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Re: FIRS Industry Replacement Set - Development
Posted: 11 May 2010 18:14
by andythenorth
ZxBiohazardZx wrote:cant get this to work in the stable build, is that intentional or ? (doesnt show up in the newGRF list)
What versions of OpenTTD / FIRS?
Re: FIRS Industry Replacement Set - Development
Posted: 11 May 2010 20:00
by George
andythenorth wrote:Irwe did some more nice snow sprites

Imho Irwe's snow is too blueish. Try to make it more white.
Re: FIRS Industry Replacement Set - Development
Posted: 11 May 2010 20:07
by Irwe
George wrote:andythenorth wrote:Irwe did some more nice snow sprites

Imho Irwe's snow is too blueish. Try to make it more white.
I also thought it looked to blue at the begining, but I actually draw snow just like the original TTD sprites and it does look good with the original graphics. OpenGFX on the other hand has a bit more white"ish" snow so it might not fit into the OpenGFX world.
Re: FIRS Industry Replacement Set - Development
Posted: 11 May 2010 20:48
by andythenorth
I like Irwe's snow. It fits with the original sprites

Re: FIRS Industry Replacement Set - Development
Posted: 15 May 2010 17:25
by andythenorth
The Textile Mill shading wasn't good enough. I improved it with some shadows / anti-aliasing.

- textile_mill_original.png (68.58 KiB) Viewed 2934 times

- textile_mill_improved.png (33.03 KiB) Viewed 2934 times
Re: FIRS Industry Replacement Set - Development
Posted: 15 May 2010 18:04
by George
andythenorth wrote:The Textile Mill shading wasn't good enough. I improved it with some shadows / anti-aliasing.
Do you have not textured version of the textile mill, the brewery and the bakery? Like the one that was for glass works? So I could re-texture it instead of recolour it?
P.S. What about the files I send you? Why didn't you put the to FIRS repository?
Re: FIRS Industry Replacement Set - Development
Posted: 15 May 2010 19:02
by andythenorth
George wrote:P.S. What about the files I send you? Why didn't you put the to FIRS repository?
I'm happy with the sprites I have already

Thanks though.
EDIT: also some amends to the Cement Plant - now uses company colour, plus fixed a wrong ground tile and some other details. Same applies to Glass Works (no screenie though).

- cement_plants_cc.png (479.37 KiB) Viewed 2890 times
Re: FIRS Industry Replacement Set - Development
Posted: 15 May 2010 22:25
by andythenorth
Anti-aliased Dairy:

- Original (no AA)
- dairy_original.png (32.75 KiB) Viewed 2874 times

- Improved (anti-aliased)
- dairy_improved.png (32.1 KiB) Viewed 2874 times
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 00:40
by Zephyris
Looking nice... One more step on the road to epic!
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 05:35
by George
andythenorth wrote:George wrote:Do you have not textured version of the textile mill, the brewery and the bakery? Like the one that was for glass works?

- glassworks-frame.png (5.31 KiB) Viewed 2835 times
...
So, do you have them? If yes, could you make them available for download?
andythenorth wrote:George wrote:P.S. What about the files I send you? Why didn't you put the to FIRS repository?
I'm happy with the sprites I have already

Thanks though.
I didn't mean to put them Instead the current ones. I meant to put the into the
http://dev.openttdcoop.org/projects/fir ... ow/sources section under "Derivative work" folder or something like that.
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 06:42
by andythenorth
George wrote:If yes, could you make them available for download?
Ok, misunderstanding
The brewery and bakery were drawn in nearly-correct colours, these are the only untextured sprites I have:

- brewery_2.png (4.5 KiB) Viewed 2828 times

- bakery_3.png (3.73 KiB) Viewed 2828 times
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 12:30
by andythenorth
Improved Fertiliser Plant graphics (now featuring company colour and anti-aliasing). I'll add some more layouts sometime.
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 15:42
by Irwe
andythenorth wrote:Improved Fertiliser Plant graphics (now featuring company colour and anti-aliasing). I'll add some more layouts sometime.
All the FIRS graphics looks so smooth, I just want to... pet them
![Pleased :]](./images/smilies/pleased.gif)
Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 16:04
by andythenorth
Irwe wrote:All the FIRS graphics looks so smooth, I just want to... pet them
![Pleased :]](./images/smilies/pleased.gif)
The anti-aliasing is quite easy to do. It's an easy thing to go back and add later...it's nice to take a break straight after completing the building.
Core Xii provided examples of how to do aa originally. Interestingly some of the original TTD graphics are anti-aliased, and some are very 1980s-style game art....bold lines with high contrast

