Page 8 of 51
Posted: 09 Mar 2005 21:08
by Louie Armstrong
Awesome sheds Jez
Posted: 09 Mar 2005 23:29
by lobster
seconded, they're sexy indeed.
Posted: 10 Mar 2005 09:05
by Born Acorn
heres a progress report on the Iron ore Station.
Just gotta add some conveyor belts, hoppers, and the dirty effect.
Posted: 10 Mar 2005 09:16
by Aegir
I hereby declare that awesome.
Good work

Posted: 10 Mar 2005 11:18
by SHADOW-XIII
Born Acorn wrote:heres a progress report on the Iron ore Station.
Just gotta add some conveyor belts, hoppers, and the dirty effect.
very very nice .. !!
Posted: 10 Mar 2005 11:52
by Geo Ghost
Brillient
Absolute art!
Cant wait to see that on the game.
There should be stations for more types of industry's
Nice work Born_Acorn

Posted: 10 Mar 2005 12:17
by lobster
very nice indeed. damn, i should get back to doing some graphics as well.
Posted: 10 Mar 2005 14:39
by Louie Armstrong
Marvelous station Born Acorn, will look absolutely gorgeous when dirtied up a bit
Posted: 10 Mar 2005 15:08
by Jezulkim
Prof. Frink wrote:If you could add a couple of pixels thickness to it, I think it would be better.
...Like this?
Posted: 10 Mar 2005 15:28
by Louie Armstrong
They are spot on now mate,
Brilliant work
Posted: 10 Mar 2005 17:00
by Geo Ghost
Bingo.
that looks a lot better in terms of thickness now

Posted: 10 Mar 2005 17:10
by hovering teacup
works posted in this thread are really amazing
BTW Jezulkim, the part in the back piece marked below, shouldn't it be in the front piece ? panto might touch it i fear.
Posted: 10 Mar 2005 17:15
by Jezulkim
hovering teacup wrote:BTW Jezulkim, the part in the back piece marked below, shouldn't it be in the front piece ? panto might touch it i fear.
I don't know... maybe, but it's easy to fix
Edit: sprites
Posted: 10 Mar 2005 17:27
by Prof. Frink
Nice one Jezulkim.
Posted: 11 Mar 2005 06:17
by Aegir
Nice, but probably not necessary, if theres going to be a clipping issue with the station and the poles for the electric rails, Ill just make the station not draw the poles

. No point drawing them anyway, you cant see them usually, they'd be mounted to the underside of the roof in real life.
Oh yeah, I've finished coding the first lot, just got the two "modern" sheds to do. Well, just have to do the offsets, I finished the sprite order and all that today in a few lunch breaks.
Posted: 11 Mar 2005 14:45
by Born Acorn
another update report.
Buildings dirtified around bottoms, and few new tiles
Posted: 11 Mar 2005 14:48
by Aegir
Okay, well, again I cant be stuffed making another full release, so heres my relativly current .grf
http://www.bur.st/~aegir/Projects/
Thats where I will upload test grfs from time to time...
Gawd Im tired...
Posted: 11 Mar 2005 16:01
by The Irish
Born Acorn wrote:another update report.
Buildings dirtified around bottoms, and few new tiles
starts to look really nice
I suggest to put much more dirt on all the buildings and on the ground in between the tracks and the platforms etc... I think IRL a industry station like this, there would be dust and stuff all over the place.
Keep going. I'm looking forward to use the whole thing...

Posted: 11 Mar 2005 16:28
by krtaylor
Aegir, while you have a bit of time, any possibility that you can give me the information for the empty table in the Readme? I mean, the one listing the station class, number of tracks and length allowed, etc.?
Definitely the iron-ore-loading facility needs to be WAY filthier.
Posted: 11 Mar 2005 16:30
by Geo Ghost
brillient. Born, your a true artist. Born for art
