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Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 19 Aug 2007 16:17
by George
T-pix wrote:George, is there any progress with LV4 (or 5)?
Could you please post some new screen shots with features of upcoming release? 8)
LV5 is in progress. Unfortunately, it has the lower priority than ECS, so you have to wait a bit more :cry:
vljak wrote:Hi George, look on little bug for OpenTTD (nightly, russian language) in scrinshots... What it is? Incorrect loading or incorrect resource (unicode for veh. names)?
Well, according to action's 4 documentation for GRF version 7, I can specify Russian text in windows-1251, not in Unicode (as I did). It works fine for TTDPatch while using the special GRF that defines Russian letters. I've attached it here. It also specifies the game language to 07 (Russian). LV4 uses this info to select text to display.
DaleStan wrote:It looks to me like Open's doing the right thing there. There are a lot of strings with gobs of high-ASCII, but none of them are tagged as UTF-8, and when I add the tag, NFORenum objects violently, to the tune of "That string ain't UTF-8, you idjit!"
That's right, it is not utf-8.
vljak wrote:well, George, we are wait unicode version LV-4 :wink:
I'm not sure that I coded it wrong. At least I was guided by action 4 documentation (And it works fine in TTDPatch for me). If I was wrong in understanding the documentation, could someone (DaleStan I suppose) explain me, what did I do wrong, why is it wrong and how should it be fixed?

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 19 Aug 2007 18:24
by DaleStan
George wrote:Well, according to action's 4 documentation for GRF version 7, I can specify Russian text in windows-1251
I see no instance of either "windows" or "1251" on either the Action4 page or the StringCodes page. Which page says 1251 is acceptable?

The only encodings I see documented as valid are TTD[Patch]'s variant of Latin-1 and TTDPatch's variant of UTF-8, neither of which much resemble Windows-1251 once you get past the first 128 codepoints.
George wrote:If I was wrong in understanding the documentation, could someone (DaleStan I suppose) explain me, what did I do wrong, why is it wrong and how should it be fixed?
I expect that you're using the ancient action A Russian glyphs, which overwrite the accented Latin glyphs, and thereby convert TTD from Latin-TTD to Windows-1251? If so, this is your problem. The proper behaviour would be to use UTF-8 and proper action 12-installed glyphs.

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 19 Aug 2007 19:21
by George
I love how benevolent you are in your wish to help [/sarcasm]

I wrote that it looks like I misunderstood the documentation, you should not shout "Hey, you misunderstood the documentation" one more time :evil:
DaleStan wrote:
George wrote:Well, according to action's 4 documentation for GRF version 7, I can specify Russian text in windows-1251
I see no instance of either "windows" or "1251" on either the Action4 page or the StringCodes page. Which page says 1251 is acceptable?
The only encodings I see documented as valid are TTD[Patch]'s variant of Latin-1 and TTDPatch's variant of UTF-8, neither of which much resemble Windows-1251 once you get past the first 128 codepoints.
George wrote:If I was wrong in understanding the documentation, could someone (DaleStan I suppose) explain me, what did I do wrong, why is it wrong and how should it be fixed?
I expect that you're using the ancient action A Russian glyphs, which overwrite the accented Latin glyphs, and thereby convert TTD from Latin-TTD to Windows-1251?
Yes, you are right here :(
DaleStan wrote:If so, this is your problem.
It is not MY PROBLEM X( It works fine for me. It's OUR PROBLEM (are we community or am I alone here? :roll: ). Yes, I should fix it, because I created that GRF, but you, at least, could help X( No, I do not ask you to code that for me, but I asked for the best way to do it in the previous post. You could simply suggest a converter or the editor (win-1251 to utf-8).
DaleStan wrote:The proper behaviour would be to use UTF-8 and proper action 12-installed glyphs.
I see. Now the question is - what is the easiest way to convert these strings in to proper UTF-8 format in all the NFO files?

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 19 Aug 2007 23:32
by DaleStan
George wrote:
DaleStan wrote:If so, this is your problem.
It is not MY PROBLEM X( It works fine for me. It's OUR PROBLEM
Well, it ain't my problem. It ain't my GRF what's misbehaving. NOte however, that "your" can be used in the plural as well as the singular.
George wrote:You could simply suggest a converter or the editor (win-1251 to utf-8).
That would involve me knowing of one. I suspect Google might be able to help you, there. The phrase "UTF-8 encoder" might be a good query. "windows 1251 utf 8" might also produce interesting results.
George wrote:
DaleStan wrote:The proper behaviour would be to use UTF-8 and proper action 12-installed glyphs.
I see. Now the question is - what is the easiest way to convert these strings in to proper UTF-8 format in all the NFO files?
Find a program to help you. See above.