I like them either way

Re: FIRS Industry Replacement Set - Development
Posted: 16 May 2010 16:32
by Core Xii
andythenorth wrote:Core Xii provided examples of how to do aa originally. Interestingly some of the original TTD graphics are anti-aliased, and some are very 1980s-style game art....bold lines with high contrast

I like them either way

I'm an example, now?
For all intents and purposes I'm still here and willing to touch up everything. It's just that a) I got a bit sidetracked, b) I haven't played OTTD lately because I've been waiting for a few critical patches and c) I feel that the graphics we have aren't final, and any work I might do on them might be pointless if they change anyway.
This is as far as I got with the aluminum mill before I got distracted:

- Anti-aliased
- aluminium_mill_shaded_aa.gif (17.16 KiB) Viewed 2745 times
Comparison:

- Comparison
- aluminummillcompare.gif (33.71 KiB) Viewed 2745 times
Re: FIRS Industry Replacement Set - Development
Posted: 17 May 2010 06:38
by Bob_Mackenzie
I love the work you are doing on the buildings the added variety in the colours makes them look less uniform
Would it be possible to do something to liven up the bases? All industries I've seen the ground tends to be cracked stained and has weeds poking up
Suggestion: Malls
Posted: 20 May 2010 16:30
by Freak_NL
After playing with FIRS for a good while, I noticed that the growing cities kept gaining more and more general stores. These are quite hard to service if you produce a good amount of food and the general store isn't in a bigger station's area of influence. What do you think of the following proposal?
Idea:
Would it be possible to have cities with more than 10000 inhabitants to stop building general stores and switch to generating one or two malls on the city outskirts (like bakeries and breweries do)? A "mall" could be as simple as a general store with three parking lot tiles added, or even custom graphics (bigger building, parking lot) in due time.
Rationale:
Feels realistic; easier to get food and goods to because of the space available, and bigger, just as in reality. It keeps the cities a bit more orderly; a city of 20000 people with 3 general stores and 2 malls is much more manageable than a city with 8 general stores in the middle of it.
Questions:
Without FIRS "goods" help cities grow. Do the goods delivered to general stores make cities grow as well? Is it possible to have these "malls" act in the same manner?
Re: Suggestion: Malls
Posted: 20 May 2010 21:00
by andythenorth
Freak_NL wrote:Without FIRS "goods" help cities grow.
Actually they don't

It's a very common misconception due to some errors in the OpenTTD manual (wiki)
I've changed the town page of the manual today to try and help players with this
http://wiki.openttd.org/Town
In answer to your other questions, yes something like that is planned. Ultimately the FIRS general store will become a town 'house' building rather than an industry....and a number of other 'houses' will be added for supermarket, petrol station etc. The number per town will also be controlled better. There is a bit of work to do to make that happen though!
http://tt-foundry.com/sets/FIRS/schema/economies
Re: FIRS Industry Replacement Set - Development
Posted: 21 May 2010 10:14
by Freak_NL
andythenorth wrote:It's a very common misconception due to some errors in the OpenTTD manual (wiki)
Thanks for the heads up! The more you know…
Ultimately the FIRS general store will become a town 'house' building rather than an industry
What is the difference exactly?
....and a number of other 'houses' will be added for supermarket, petrol station etc. The number per town will also be controlled better. There is a bit of work to do to make that happen though!
Good to hear! I ended up with 10 general stores in a town with 11000 people… It is very hard to do large scale construction work without using the magic bulldozer this way.

- 10 general stores
This was a game using the daylength patch though, so the 50 years played represent 150 vanilla OpenTTD years, and town growth was limited as well. It may not be a good representative example. Still, for gameplay balance, a town with only 11000 people shouldn't be getting any new general stores if it has 3 or so (is this possible?).
Will all of these replace existing town houses (as the general store does now), or will some spring up near the edges of towns? You wouldn't build a new petrol station (or large supermarket) in the centre of some old town in real life either because of environmental concerns and supply difficulty, it would be nice if FIRS could mimick that behaviour. If they must be town houses, can OpenTTD have them pop up only as new buildings on empty tiles instead of replacing old houses? That would usually place them on the edges too.
Re: FIRS Industry Replacement Set - Development
Posted: 21 May 2010 11:11
by DJ Nekkid
no comment on the stores, but anyway, thats a very nice screenshot
