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Re: Clipboard (a/k/a "Copy and Paste")
Posted: 26 Jun 2013 17:12
by Kogut
"used the current trunk" - try with version that was used to create the patch (OpenTTD 1.3 assuming that you used patch from the previous post).
"But I have an error." - what kind of error? (related guide:
http://www.chiark.greenend.org.uk/~sgtatham/bugs.html - especially "It doesn't work." section)
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 26 Jun 2013 19:46
by Eddi
you cannot simply apply a patch to current trunk version, you have to go back to the revision that the patch was written for.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 26 Jun 2013 20:04
by bugmenotbaby
ok thank you for the informations
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 11 Jul 2013 10:36
by adf88
Version 0.2.2 released - now the patch is up to trunk! Some minor bugs were fixed also. No binaries available, just source code (you can still download 0.2.1 binaries for OpenTTD 1.3.0).
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 12 Jul 2013 22:17
by bcmpinc
I found a bug in clipboard version 0.2.1 (for openttd 1.3.0). In multiplayer (and not in singleplayer), when you paste within the copied region, the pasted content also becomes part of the clipboard. Depending on the direction of the offset, the new pasted content can then be pasted again.
So if you copy a 5x5 region with only a depot in the upper corner and paste it in the tile below, you are actually pasting 5 depots instead of the expected 1 depot.
Also, I frequently encounter failing 'not interrupted' assertions. I believe that these can be changed into warnings?
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 13 Jul 2013 09:44
by adf88
bcmpinc wrote:In multiplayer (and not in singleplayer), when you paste within the copied region, the pasted content also becomes part of the clipboard. Depending on the direction of the offset, the new pasted content can then be pasted again.
Actually this is the way it works. It's a TODO to expose this difference by providing different graphics and text labels. I even drew some icons but they were ugly

and I didn't include them, yet.
In multiplayer, the tool works like you said:
copy -> select area to copy/paste
paste -> copy
current content of area selected previously with copy tool and paste it instantly at given location
There is no need to synchronize
anything over the network. Otherwise each player would have to poses it's own copy of all other player clipboards. Another solution would be to send clipboard over the network while pasting which is also problematic. Current approach is really bug proof and functional. And enough for players IMO. Do you think otherwise?
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 13 Jul 2013 10:28
by adf88
bcmpinc wrote:Also, I frequently encounter failing 'not interrupted' assertions. I believe that these can be changed into warnings?
Please, upload these files: crash.dmp, crash.sav, crash.log, crash.png. They can be found next to your
openttd.cfg.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 25 Jul 2013 13:56
by adf88
New version available (0.2.3), minor bug fixes and refinements.
1.0.0 is coming, very soon!
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 01 Aug 2013 21:51
by Vaulter
about svn.zip in first post:
got
Code: Select all
src/openttd/src/ai/../script/api/script_window.hpp:26:44: fatal error: ../../widgets/clipboard_widget.h: No such file or directory
clipboard_widget just absent in patch
will be nice to have plain attachments - not zipped. thanks!
