Page 9 of 22
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 19 Oct 2014 16:35
by Voyager One
I've found 2 more...

- Philadelphia Freight Trolley.PNG (11.74 KiB) Viewed 3282 times

- Wantage Freight Tram.PNG (13.06 KiB) Viewed 3282 times
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 20 Oct 2014 16:01
by Voyager One
OK people, one more. And now I'm in need of help. I've looked in a zillion sites and I'm finding it very difficult to find anything to add... I've even started adding things that would overlap HEQS (which I've said I'd like to avoid).
So, suggestions please. Thanks!

- Oradea Freight Service Tram.PNG (12.61 KiB) Viewed 3244 times
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 20 Oct 2014 16:46
by andythenorth
Loads of American freight interurbans if you're running short (some will be in Road Hog as trams)
HEQS is dead anyway

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 20 Oct 2014 17:21
by Voyager One
andythenorth wrote:Loads of American freight interurbans if you're running short
They all seem to be very alike, with fairly similar stats.
andythenorth wrote:some will be in Road Hog as trams
I've seen some, great work! The difference is that we're replicating IRL trams here, a bit tougher job...
andythenorth wrote:HEQS is dead anyway
Never!
One of the best GRFs I've played with. Then again, I'll probably say the same for the Road Hog.

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 20 Oct 2014 17:28
by romazoon
Awesome job on "l'Arpajonnais" Voyager
about the number of coach, yes it s unclear... it was definitly not a fixed consist...i saw photos with 4 to 5 passenger coaches, sometimes with double deck, sometimes not...and the tram line had branch, with different consist...and i m still looking after the cargo version photo (but since it runned by night, i m affraid there is no good photos of it).
for the freight ability, i think the way you calculate it is fine. a tram carrying more than being able to pull , that would be a very bad feature !
Andy wrote:HEQS is dead anyway
surely Voyager could be a good grave digger, if he decide overshadowing heqs
Edit : since you have drawn "l'arpajonnais", you (but also other) might be interested by a website dedicated to it, that i just found now. some pictures mostly, and comments in french (unfortunately)
http://arpajonnais.strikingly.com/
and this one, it s a reduced scale model, but made by some fanatics from Arpajon (so i believe quite accurate)....and bonus there is a 3.01 the freight version of l'Arpajonnais.
http://www.youtube.com/watch?v=c5S7cgKpNlc
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 20 Oct 2014 19:48
by doxlulzem
While that sounds cool, HEQS is pretty much done. There's not really much else to be added.
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 21 Oct 2014 17:25
by Voyager One

- The Hague 2310.PNG (12.65 KiB) Viewed 3150 times
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 21 Oct 2014 17:37
by Digitalfox
romazoon wrote:
Andy wrote:HEQS is dead anyway
surely Voyager could be a good grave digger, if he decide overshadowing heqs

Isn't in the end Road Hog the successor of HEQS?
Wouldn't it make more sense to create a 2cc Road vehicles set?

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 21 Oct 2014 17:40
by Voyager One
OK, before this HEQS/Road Hog/other discussion goes any further...
This tramset will probably
have to overlap HEQS trams a bit.
* puts his foot into his mouth *
Digitalfox wrote: 2cc Road vehicles set
We'll see. Patience, patience.

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 21 Oct 2014 18:12
by Digitalfox
Voyager One wrote:OK, before this HEQS/Road Hog/other discussion goes any further...
This tramset will probably
have to overlap HEQS trams a bit.
* puts his foot into his mouth *
Digitalfox wrote: 2cc Road vehicles set
We'll see. Patience, patience.

Don't see why overlap would be a problem, 2 different set's and more choice is always a win win!
I know I know, I'm bad at patience

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 21 Oct 2014 20:02
by romazoon
hey Voyager,
would it be possible to add a detail to l'arpajonnais' box wagon ? on the couple photo were it s carrying freight, the box wagon have a sort of opening on the roof ( not at all profiled, but who cares at 20km/h, and i could believe that it use to be the "climatisation" for the fruits and vegetables.
and i have a small request...it would be that l'arpajonnais have a mix of box and hopper wagon...just like on some of the photos...
i know both are nitpicking...but well you are drawing a realistic set, so i guess nitpicking is allowed

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 00:03
by Snail
To be even more realistic, the engine should be of the same length as the wagons. From the drawing, the engine is only 7 meters long, so very, very tiny; that's most likely the average length of the wagons as well, especially considering it's standard gauge rolling stock (not narrow gauge). Having the engine longer than the wagons wouldn't really make much sense here.
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 01:08
by romazoon
Snail wrote: it's standard gauge rolling stock
oh !
effectively i haven t seen that it was normal gauge...it s still using tramway boggie though...is that disqualifying it for the tram set ??