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 20 Aug 2007 02:19
by vljak
George wrote:
vljak wrote:well, George, we are wait unicode version LV-4 :wink:
I'm not sure that I coded it wrong. At least I was guided by action 4 documentation (And it works fine in TTDPatch for me). If I was wrong in understanding the documentation, could someone (DaleStan I suppose) explain me, what did I do wrong, why is it wrong and how should it be fixed?
I think, You can consult with Grigory1, he has solved this problem with own "Russian Planeset for OpenTTD".

Links:
http://www.tt-forums.net/viewtopic.php?f=36&t=25516
http://forums.ttdrussia.net/viewtopic.p ... n+planeset
http://forums.ttdrussia.net/viewtopic.p ... n+planeset
!!
http://forums.ttdrussia.net/viewtopic.p ... c&start=30
xussrplanesottd2_cp1251.zip
xussrplanesottd2_utf8.zip

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 22 Aug 2007 04:20
by Smoky555
George wrote:I love how benevolent you are in your wish to help [/sarcasm]

I wrote that it looks like I misunderstood the documentation, you should not shout "Hey, you misunderstood the documentation" one more time :evil:
DaleStan wrote:
George wrote:Well, according to action's 4 documentation for GRF version 7, I can specify Russian text in windows-1251
I see no instance of either "windows" or "1251" on either the Action4 page or the StringCodes page. Which page says 1251 is acceptable?
The only encodings I see documented as valid are TTD[Patch]'s variant of Latin-1 and TTDPatch's variant of UTF-8, neither of which much resemble Windows-1251 once you get past the first 128 codepoints.
George wrote:If I was wrong in understanding the documentation, could someone (DaleStan I suppose) explain me, what did I do wrong, why is it wrong and how should it be fixed?
I expect that you're using the ancient action A Russian glyphs, which overwrite the accented Latin glyphs, and thereby convert TTD from Latin-TTD to Windows-1251?
Yes, you are right here :(
DaleStan wrote:If so, this is your problem.
It is not MY PROBLEM X( It works fine for me. It's OUR PROBLEM (are we community or am I alone here? :roll: ). Yes, I should fix it, because I created that GRF, but you, at least, could help X( No, I do not ask you to code that for me, but I asked for the best way to do it in the previous post. You could simply suggest a converter or the editor (win-1251 to utf-8).
DaleStan wrote:The proper behaviour would be to use UTF-8 and proper action 12-installed glyphs.
I see. Now the question is - what is the easiest way to convert these strings in to proper UTF-8 format in all the NFO files?
I can help you to translate your NFO from win1251 to UTF8.
I made such work for Grigory with xussrplanes.grf

Re: George's Long vehicles V4 beta4 is out (14 mar 2006)

Posted: 02 Oct 2007 11:16
by George
Sorry, I fogot to upload UTF-8 version

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 03 Oct 2007 15:27
by KN2972
I'm sorry George...but I must say that when I load the V4 in game with cut version, the cut version couldn't load and it says "LV v4 set must be loaded before LV v4 cut version.". How can I solve this problem, thanks...

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 03 Oct 2007 16:52
by DaleStan
Add LV4 to your newgrfw.cfg, someplace *before* LVv4 Cut.

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 08 Dec 2007 04:18
by ostlandr
George,

Thank you for the wonderful work on the Long Vehicles set and all the other graphics. I use Long Vehicles v4 in most of my games.

Refitting LV4 vehicles to different appearances worked in 0.5.3 and in nightly r11353, but in r11539 and 6.0 Beta 1 only box van is available. The vehicles still work properly, and work with new cargoes such as plastic and fuel oil. One of the changes in OTTD doesn't like this GRF, apparently. :(

I guess if I want to see those gorgeous log trucks and dump trucks I need to play the patch for awhile. :)

I wish I could offer more help, but I'm just starting to learn the inner workings of OpenTTD- I don't code or draw sprites yet. If you ever need info on US rail or road vehicles (especially pre-1950 stuff) I can probably dig it up for you. I want to learn enough to make a GRF of pre-1920 US trains and road vehicles.
4-4-0 passenger engines, 2-6-0 freight engines, "Mother Hubbard" center-cab steam engines, 0-4-4 T narrow gauge engines, chain-drive Mack trucks. . . someday .