update: hg patch gives me
Code: Select all
Message: Assertion failed at line 184 of /home/vaulter/src/openttd-hg/src/hotkeys.cpp: keycode < 128
on exit
Code: Select all
*** OpenTTD Crash Report ***
Crash at: Thu Aug 1 22:24:35 2013
In game date: 1950-01-01 (0)
Crash reason:
Signal: Aborted (6)
Message: Assertion failed at line 184 of /home/vaulter/src/openttd-hg/src/hotkeys.cpp: keycode < 128
OpenTTD version:
Version: h7ce060ce-CLIPBOARD (0)
NewGRF ver: 1400642c
Bits: 64
Endian: little
Dedicated: no
Build date: Aug 2 2013 02:21:03
Stacktrace:
[00] bin/openttd(_ZNK12CrashLogUnix13LogStacktraceEPcPKc+0x37) [0x6fa4d7]
[01] bin/openttd(_ZNK8CrashLog12FillCrashLogEPcPKc+0xeb) [0x5d43cb]
[02] bin/openttd(_ZNK8CrashLog12MakeCrashLogEv+0x7c) [0x5d465c]
[03] bin/openttd() [0x6fa445]
[04] /lib/x86_64-linux-gnu/libc.so.6(+0x370b0) [0x7fde32ddc0b0]
[05] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7fde32ddc037]
[06] /lib/x86_64-linux-gnu/libc.so.6(abort+0x148) [0x7fde32ddf698]
[07] bin/openttd() [0x6e5e5f]
[08] bin/openttd(_Z12SaveKeycodesPK6Hotkey+0x26c) [0x63c85c]
[09] bin/openttd(_ZNK10HotkeyList4SaveEP7IniFile+0x4c) [0x63ceac]
[10] bin/openttd() [0x63cf25]
[11] bin/openttd(_Z12openttd_mainiPPc+0x187a) [0x6e7aca]
[12] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fde32dc6ea5]
[13] bin/openttd() [0x525a01]
Operating system:
Name: Linux
Release: 3.8.0-27-generic
Version: #40-Ubuntu SMP Tue Jul 9 00:17:05 UTC 2013
Machine: x86_64
Compiler: GCC 4.7.3 "4.7.3"
Configuration:
Blitter: 8bpp-optimized
Graphics set: OpenGFX (1021)
Language: /home/vaulter/src/openttd-hg/bin/lang/russian.lng
Music driver: extmidi
Music set: NoMusic (0)
Network: no
Sound driver: sdl
Sound set: NoSound (2)
Video driver: sdl
AI Configuration (local: 0):
0: Human
Libraries:
FontConfig: 2.10.2
FreeType: 2.4.11
ICU: 4.8.1.1
LZMA: 5.1.0alpha
LZO: 2.06
PNG: 1.2.49
SDL: 1.2.15
Zlib: 1.2.7
---- gamelog start ----
Tick 0: new game started
Revision text changed to h7ce060ce-CLIP, savegame version 185, not modified, _openttd_newgrf_version = 0x1400642c
New game mode: 1 landscape: 0
---- gamelog end ----
*** End of OpenTTD Crash Report ***
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 02 Aug 2013 06:33
by adf88
Sorry for that broken svn package. I'll release new version soon. Maybe today.
Vaulter wrote:Assertion failed at line 184 of /home/vaulter/src/openttd-hg/src/hotkeys.cpp: keycode < 128
As a quick fix you can open your hotkeys.cfg and edit/add these entries:
[clipboard]
rotate_l = H
rotate_r = J
reflect_ne_sw = K
reflect_nw_se = L
HJKL keys are just an example, you can use other keys as well.
Vaulter wrote:will be nice to have plain attachments - not zipped
I'm not sure why you do think so. I think it's better to have all files grouped in a package. Besides this way I can fit into "max 3 attachments" limit on this forum.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 06 Aug 2013 07:30
by adf88
Milestone has bean reached - fully featured in-game clipboard for single and multi player vanilla games.
The Clipboard 1.0.0 is can be downloaded from usual place -
the first page of this topic.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 06 Aug 2013 11:01
by LukasTT
Hello,
I try to apply your patch to the given svn version
25647 as you suggested:
Code: Select all
svn update -r 25647
patch -p0 < the_clipboard_1.0.1-ottd_r25647-svn.patch
When compiling I get the following errors:
Code: Select all
/home/lukas/Software/openttd-svn/src/clipboard_gui.cpp: In member function 'void ClipboardToolbarWindow::UpdateButtons()':
/home/lukas/Software/openttd-svn/src/clipboard_gui.cpp:256:40: error: '_clipboard_copy_paste_mode' was not declared in this scope
Since I am using the same version as you supposed and applied the svn patch (omitting the hg version), I do not know, what I did wrong.
To deliver further information, I attached the log files for configure and make. I am using
Ubuntu 13.04.
Thank you for your answer in advance.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 06 Aug 2013 14:06
by adf88
How the hell did it happen

I built win32 binaries upon this patch and everything went fine.
Fixed in 1.0.2.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 06 Aug 2013 14:39
by LukasTT
Thank you.