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 02:19
by kamnet
Don't worry, L'Arpajonnais is most definitely a tram.
Early tram stock was often based on either horse tram stock or early narrow gauge railway stock. I've seen photos of some of the tiny steam trams being dwarfed not only by a gigantic old school "Dreadnought" double-deck tram, but pulling a half-dozen or more of them in a single pull! I'm not worried if a particular wagon appears to be too big.
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 02:20
by supermop
romazoon wrote:...is that disqualifying it for the tram set ??

I don't see why - the Melbourne trams are all standard gauge...
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 02:44
by Snail
supermop wrote:romazoon wrote:...is that disqualifying it for the tram set ??

I don't see why - the Melbourne trams are all standard gauge...
I agree, a tram is a tram regardless of its gauge. After all, to give another example, the trams in Toronto are broad gauge
This does, however, disqualify it from the French set I'm working on. Pity, I had almost decided to draw those bilevel coaches!

Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 06:43
by Voyager One
Voyager One wrote:This tramset will probably have to overlap HEQS trams a bit.
I should explain - there are simply not enough cargo trams to focus on city cargoes only. I've researched all I could and we're stuck with huuuge timeframe gaps.
This means we'll have to add industrial trams, mineral trams, even some narrow-gauge industrial tram-trains (if you can call them this way). The only prerequisite I demand is that the vehicle has been called a "tram" at some point in RL history.
Also, this means expanding cargoes to all OTTD cargoes.
kamnet wrote:Don't worry, L'Arpajonnais is most definitely a tram.
Yep!
supermop wrote:I don't see why - the Melbourne trams are all standard gauge...
Yep yep!
Snail wrote:I agree, a tram is a tram regardless of its gauge. After all, to give another example, the trams in Toronto are broad gauge
Yep yep yep!
romazoon wrote:would it be possible to add a detail to l'arpajonnais' box wagon ? on the couple photo were it s carrying freight, the box wagon have a sort of opening on the roof
I'll take a look.
romazoon wrote:and i have a small request...it would be that l'arpajonnais have a mix of box and hopper wagon...just like on some of the photos...
Honestly, this kind of mixing wagons complicates things templating-wise and code-wise but I'll take a look also. Several other trams could be done this way.
Currently, I'm trying to balance between wagons that have been operated so at all times a player has a choice between all types of wagons. Yes, it is currently impossible to choose which wagons you want but that's because of the "fixed consist" phylosophy which I'd like to keep.
Currently, as this phylosophy is set, you can't use this set to buy an engine and then buy wagons you want, you must buy an engine with its wagons. I'm not really keen to change this but we'll see. Having wagons as a separate "buy" means making dozens and dozens of wagons - you can't expect a more modern tram to haul wagons from 1910s, we would have to have wagon "generations" like in the 2cc trainset. We'll see...
romazoon wrote:but well you are drawing a realistic set
Not *that* realistic. I'm not really into that much realism.
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 10:04
by Eddy Arfik
you can't use this set to buy an engine and then buy wagons you want, you must buy an engine with its wagons. I'm not really keen to change this but we'll see.
Trams must have a fixed consist, all articulated parts are created on purchase and cannot be added/removed, they can only be having certain properties adjusted by callbacks.
and i have a small request...it would be that l'arpajonnais have a mix of box and hopper wagon...just like on some of the photos...
This would have to be purely visual, carrying multiple cargos on one RV is not really possible. (unless you have different vehicles for every cargo that can be carried, and then on each of those vehicles define refit subtypes for every combination of second cargo. )
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 11:12
by Voyager One
Eddy Arfik wrote:Trams must have a fixed consist, all articulated parts are created on purchase and cannot be added/removed
Older cargo trams were actually more alike trains - an engine and as many wagons as the service required. Still, I'd really like to avoid this variant.
Eddy Arfik wrote:This would have to be purely visual, carrying multiple cargos on one RV is not really possible.
And this "multiple cargoes" thing would be another consequence of having the option to buy engines and wagons separately. And as I've said... avoiding please...
Re: [OTTD] 2CC|Trams - Development Discussion
Posted: 22 Oct 2014 11:51
by Eddy Arfik
Older cargo trams were actually more alike trains - an engine and as many wagons as the service required. Still, I'd really like to avoid this variant.
Realistically yes, but my point was the way it is coded now with fixed consists is the only way it can be done, it's only possible to buy engines and wagons seperately for trains, the game code doesn't support variable consists for trams without resorting to horrible, buggy hacks.