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Posted: 25 Sep 2006 23:37
by Redirect Left
Where the eck is George? Has he abandoned us?

Posted: 26 Sep 2006 01:27
by DaleStan
metallicsomber wrote:been really wanting to add some of the ECS cargos but its giveing me a frightrful headache trying to figure it all out.
What part is giving you a headache?
Action 0 feature 08 property 09? Action 2? Action 3?

Posted: 26 Sep 2006 03:20
by metallicsomber
Really all of the cargo actions. The Tutorial just talks about an engine for a train, it don't really talk A LOT about how to make something that uses cargo. But for that I guess we need to talk about that in my Help tread so we don't clutter up this one with my newb questions hehe. :?

http://www.tt-forums.net/viewtopic.php?t=27495

I'll actually try and create a truck or train wagon, and parts that confuse me I'll try and explain why I don't understand.

Posted: 26 Sep 2006 09:24
by Grigory1
Hi. all!
George wrote:I am alive, only is very borrowed on a life. At me all by way of TTD now I am not engaged. (26.09.2006)
Let's hope, that time and for TTD will be fast...
Success and successes in affairs!

Posted: 26 Sep 2006 23:06
by Ramshill
Nice to know your well George. Take a break and enjoy REAL life for a while, You will come back to us refreshed and raring to go :wink:

Posted: 18 Oct 2006 08:56
by SAC
Just got word from George and he's safe and sound. :P It's just that real life is keeping him very busy at the moment, but he's every intention to return and continue his work! :D

Posted: 07 Feb 2007 18:01
by wallyweb
Hi George! It is meee! :lol:

I realize that now that you are back you are working on your ECS industries. However I have a question re LV4.

I noticed for a while now that the vehicle names are the default ttdx names, many from Toyland. The graphics and cargoes still seem to be ok.

Will you be looking at these after you are done with your ECS industries?

Posted: 07 Feb 2007 18:42
by George
wallyweb wrote:Hi George! It is meee! :lol:
I realize that now that you are back you are working on your ECS industries. However I have a question re LV4.
I noticed for a while now that the vehicle names are the default ttdx names, many from Toyland. The graphics and cargoes still seem to be ok.
Will you be looking at these after you are done with your ECS industries?
Could you give some more information about the problem? May be you use a vehicles dat?

Posted: 07 Feb 2007 19:06
by wallyweb
George wrote:
wallyweb wrote:Hi George! It is meee! :lol:
I realize that now that you are back you are working on your ECS industries. However I have a question re LV4.
I noticed for a while now that the vehicle names are the default ttdx names, many from Toyland. The graphics and cargoes still seem to be ok.
Will you be looking at these after you are done with your ECS industries?
Could you give some more information about the problem? May be you use a vehicles dat?
I checked my ttdx folder and there is no vehicles dat.
The newgrfw and ttdpatchw configurations are the same as the ones I sent to you in the ECS thread. The patch is always the latest nightly.

Here is a png image:

Posted: 07 Feb 2007 19:31
by ISA
I was having same problem! And if I remember correctly it disappear when I move LV4 up in newgrf.cfg!

Posted: 07 Feb 2007 19:45
by wallyweb
ISA wrote:I was having same problem! And if I remember correctly it disappear when I move LV4 up in newgrf.cfg!
ttdpbasew.grf, 4LVw.grf and 4LVCutw.grf were the only grf 's turned on for that screen shot. :?

Posted: 07 Feb 2007 19:47
by ISA
wallyweb wrote:
ISA wrote:I was having same problem! And if I remember correctly it disappear when I move LV4 up in newgrf.cfg!
ttdpbasew.grf, 4LVw.grf and 4LVCutw.grf were the only grf 's turned on for that screen shot. :?
Or maybe I replace it :D OK but I did get these names away somehow :? :oops:

Posted: 07 Feb 2007 21:53
by George
wallyweb wrote:
George wrote:
wallyweb wrote:Hi George! It is meee! :lol: I realize that now that you are back you are working on your ECS industries. However I have a question re LV4. I noticed for a while now that the vehicle names are the default ttdx names, many from Toyland. The graphics and cargoes still seem to be ok. Will you be looking at these after you are done with your ECS industries?
Could you give some more information about the problem? May be you use a vehicles dat?
I checked my ttdx folder and there is no vehicles dat.
The newgrfw and ttdpatchw configurations are the same as the ones I sent to you in the ECS thread. The patch is always the latest nightly.
Here is a png image:
Have a close look for vehicles.dat file in the root of TTD folder. I just made a test and got the same problem as soon as I created it.

