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Re: Chill's patchpack v11_5

Posted: 28 Feb 2011 11:50
by Sensation Lover
So Chill, when do you think the next release will be ready?

Re: Chill's patchpack v11_5

Posted: 03 Mar 2011 11:33
by Lordmwa
Would it be possible to try and add in the experimental routefinder patch? Or would this have some major conflicts with other parts?

Re: Chill's patchpack v11_5

Posted: 03 Mar 2011 15:44
by maselbe
Is there a possibility to disable patches or disable the effect of some of them by turning on/off switches in the advanced menu ?
I'm only interested in the CargoDist and Departure Boards/24h patch but I can't seem to find a win 32 binary with only those patches
(Unfortunately I'm not able to make a binary myself :()

Re: Chill's patchpack v11_5

Posted: 03 Mar 2011 17:18
by Sensation Lover
maselbe wrote:Is there a possibility to disable patches or disable the effect of some of them by turning on/off switches in the advanced menu ?
I'm only interested in the CargoDist and Departure Boards/24h patch but I can't seem to find a win 32 binary with only those patches
(Unfortunately I'm not able to make a binary myself :()
Just go HERE and you will learn how to apply a patch, and HERE you will learn to build your win binary. I did it, so i m sure if you will follow all the steps, you will be able to do it. (it tooked me 4-5 hours (1st time), but it's worth it)

cheers

Re: Chill's patchpack v11_5

Posted: 08 Mar 2011 01:30
by Ottomobeale
Yes I RTFM. (http://wiki.openttd.org/Passenger_and_c ... stribution)

I have been playing Chills patchpack as it seems to be the only current one with a daylength modifier.

I am having problems with cargodist.

Is there a way to "loosen up" freight cargo? I rather like it in mail and passengers but for freight I like building large stations of a single cargo such as farm supplies then using road transport to take that cargo to many locations. Does one of those settable variables help this?

For freight example My big enginering supply station is near an iron ore mine. That ends up being ALL the demand and there is no demand to go to the other 10 industries in the general area that also need engineering supplies.

I also have a problem of some passengers wanting to go from A to C where B is between A and C, They start in A, end up in B but will not get on the stupid train to C.

Is there an instruction manual for cargodist besides the very very technical math driven one that explains the variable settings in a more practical manner?

IS there a way to turn off cargodist (only and perhaps for freight only) in this patchpack?

Re: Chill's patchpack v11_5

Posted: 08 Mar 2011 09:47
by Eddi
Cargodist in combination with daylength has some issues that it may be _really_ long time until the links get established. You may need to wait several months until cargo gets routed properly.

setting distribution methods to "manual" will disable cargodist, but i suggest you should try a lower daylength setting first.

Re: Chill's patchpack v11_5

Posted: 12 Mar 2011 12:43
by Kogut
reduce passengers http://www.tt-forums.net/viewtopic.php? ... passengers is not listed in patch list (second post)

Re: Chill's patchpack v11_5

Posted: 12 Mar 2011 13:36
by Eddi
it's using a different patch:
- Sprinkles -> variable daylenght, town cargo factor, misc, ...: http://www.tt-forums.net/viewtopic.php? ... 99&start=0 (By SpComb)

Re: Chill's patchpack v11_5

Posted: 13 Mar 2011 08:24
by wozzar
Can some one please do a Binary for Windows please.

Re: Chill's patchpack v11_5

Posted: 13 Mar 2011 09:18
by Muzzly
wozzar wrote:Can some one please do a Binary for Windows please.
http://www.tt-forums.net/viewtopic.php? ... rt#p926317

just scroll few pages back, next time ;-)

Re: Chill's patchpack v11_5

Posted: 14 Mar 2011 02:59
by NekoMaster
If its not too much to ask, could we get an update on the patch? Ive been playing with 21900 for a while now and I'd like a more upto date binary.

Re: Chill's patchpack v11_5

Posted: 17 Mar 2011 20:39
by damerell
I'm sorry if my search-fu is weak, but I've noticed something a bit odd in the most recent Windows build:

http://www.chiark.greenend.org.uk/~dame ... income.png

For both trains and RVs, the financial summary figures for Income and Running Costs would result in a figure wildly different to the "Profit last year" figures in the train and RV summary sheets - in particular, the question of whether RVs are the backbone of my operation or a marginally profitable sideline is an interesting one. I'm using FIRS, UKRS2, eGRVTS, FISH, "Sailing Ships". Interestingly, the figure for ships is within £20 of agreement.

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 00:27
by Eddi
are you using cargodist? transfers are accounted differently on the income statistics than in the individual vehicle statistics. that is, the individual vehicle will record its share of transfer income, while the company statistics will account all income to the last vehicle in the delivery chain.

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 12:57
by damerell
Eddi wrote:are you using cargodist? transfers are accounted differently on the income statistics than in the individual vehicle statistics. that is, the individual vehicle will record its share of transfer income, while the company statistics will account all income to the last vehicle in the delivery chain.
Is this a bug in cargodist per se, or a bug in trunk with all transfers which you just don't notice because it's unusual to do high-value transfers in trunk?

Also, there's still a £70K-odd discrepancy in the totals (I do no ship-anything transfers, so just adding up the train and RV totals)...

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 13:00
by Eddi
cargodist doesn't change transfers, so this is very likely also the same behaviour in trunk.

you might wanna test this statistics patch independently from chill's patchpack, or you might want to try a game with cargodist disabled (setting distribution to "manual" in the settings)

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 16:13
by zde-nek
i started a cargo distribution and infrastructure sharing game. i use switzerland, germany and france scenario and i started 5 national railway companies in region - all under my strict control:) it seems to me that when (for example) german train comes to france, unload with continuing passengers, it gets yellow tranfer money, but company is never paid for finally delivered cargo with another company. am i wrong? could it be repaired?

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 16:30
by Eddi
this discussion was already held a few pages back. this is currently not supported, and very difficult to fix.

Re: Chill's patchpack v11_5

Posted: 18 Mar 2011 22:09
by romazoon
Hi guys

I was just wondering if there would be a chillpatchpack applied to a newer version of ottd in the near futur?
In fact i created scenario (totally chillpatchpack minded) but with a more recent version of ottd (than the latest windows binary) and i m dying of impatience to try them with the patchpack...
To know when that might happen would be greatly appreciated!

Thanks you for the work your doing!

Re: Chill's patchpack v11_5

Posted: 19 Mar 2011 04:02
by NekoMaster
romazoon wrote:Hi guys

I was just wondering if there would be a chillpatchpack applied to a newer version of ottd in the near futur?
In fact i created scenario (totally chillpatchpack minded) but with a more recent version of ottd (than the latest windows binary) and i m dying of impatience to try them with the patchpack...
To know when that might happen would be greatly appreciated!

Thanks you for the work your doing!
I second this wish for a new patch pack. Though it would be nice if a Windows and Linux Binary could be provided (for some reson my computer freezes now when I try to compile, I belame it on heat since this computer is old and doesn't seem to like heat much. Other wise I'd compile this my self)

Also, in the future, why not set up the patchpack to to compile when its updated like cargodist and other grf's. This way we don't need to ask for a binary for a certain system.

Re: Chill's patchpack v11_5

Posted: 19 Mar 2011 07:29
by Rubidium
NekoMaster wrote:Also, in the future, why not set up the patchpack to to compile when its updated like cargodist and other grf's.
That requires that Chill uses a version control system, and publishes that version control system. The rest, i.e. compile farm time and a location for the version control system and built binaries, has already been offered many months ago.