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Posted: 28 Feb 2006 16:34
by RK
What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams."

Posted: 28 Feb 2006 17:44
by goalie
same problem here
Posted: 28 Feb 2006 19:30
by George
RK wrote:What IDs do you use now George? I receive a conflict when I load the road vehicles before the trams. When they are after the trams your set show an error: "to use this set with gertrams and _tropic set_ (not installed) put it before the trams."

goalie wrote:same problem here
That is strange.
I specify GRM this way
Code: Select all
// UseGRM
141 * 9 0D 01 00 FF 00 00 00 00 00
142 * 9 0D 02 00 FF 00 48 00 00 00
143 * 247 08 07 "Me" 6F 17 "Long vehicles v4 beta 4 (28 Feb 2006)" 00 00
144 * 9 0D 01 00 02 FE FF 01 23 00
145 * 9 0D 02 00 02 FE FF 01 10 00
146 * 9 0D 01 00 03 FE FF 01 23 00
147 * 9 0D 02 00 03 FE FF 01 10 00
I suppose, this code should mark IDs 00h-22h for buses and IDs 48h-57h for lorries.
IDs 30h-47h are trams IDs and IDs 23h-29h are reserved ones. But I've tried it myself, I got error 24/pos 5 in sprite 17 in german trams. I use version 0.4.1 (and it reports it as 0.4) Is it right version?
Do I do the GRM test right?
may this code be the problem?
Code: Select all
213 * 43 00 01 01 25 23 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00
163 * 41 00 01 01 23 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00
164 * 22 00 01 01 10 48 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Posted: 05 Mar 2006 12:17
by goalie
but the graphics of the german trams also do not work with the new version
Posted: 05 Mar 2006 12:22
by George
goalie wrote:but the graphics of the german trams also do not work with the new version
I know. But I do not know why. I've posted my code. Can someone say, is there a error in it or in german trams?
Posted: 07 Mar 2006 15:50
by ISA
Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work!
Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
Posted: 07 Mar 2006 17:40
by George
ISA wrote:Hi. George, I have one question. Hope You understand me!
Ok Im trying to draw some railroad crossing and i need some information.
The question is, that how high is your highest vechile, in pixels i think.
Hope you know that? and i hope that its gonna work!

Edit: if You give me permision to use some of your sprites(vechiles)then the high itsnt so important!
I give it to you, and the highest bus is 4.5m that means 15px, but I suppose that is not what you need
Posted: 07 Mar 2006 17:56
by ISA
Thanks. And progress comeing fast

Hope we can use Those crossigs what im drawing!
Posted: 10 Mar 2006 05:31
by DaleStan
George, if you don't mind, I'd like to use your animated brown this-vehicle-has-livery-refits stripe for the same purpose in the Planeset.
Is that OK with you?
Posted: 10 Mar 2006 06:09
by George
DaleStan wrote:George, if you don't mind, I'd like to use your animated brown this-vehicle-has-livery-refits stripe for the same purpose in the Planeset. Is that OK with you?
That is ok. (but planes are larger, how do you plan to fit them in?)
Posted: 10 Mar 2006 22:04
by DaleStan
I'll just make them longer, if/as necessary; that shouldn't be too hard.
Posted: 11 Mar 2006 18:24
by SAC
I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
Posted: 11 Mar 2006 19:29
by Zimmlock
@George,
Please have a look At topic "problems with ttrs3"
Posted: 11 Mar 2006 19:29
by George
SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
Posted: 11 Mar 2006 19:31
by George
Zimmlock wrote:@George,
Please have a look
HERE
The original message was received at Sat, 11 Mar 2006 20:25:06 +0100
from localhost [127.0.0.1]
----- The following addresses had successful delivery notifications -----
<your e-mai> (successfully delivered to mailbox)
----- Transcript of session follows -----
<your e-mai>... Successfully delivered
Posted: 11 Mar 2006 21:33
by SAC
George wrote:SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
You mean, the original vehicles will always be present with your sets loaded?
Posted: 11 Mar 2006 21:52
by George
SAC wrote:George wrote:SAC wrote:I was thinking of the ability to disable all original in-game vehicles such as buses and trucks while using your sets George! Is this possible - or have I overlooked something?
It works this way
You mean, the original vehicles will always be present with your sets loaded?
they will be always disabled when LV4 is loaded. It is the first thing LV4 does.
Posted: 11 Mar 2006 22:43
by SAC
Oh...okey! At the moment I use your V "334", and those doesn't!
Thanks for letting me know!
Posted: 17 Mar 2006 15:09
by vincentywh
Hello, I have just downloaded Long road vehicles v4 beta 4 from your website. When I try to use it, I have found that there is a error message appered.
It says "has invaild sprite #215 code (24/5)"
I am using TTDPatch V2.5 Beta 1. I would like to know how can I solve the problem. Thanks.
Posted: 17 Mar 2006 19:43
by George
vincentywh wrote:Hello, I have just downloaded Long road vehicles v4 beta 4 from your website. When I try to use it, I have found that there is a error message appered. It says "has invaild sprite #215 code (24/5)"
I am using TTDPatch V2.5 Beta 1. I would like to know how can I solve the problem. Thanks.
experimentalfeatures.mandatorygrm off