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 08 Dec 2007 04:49
by George
ostlandr wrote:Thank you for the wonderful work on the Long Vehicles set and all the other graphics. I use Long Vehicles v4 in most of my games.
http://bugs.openttd.org/task/1461
At least I can change it the view in r11588

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 29 Dec 2007 05:21
by krtaylor
George, just wondering, do you consider the articulated-vehicles code to be stable enough to be happy to use it in GRF files? No criticism for anyone, just wondering your opinion.

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 29 Dec 2007 05:35
by wallyweb
krtaylor wrote:George, just wondering, do you consider the articulated-vehicles code to be stable enough to be happy to use it in GRF files? No criticism for anyone, just wondering your opinion.
Not to cut in on any response from George, but there remains a very serious issue with TTDPatch and the refitting of articulated vehicles where currently, only the first part of a tandem or larger gets the refit.

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 29 Dec 2007 16:31
by krtaylor
OK, that was the answer I was looking for, thanks. The reason I asked was because I noticed a thread of someone who is making a generic articulated vehicle set, and the pictures seemed to indicate that it was working, but they looked basically like the old TTD vehicles and I like George's better. So, if it was feasible, I was hoping George was planning a new version of his vehicles that were articulated.

I think I remember the problem you are mentioning, I saw some traffic about various possible fixes - recursive loops and such. Hopefully that will be resolved, it doesn't **sound** too hard but I realize Assembler makes everything much much messier.

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 30 Dec 2007 20:00
by flaa
Where can I find the Long Vehicles v4 (27 may 2007)? This topic covers the 07 sep 2007 version but that doesn't seem to be compatible with the version that the L.A.M.E M.G.C OTT 24/7 server uses.

Off topic: This is a common problem when playing OpenTTD. Many servers use out-of-date or otherwise bizarre/unavailable GRFs which practically blocks users (well... me at least) from servers using new graphics. So I'd say server administrators have a lot improve in this matter. :(

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 18 Jan 2008 19:19
by xoth
flaa wrote:Off topic: This is a common problem when playing OpenTTD. Many servers use out-of-date or otherwise bizarre/unavailable GRFs which practically blocks users (well... me at least) from servers using new graphics. So I'd say server administrators have a lot improve in this matter. :(
Hi all,

Same problem here. It seems that LV4 is a favorite for servers, but I haven't seen a single one using the latest version. On topic: So where can we find the older versions?

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 18 Jan 2008 19:25
by wallyweb
xoth wrote:
flaa wrote:Off topic: This is a common problem when playing OpenTTD. Many servers use out-of-date or otherwise bizarre/unavailable GRFs which practically blocks users (well... me at least) from servers using new graphics. So I'd say server administrators have a lot improve in this matter. :(
Hi all,

Same problem here. It seems that LV4 is a favorite for servers, but I haven't seen a single one using the latest version. On topic: So where can we find the older versions?
From a server administrator who has not upgraded to the latest version? :wink:

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 18 Jan 2008 23:03
by xoth
wallyweb wrote:
xoth wrote:
flaa wrote:Off topic: This is a common problem when playing OpenTTD. Many servers use out-of-date or otherwise bizarre/unavailable GRFs which practically blocks users (well... me at least) from servers using new graphics. So I'd say server administrators have a lot improve in this matter. :(
Hi all,

Same problem here. It seems that LV4 is a favorite for servers, but I haven't seen a single one using the latest version. On topic: So where can we find the older versions?
From a server administrator who has not upgraded to the latest version? :wink:
Well, I can't contact the admin until I join the game, or can I?

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 18 Jan 2008 23:42
by wallyweb
xoth wrote:Well, I can't contact the admin until I join the game, or can I?
Unfortunately I am a TTDPatch player. You would have to find out from somebody over in the OTTD part of the forums as to how to get information about their server games.

Re: George's Long vehicles V4 beta4 is out (07 sep 2007)

Posted: 10 Mar 2008 03:14
by krtaylor
When do the larger freight trucks (lorries) come available? I'm in 1956 and I've had nothing but the Opel since the 30s. I thought I remembered something newer coming along in the late 40s. Or is that just the way it's supposed to be? There really ought to be something then if there isn't.