transport Coordinator
- Posts: 268
- Joined: 12 Sep 2004 05:43
- Location: Springfield, Ohio
- Contact:
LOL, yeah.intercity125 wrote:The Bendibus is AWFUL in reality, but would be a good addition to the game i think. In London, i know it is just a terrible idea when they keep adding them everywhere. I had to laugh when they kept setting on fire when first introduced.

- barney_5uk
- Engineer
- Posts: 85
- Joined: 03 Feb 2005 10:08
Re: Bendibus
This is an example how a bendibus might be created in Locomotion. It's just a 36R bus with integrated trailer. The integrated trailer uses the same graphics as the 36R bus but for making a bendi bus, graphics should be changed.
The bus as it is may be used for a bus with trailer which was common in Central Europe until late 50's and is still used in Switzerland until now.
The bus as it is may be used for a bus with trailer which was common in Central Europe until late 50's and is still used in Switzerland until now.
- Attachments
-
- bendibus.jpg (11.61 KiB) Viewed 4476 times
-
- 36RTRAIL.zip
- 36R bus with integrated trailer
- (23.65 KiB) Downloaded 237 times
- Downmaster
- Traffic Manager
- Posts: 218
- Joined: 30 Oct 2004 14:08
Who is online
Users browsing this forum: No registered users and 8 guests