With your provided patch compiling works against 25650.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 11 Aug 2013 16:53
by Lupurus
Hey, I love this patch! I used it a long time ago under Windows. But now I'm using Mac OS. Any chance to bring this patch to the official release or can anyone compile this for Mac?
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 12 Aug 2013 13:58
by Lupurus
Ok, I could compile it on my own.
But one question: It's not possible to save and load templates anymore, isn't it? Do you plan to bring back that feature? Would be great!
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 12 Aug 2013 15:26
by adf88
It would be nice if you do that. Others may be happy with a Mac build. If you are not familiar with patching and compiling OpenTTD source code then just install development tools (there are several methods see
OpenTTD Wiki::Compiling on Mac OS X#Installing required libraries) and I will provide you exact set of commands that you need to execute in terminal to do the rest.
Lupurus wrote:It's not possible to save and load templates anymore, isn't it? Do you plan to bring back that feature?
Save/loading is not implemented and I don't plan to "bring it back". "The Clipboard" is mostly a rewrite and save/loading wasn't ever implemented. I decided already at the design stage that there will be no save/loading. Previous patches ("Build Templates (Copy&Paste)" and "Copy & Paste patch, reworked") were strongly criticized - some thought that they are killing creativity. Hence my decision.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 12 Aug 2013 20:03
by bcmpinc
adf88 wrote:bcmpinc wrote:In multiplayer (and not in singleplayer), when you paste within the copied region, the pasted content also becomes part of the clipboard. Depending on the direction of the offset, the new pasted content can then be pasted again.
Actually this is the way it works. It's a TODO to expose this difference by providing different graphics and text labels. I even drew some icons but they were ugly

and I didn't include them, yet.
In multiplayer, the tool works like you said:
copy -> select area to copy/paste
paste -> copy
current content of area selected previously with copy tool and paste it instantly at given location
There is no need to synchronize
anything over the network. Otherwise each player would have to poses it's own copy of all other player clipboards. Another solution would be to send clipboard over the network while pasting which is also problematic. Current approach is really bug proof and functional. And enough for players IMO. Do you think otherwise?
My preferred solution would be to send the clipboard over the network while pasting, as this is required to implement save & load functionality for multiplayer games.
Furthermore, the current solution has at least two bugs. One is your TODO. The other is that pasting once inside the copied region (in a multiplayer game) can cause the contents of the region to be pasted multiple times.
For example, if you copy [1] ('.'=grass, 'D'=depot) and then paste it one tile to the right, you get [2] instead of [3], which is what I would expect. Furthermore, if you pasted it one tile to the left, you would get [4].
Code: Select all
1] .....D.....
2] .....DDDDDD
3] .....DD....
4] ....DD.....
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 13 Aug 2013 07:15
by adf88
bcmpinc wrote:My preferred solution would be to send the clipboard over the network while pasting, as this is required to implement save & load functionality for multiplayer games.
What do you mean by that? What "save & load functionality"? You mean save/loading clipboard templates? See my previous post.
bcmpinc wrote:One is your TODO.
It's no more a TODO since v1.0.0.
bcmpinc wrote:The other is that pasting once inside the copied region (in a multiplayer game) can cause the contents of the region to be pasted multiple times...
. You are simply wrong and you didn't even bother to check how does it work. The tool works as intended. There is a "select" tool, you can pick a tile area with it. And There is a "copy & paste" tool which copies selected area into clipboard buffer and then pastes it instantly at a given location.
Re: Clipboard (a/k/a "Copy and Paste")
Posted: 13 Aug 2013 13:28
by Lupurus
adf88 wrote:Lupurus wrote:It's not possible to save and load templates anymore, isn't it? Do you plan to bring back that feature?
Save/loading is not implemented and I don't plan to "bring it back". "The Clipboard" is mostly a rewrite and save/loading wasn't ever implemented. I decided already at the design stage that there will be no save/loading. Previous patches ("Build Templates (Copy&Paste)" and "Copy & Paste patch, reworked") were strongly criticized - some thought that they are killing creativity. Hence my decision.
Isn't it the decision of the user, how much he wants to creative or not? I, for one, don't have the patience to build each cross with every signal from the start on. But am I really the only one, wo thinks like this?