Posted: 08 Feb 2007 00:44
by wallyweb
George wrote:
wallyweb wrote:
George wrote:Could you give some more information about the problem? May be you use a vehicles dat?
I checked my ttdx folder and there is no vehicles dat.
The newgrfw and ttdpatchw configurations are the same as the ones I sent to you in the ECS thread. The patch is always the latest nightly.
Here is a png image:
Have a close look for vehicles.dat file in the root of TTD folder. I just made a test and got the same problem as soon as I created it.
I Fixed it! :D I did not have vehicles.dat installed so I checked my LV4 versions. A while ago I downloaded the June 2006 rars but I forgot to unpack and install the files. I was still running the old version. :oops: but it is fixed now! 8) Thanks George and ISA.

Posted: 21 Feb 2007 22:06
by goalie
what is new or fixed in the 19th feb 2007 version

Posted: 22 Feb 2007 09:40
by George
goalie wrote:what is new or fixed in the 19th feb 2007 version
Small fix

Posted: 06 May 2007 11:07
by jacke
George, I just tried your long vehicles version 4, but I'm missing a few refitting options I had in version 3. For example, where did the "plywood platform" for the Volvo fh16 option go? and the "chemicals tanker" for the scania truck?

Am I missing something here? Do I need to enable these refitting options somehow? The sprites seem to exist in the GRF file, but I can't find out how to use them in game.

Posted: 06 May 2007 11:30
by George
jacke wrote:George, I just tried your long vehicles version 4, but I'm missing a few refitting options I had in version 3. For example, where did the "plywood platform" for the Volvo fh16 option go? and the "chemicals tanker" for the scania truck?
Am I missing something here? Do I need to enable these refitting options somehow? The sprites seem to exist in the GRF file, but I can't find out how to use them in game.
You need the special cargo to get them. Ply-wood transporter is intended for "wood products" (In ECS Wood vector or UKRSI), Chemicals tanker is intended for chemicals (ECS Chemical vector). There are many other graphics in LV4 that can be used only with special cargoes available (They are not loaded if they are not used to reduce sprites usage).

Posted: 06 May 2007 19:32
by jacke
George wrote:
jacke wrote:George, I just tried your long vehicles version 4, but I'm missing a few refitting options I had in version 3. For example, where did the "plywood platform" for the Volvo fh16 option go? and the "chemicals tanker" for the scania truck?
Am I missing something here? Do I need to enable these refitting options somehow? The sprites seem to exist in the GRF file, but I can't find out how to use them in game.
You need the special cargo to get them. Ply-wood transporter is intended for "wood products" (In ECS Wood vector or UKRSI), Chemicals tanker is intended for chemicals (ECS Chemical vector). There are many other graphics in LV4 that can be used only with special cargoes available (They are not loaded if they are not used to reduce sprites usage).
Oh, I see, thanks! A new question then...
My plan was to start an Openttd game (no new cargos) in the tropical climate. In order to get these refitting options I instead downloaded version 3 3/4 of the long vehicles, but ran into another problem. I noticed that the FH16 doesn't show up in the tropical climate at all, only in the temperate and arctic climate. It does show up with both version 3 and version 4, but not with 3 3/4. Was this your intension, or is it a "bug"?
According to this page, it should?

Posted: 07 May 2007 05:04
by George
jacke wrote:
George wrote:
jacke wrote:George, I just tried your long vehicles version 4, but I'm missing a few refitting options I had in version 3. For example, where did the "plywood platform" for the Volvo fh16 option go? and the "chemicals tanker" for the scania truck?
Am I missing something here? Do I need to enable these refitting options somehow? The sprites seem to exist in the GRF file, but I can't find out how to use them in game.
You need the special cargo to get them. Ply-wood transporter is intended for "wood products" (In ECS Wood vector or UKRSI), Chemicals tanker is intended for chemicals (ECS Chemical vector). There are many other graphics in LV4 that can be used only with special cargoes available (They are not loaded if they are not used to reduce sprites usage).
Oh, I see, thanks! A new question then...
My plan was to start an Openttd game (no new cargos) in the tropical climate. In order to get these refitting options I instead downloaded version 3 3/4 of the long vehicles, but ran into another problem. I noticed that the FH16 doesn't show up in the tropical climate at all, only in the temperate and arctic climate. It does show up with both version 3 and version 4, but not with 3 3/4. Was this your intension, or is it a "bug"?
I do not know. It should, but if it does not - I do not plan to fix the previous version. As soon as I switch to the next version, I kill the previous one. And I never work on it again. So, I hope LV4 works for you. Let me know if it does not.