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Re: FIRS Industry Replacement Set - Development
Posted: 05 May 2010 13:05
by andythenorth
jake.grimshaw wrote:Great work as always Andy. Can I ask, how far away is the set from being totally snow-compatable? (I.E. having all the snow sprites done?) Are we talking weeks/months' of work?
At the moment it's totally down to Irwe and how much time he can spare

He has a nice touch with the snow!
Re: FIRS Industry Replacement Set - Development
Posted: 05 May 2010 20:12
by andythenorth
Additional cement plant layouts:

- cement_plant_layouts.png (159.95 KiB) Viewed 3452 times

- cement_plant_layouts_2.png (150.1 KiB) Viewed 3452 times
Re: FIRS Industry Replacement Set - Development
Posted: 05 May 2010 20:48
by Zephyris
Lovin' the layouts!
Re: FIRS Industry Replacement Set - Development
Posted: 05 May 2010 21:08
by Kogut
Great thing!
Is it possible to include parameter forcing all industries to be placed near towns?
Re: FIRS Industry Replacement Set - Development
Posted: 05 May 2010 22:06
by planetmaker
Just fantastic and lovely to see this variety

Re: FIRS Industry Replacement Set - Development
Posted: 06 May 2010 07:11
by andythenorth
Layouts are easy and fun to code. All you need to is count x and y!
Furniture factory layouts:

- furniture_layouts.png (123.57 KiB) Viewed 3378 times
Re: FIRS Industry Replacement Set - Development
Posted: 06 May 2010 16:56
by cmoiromain
A quick note about the textile mills; I had never noticed before, but those vertical black gutters look weird, especially with the building built twice (see second layout, the one in red). It looks like a glitch rather than a feature in my opinion.
Also, I have a question (although that might have more to do with the game than the grf...). If you try to dunf an industry in a space that can only fit one of the layouts, will automatically build that one, or will it send error messages until you get lucky enough for the randomness to choose the one that fits?
Re: FIRS Industry Replacement Set - Development
Posted: 06 May 2010 17:09
by Kogut
@furniture, maybe sth else
There are empty bare tile.
I think it may be better remove them from area covered be industry or draw sth on them.
Quick idea: maybe draw some equipment if and only if industry have * supplies delivered. Maybe sth similar for other industries?
And one question. Is it inteded to make FIRS so machine shop oriented?
Another quick idea: maybe make cargo to good conversion way better than cargo to supplies conversion.
Quick subidea: machine shop produce: root(delivered), good production: linear(delivered).
Re: FIRS Industry Replacement Set - Development
Posted: 06 May 2010 17:29
by frosch
cmoiromain wrote:Also, I have a question (although that might have more to do with the game than the grf...). If you try to dunf an industry in a space that can only fit one of the layouts, will automatically build that one, or will it send error messages until you get lucky enough for the randomness to choose the one that fits?
It starts with a random layout, and then consecutively tries all layouts.
Re: FIRS Industry Replacement Set - Development
Posted: 06 May 2010 22:13
by andythenorth
Plastics Plant layouts. Can only think of these three...probably enough

- plastic_layouts.png (114.02 KiB) Viewed 3236 times
Re: FIRS Industry Replacement Set - Development
Posted: 07 May 2010 07:40
by Bob_Mackenzie
Would it be possible to grow industries as they produce more - for example add more storage sheds to the Cement factory as production increases?
Re: FIRS Industry Replacement Set - Development
Posted: 07 May 2010 07:43
by Bob_Mackenzie
Plastics Plant layouts. Can only think of these three...probably enough
Love the extra variety
You could change roof/door colours and/or change the numbers of storage cylinders if you felt you wanted more variations?
Re: FIRS Industry Replacement Set - Development
Posted: 07 May 2010 15:08
by DJ Nekkid
Bob_Mackenzie wrote:Would it be possible to grow industries as they produce more - for example add more storage sheds to the Cement factory as production increases?
Now i heavent checked the industry newgrf specs completely, but i think it might be. But; when they are created they need to take all the needed land, and put some kind of foundation on them.
Andy?
Re: FIRS Industry Replacement Set - Development
Posted: 07 May 2010 17:41
by Absolutis
Dairy Farm layouts:
Code: Select all
legend(out of the building layout at website):
ab
c de
f
space=empty
compact:
acb
edf
spread-out:
cab eff
d
f ee
can't think of anything else right now...
Re: FIRS Industry Replacement Set - Development
Posted: 08 May 2010 16:55
by andythenorth
Additional Machine Shop layouts (also some graphical improvements):

- machine_shop_layouts.png (262.38 KiB) Viewed 3031 times
Re: FIRS Industry Replacement Set - Development
Posted: 08 May 2010 20:05
by Kogut
Maybe also linear layout?
Re: FIRS Industry Replacement Set - Development
Posted: 09 May 2010 10:19
by Wotan
Is it possible to make FIRS work with the DBset?
Currently the ECS extension for the DBset makes it possible to transport FIRS cargoes but it is not perfect, for instance the refrigerator wagon will not transport food and the flatbed wagon cannot be used for aluminium. I might be a little naïve but wouldn't it be a relatively small task to modify the ECS extension into a FIRS extension?
I'm not a coding talent myself and completely unfamiliar with coding GRF's but if someone could point me to the tools and info necessary I could give it a try myself.
Re: FIRS Industry Replacement Set - Development
Posted: 09 May 2010 12:14
by Zephyris
The DB set is the one that needs to be changed... Probably mostly by extanding the cargo translation table, modifying the train action0s to include the correct cargos, and altering the action3s to assign the correct graphics; you will want the grf specs here:
http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs
Re: FIRS Industry Replacement Set - Development
Posted: 10 May 2010 22:57
by Coxx
andythenorth wrote:Plastics Plant layouts. Can only think of these three...probably enough
plastic_layouts.png
I would suggest an extra compact layout for all the bigger industries. Here like 3x3 without the storrage buildings.
Re: FIRS Industry Replacement Set - Development
Posted: 11 May 2010 12:18
by ZxBiohazardZx
cant get this to work in the stable build, is that intentional or ? (doesnt show up in the newGRF list)