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Re: FIRS Industry Replacement Set - Development
Posted: 26 Mar 2010 19:13
by Kogut
A picture is worth a thousand words
Re: FIRS Industry Replacement Set - Development
Posted: 26 Mar 2010 19:38
by mrMann
That is an interesting one...

Re: FIRS Industry Replacement Set - Development
Posted: 26 Mar 2010 19:41
by andythenorth
Kogut wrote:A picture is worth a thousand words

The industry tiles were set to accept the wrong cargo. (Both industry & the industry tiles have to be set to accept the cargo correctly).
I've fixed that with the grf attached if you want to test it (I'd advise saving your game first!)
I'll wait to see if there are any more little things to fix this weekend, then release 0.1.1. to Bananas etc.
cheers,
Andy
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 05:58
by Bobbysepp
One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines. All of the other industries have a token amount, (i.e. 1). It really unbalances the game when you want to do a nice big game of golden age nars. I know it's only the .1 release, but I wanted to make sure you were aware so you could keep up the amazing work.

(Example Screenie attached)

- Unnamed, 01-01-1900.png (17.17 KiB) Viewed 4313 times
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 07:43
by Kogut
Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 08:33
by andythenorth
Bobbysepp wrote:One thing I've noticed with the .1 and .11 releases. Before 1940, the game is spammed with huge amounts of sawmills, steel mills, Forests, and coal mines
I'll check the probability setttings for industries. However I have a feeling it's OpenTTD doing this, not the newgrf. Can you tell me:
map size?
version of OpenTTD?
Kogut wrote:Is it possible to transform one industry in another? Close industry of old type and immediately build newly introduced industry type.
No. There would be some interesting possibilities if it was, but it isn't.
cheers,
Andy
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 15:31
by Bobbysepp
2048x2048, 1.0.0-RC3, Normal industry amount.
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 18:16
by Kogut
...
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 18:59
by andythenorth
Kogut wrote:...
Cargo payment rates not done yet

I don't know why the game draws so much empty chart. It doesn't for default cargos.
Re: FIRS Industry Replacement Set - Development
Posted: 27 Mar 2010 20:00
by petert
Kogut wrote:...
The bright red in the picture cuts through the default TT-Forums theme, why not just type it?
Re: FIRS Industry Replacement Set - Development
Posted: 28 Mar 2010 02:17
by 2006TTD
petert wrote:The bright red in the picture cuts through the default TT-Forums theme, why not just type it?
And so what? that's his choice! I think it's fine for once or two. You don't need to stare on it, right?

(no offence)
To andythenorth,
I know the problem is due to the cargo labels on the right stretched the graph, but the graph did not rescale itself. I will report it to bugs.openttd.org.
Re: FIRS Industry Replacement Set - Development
Posted: 30 Mar 2010 02:19
by NekoMaster
um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
Re: FIRS Industry Replacement Set - Development
Posted: 30 Mar 2010 06:51
by andythenorth
NekoMaster wrote:um... even in 0.1.1 and in the recent nightlies i keep getting annoying production errors, something about loops :/
Neko neko neko - I thought you knew how to file a better bug report than that
- OTTD version
- what is the error? (description, screen shot, and/or crash log)
- how is the error triggered?
- attach a save game that will crash, ideally without too many other grfs involved
Do all of that and I can try and figure it out...bug reports are very helpful

Re: FIRS Industry Replacement Set - Development
Posted: 30 Mar 2010 20:55
by NekoMaster
Openttd 1.0.0 RC3 and CargoDist r19518
I can't supply a screen shot or a saved game since my only access to the internet is my PSP now. Anyways while playing with FIRS 0.1.1 and r753M I get a message saying
"NewGRF 'firs.grf' provides incorrect information.
'Steel Mill' caused an endless loop in the production callback"
A simular message applies to the oil refinery, Sawmill, Foundry, Aluminium Plant
It appers the code has a bug in the above industries
Re: FIRS Industry Replacement Set - Development
Posted: 31 Mar 2010 18:03
by andythenorth
NekoMaster wrote:'Steel Mill' caused an endless loop in the production callback"
I have a possible fix for this, but I can't reproduce the bug, so I don't know if the fix...fixes it
Anyone else seen the bug? Does the build below fix it (n.b no other new changes in this grf, just the possible fix).
Re: FIRS Industry Replacement Set - Development
Posted: 02 Apr 2010 21:25
by Railwaymodeler
As 69 pages is a LOT to read, I will report something I have seen:
Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
Sorry if this has already been reported.
Re: FIRS Industry Replacement Set - Development
Posted: 02 Apr 2010 21:38
by andythenorth
Railwaymodeler wrote:Building a station (Road or rail I have tried thus far) near a junkyard, produces a station with NO name. It seems like some text is missing.
Thanks. I've put a ticket in to fix this.
Re: FIRS Industry Replacement Set - Development
Posted: 04 Apr 2010 08:18
by Kogut
I wrote about it about 5 pages ago, but today when we have 1.2 version is (probably) better time.
Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
Re: FIRS Industry Replacement Set - Development
Posted: 04 Apr 2010 09:01
by andythenorth
Kogut wrote:Is it possible to have industries (forest!) on hilly terrain - like ecs forest/orchard?
I want to do it, but it needs some work on tiles and it probably won't be a FIRS feature for quite some time

Re: FIRS Industry Replacement Set - Development
Posted: 04 Apr 2010 09:33
by Kogut
But is it possible (with George permission) to copy-paste orchard placement/tile code from ECS?