[OTTD] 2cc TrainSet - The Trains of the world in 2cc

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What kind of flag should futuristic trains have

UN Flag
114
46%
Olympic flag
17
7%
Have a suggested country
38
15%
No Flag
78
31%
Other, i've made a post about this
2
1%
 
Total votes: 249

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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

to awnser a few questions:
Royal Hudson + MU-wagon: bug.
Steam + Diesel on Metro: Not possible without NewTracks or whatever that patch is gonna be called :)

As i've saied before, the version 2.0 of this set is in the pipeline. Most engines, MUs and metros are added, but no wagons, and it is in a dev-state, so new versions (nightlies) may not be backward compatible with itself, and 2.0 wont be with 1.0, but it will be virtually bugfree, better balanced, better aligned and all in all a better set.
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by Purno »

lawton27 wrote:May I make a suggestion to the set, I'm not sure if this is possible by new grf, but it would be an excellent feature, to allow non electric trains (steam and diesel) to run on the metro tracks, as they are the right gauge, just like they run on rails with over head wires.
Apart from being technically impossible at the moment, I don't think you want Steam and Diesel trains on an supposedly underground city network. You really don't want to be standing at a platform in a tunnel tube while a Steam train is producing lots of smoke. There's a reason metros all are electrified :P

Gameplay wise I think this would be an undesirable thing too. If you'd be able to run normal trains on metro tracks, that make the metro tracks less special and would take away its unique abilities. Metro tracks currently are designed in a way they're an effective transport method in heavy crowded towns, with fast loading and capacity, a high acceleration but low top speed, designed for short-distance commuter traffic. Firstly, you don't want slow accelerating Steam trains on your effecient metro network. Secondly, when everyone would build metro tracks for long distance travel that'd make no sense either.

Summarized, I think metros are fine as they are.
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

KVM:

I added your MU the other day, and i were looking over it today, and i find the four last sprites of the panto wagon to be wrong compared to the other ones... Wanna fix that? :)
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by kvm »

You mean because the panto / machine coach looks different from one side to the other? See, that's the thing. It really does :-) There's a passway on one side for the passengers, the other side is just exhausts for the transformer and other tech stuff...
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

ahh ...

do you mind if i swap them around? It looks ulgy in the depot :P
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by kvm »

Nope thats fine :-) thanks for doing the coding...
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by NekoMaster »

When Is 2cc TrainSet 2.xx coming out?
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by planetmaker »

NekoMaster wrote:When Is 2cc TrainSet 2.xx coming out?
When it's done ;-)
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by NekoMaster »

planetmaker wrote:
NekoMaster wrote:When Is 2cc TrainSet 2.xx coming out?
When it's done ;-)
Thats not very descriptive : \

I wish someone woud do the MPI MP40PH-3C, its a 4,000 HP Locomotive that can go just as fast as a F59PHI and provide better HEP
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by Junafani »

Purno wrote:
lawton27 wrote:May I make a suggestion to the set, I'm not sure if this is possible by new grf, but it would be an excellent feature, to allow non electric trains (steam and diesel) to run on the metro tracks, as they are the right gauge, just like they run on rails with over head wires.
Apart from being technically impossible at the moment, I don't think you want Steam and Diesel trains on an supposedly underground city network. You really don't want to be standing at a platform in a tunnel tube while a Steam train is producing lots of smoke. There's a reason metros all are electrified :P

Gameplay wise I think this would be an undesirable thing too. If you'd be able to run normal trains on metro tracks, that make the metro tracks less special and would take away its unique abilities. Metro tracks currently are designed in a way they're an effective transport method in heavy crowded towns, with fast loading and capacity, a high acceleration but low top speed, designed for short-distance commuter traffic. Firstly, you don't want slow accelerating Steam trains on your effecient metro network. Secondly, when everyone would build metro tracks for long distance travel that'd make no sense either.

Summarized, I think metros are fine as they are.
Why steam trains in underground lines is big problem? They had steam trains running in the London Underground at the 1860's. They had just lots of vents to road level and specially desinged locomotives: http://en.wikipedia.org/wiki/Metropolit ... ay_A_Class.
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

I just wanted to inform you all that we are getting closer and closer and closer to a 2.0 release...

_most_ stuff is now done. There are a few engines left, mainly steam engines, plus non-pax-wagons. All MU's, pax engines, and metros are now IN!
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by NekoMaster »

DJ Nekkid wrote:I just wanted to inform you all that we are getting closer and closer and closer to a 2.0 release...

_most_ stuff is now done. There are a few engines left, mainly steam engines, plus non-pax-wagons. All MU's, pax engines, and metros are now IN!
Aw, I wish we could get a Pre 2.0 (v1.9?) Build since Im sure A LOT of us 2cc Trainset users want to see all the new stuff
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

i am thinking about an "official" 2.0 preview pax edition... but i feel we are quite not there yet...
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by NekoMaster »

DJ Nekkid wrote:i am thinking about an "official" 2.0 preview pax edition... but i feel we are quite not there yet...
Just Pax? Btw, what changes are there in 2.0 other then new locomotives?
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by planetmaker »

http://dev.openttdcoop.org/projects/2cc ... angesets=1

Mostly it's internal stuff not that much visible. And a few consists and articulated trains were added.
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by DJ Nekkid »

there are a few new features tho, but thoose will be summarized when the set is done :P
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by Wasila »

Glad to see work is still going on! I was wondering - in real life, why aren't there diesel metro trains? I understand the problem with steam, but not with diesel.

Also metro tracks phail when used with OpenGFX
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by NekoMaster »

You fail, idk what you did, but Metro Tracks work in OpenGFX, you could have accidentally downloaded the wrong one or have the pallet wrong
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by Wasila »

How do you change the pallet? Is it possible that other GRFs (like TTRS) may have corrupted it?

Also when there is an 'Optional B-Unit' available, how do I get it? Thanks.
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Re: [OTTD]2cc TrainSet-The Trains of the world in 2cc.Now: 1.0.1

Post by petert »

Wasila wrote:How do you change the pallet?
Go to NewGRF Settings -> Click on GRF -> Toggle Pallete
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