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Posted: 13 Jun 2005 19:54
by Wile E. Coyote
Is it maybe possible to have vehicles with differens speeds under same ID?

Posted: 13 Jun 2005 20:00
by George
krtaylor wrote:Aha. That's an excellent improvement, actually!
So the new LV has pretty much all the same vehicles in it, just with one slot each instead of 3? Otherwise, everything's there in much the same way as before?
Yes, but I do not add new graphics into the old versions, so, new version may have more graphics
Wile E. Coyote wrote:Is it maybe possible to have vehicles with differens speeds under same ID?
As soon as Josef code speed callback - yes

Posted: 13 Jun 2005 23:07
by krtaylor
Is there a reason the newest versions of the busses are so much smaller than the previous ones? I mean, the file size.

Posted: 14 Jun 2005 03:44
by George
krtaylor wrote:Is there a reason the newest versions of the busses are so much smaller than the previous ones? I mean, the file size.
Anything missing?

Posted: 14 Jun 2005 14:15
by krtaylor
I haven't played a game all the way through, so I don't know.

I also had an odd issue with the Model T. It now appears as only one entry (good!) which is refittable to almost everything. But it wouldn't give me a price to refit to half of them. Is this normal?

Posted: 14 Jun 2005 19:30
by George
krtaylor wrote:I haven't played a game all the way through, so I don't know.
Then I can't fix it ;)
krtaylor wrote:I also had an odd issue with the Model T. It now appears as only one entry (good!) which is refittable to almost everything. But it wouldn't give me a price to refit to half of them. Is this normal?
What do you mean? I have 164 pounds here.

Posted: 14 Jun 2005 19:56
by G-Klav
George wrote:
krtaylor wrote:I haven't played a game all the way through, so I don't know.
Then I can't fix it ;)
krtaylor wrote:I also had an odd issue with the Model T. It now appears as only one entry (good!) which is refittable to almost everything. But it wouldn't give me a price to refit to half of them. Is this normal?
What do you mean? I have 164 pounds here.
BTW, in my German version of TTD, Ford T shows up as Fort T. It's quite annoying... Could you please fix it? :)

Posted: 14 Jun 2005 21:34
by DanMacK
Another US Bus - A GMC "Classic" Model

Specifications

Model: GMC TC40-102 "Classic"
Introduced: 1982
Lifespan: 25 Years
Production Year - 1982-1994
HP: 250HP
Top Speed: 60MPH
Capacity: 40 passengers

Posted: 15 Jun 2005 09:40
by George
DanMacK wrote:Another US Bus - A GMC "Classic" Model
Specifications
Weight?
It also look like two problems with graphics
1) Company colours look incorrect
2) Dimentions look incorrect

Posted: 15 Jun 2005 17:35
by DanMacK
George, this bus is the same size as the GMC New Look, but I'll take another look.

Posted: 15 Jun 2005 18:08
by George
DanMacK wrote:George, this bus is the same size as the GMC New Look, but I'll take another look.
Then the horizontal view is too wide ...
And what about the weight?

Posted: 18 Jun 2005 01:39
by wallyweb
George wrote:
DanMacK wrote:George, the C-14 is still having troubles with hills... mayhaps lowering the weight to 1.5T would help? (increase TE as well). Also, I'd say increase speed to about 35-40MPH
Because I have not uploaded the file. Do not worry, the problem is solved
This was posted way back in April ... Today is June 17
I just downloaded and installed 3LongBusesNAw.grf
The date on the file is April 2.
The C-14 still sticks on a hill. :cry:
When will you be uploading the fixed file so we can have a bus in 1921?
Or do we still have to use the taxi to move passengers?

Posted: 18 Jun 2005 13:51
by George
wallyweb wrote:
George wrote:
DanMacK wrote:George, the C-14 is still having troubles with hills... mayhaps lowering the weight to 1.5T would help? (increase TE as well). Also, I'd say increase speed to about 35-40MPH
Because I have not uploaded the file. Do not worry, the problem is solved
This was posted way back in April ... Today is June 17
I just downloaded and installed 3LongBusesNAw.grf
The date on the file is April 2.
The C-14 still sticks on a hill. :cry:
When will you be uploading the fixed file so we can have a bus in 1921?
Or do we still have to use the taxi to move passengers?
Oops :oops: :oops: I forgot to update the file ... Well, I'll do it soon today or tomorrow with a new bus.

ZiS 127

Posted: 20 Jun 2005 19:36
by George
One more bus
Image

Posted: 21 Jun 2005 14:50
by SkeedR
Hey George
I was wondering if you would like to do National Express liveries?
If not don't worry but it would be nice on the more modern busses.

Posted: 22 Jun 2005 03:56
by George
weirdy wrote:Hey George
I was wondering if you would like to do National Express liveries?
If not don't worry but it would be nice on the more modern busses.
Do you mean some real bus or a liverie for existing one?
If you mean a new liverie for existing bus - post the photo of the liverie
If you mean a new bus - read the rules for requesting me a new graphics

If you want me to draw some vehicle for the TTD:

1) check, that TTD supports this kind of vehicles.
2) find a good photos of it
3) find drawings of it from all the sides
4) find the characteristics of vehicle.

Feel free to ask me after that. But, remember:

1) I draw 1 vehicle about a week or two
2) I have 2.5 vehicles in the list already
3) The max list length is 5
4) TEST the vehicle after I post it and send me the bugreport
5) Developers are without queue

Posted: 22 Jun 2005 05:58
by DaleStan
George, I can fix the articulated GRF (tedious, but not difficult[0]). However, due to a certain borkenness in your site, Firefox (still) displays the RARs as text instead of downloading them when the links are clicked. :evil:
I've proven that articulation can be done in 24 sprites; fixing the graphics is not interesting to me, and I will not do what I consider to be uninteresting tedium for a set that is unnecessarily difficult to download.

You're welcome to fix the sprites yourself, or you can fix your site, and I'll do the work.

[0] All it requires is possibly adjusting the offsets for the straight sprites and then recreating the bent sprites.

Posted: 22 Jun 2005 07:00
by SkeedR
Ok, i would like a livery, so here are three pohotos, if you need more just ask. :D

Posted: 22 Jun 2005 07:06
by George
weirdy wrote:Ok, i would like a livery, so here are three pohotos, if you need more just ask. :D
Sorry, it is too white for TTD, it would fit bad. So, the answer is no, I shall not do it. But you can take my graphics and repaint it into other liveries, and I shall add them to the set.

Posted: 22 Jun 2005 07:18
by George
DaleStan wrote:George, I can fix the articulated GRF (tedious, but not difficult[0]).
Well, could we do it such a way: I draw a set of turning boxes as templates, and code them, and I use them as templates for future?
DaleStan wrote:I've proven that articulation can be done in 24 sprites;
That is what I needed
DaleStan wrote:fixing the graphics is not interesting to me
I'll do it
DaleStan wrote:You're welcome to fix the sprites yourself, or you can fix your site, and I'll do the work.
Well, I can't understand why does the site work this way, but even if it would work ok, I think it is my task to fix the graphics. So, I hope you will code templates for me and I shall use them in the future for all the graphics.

Could you also look at bi-articulated buses?

What is it possible to do with stations?