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Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 15 Sep 2011 13:52
by Leanden
Ye they are under GPL. I drew them from scratch so no issues with the original Roadset licensing.

Also, another bug. If a put build two pieces of shoulder in this formation: _ | The resulting hard shoulder is the the opposite way round to how it should be:

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 15 Sep 2011 13:53
by Leanden
And another one:

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 15 Sep 2011 13:55
by Leanden
And another ^^:

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 15 Sep 2011 14:39
by FooBar
Leanden wrote:Ye they are under GPL. I drew them from scratch so no issues with the original Roadset licensing.
Fantastic! :D

About your bugs:

1) Is a known bug. It detects a neighbouring tile but cannot detect what orientation that has (I believe there's no variable "view of nearby tile") and therefore there need to be two tiles in the same direction for the code to know which way to draw the bend.
I currently have no idea how to best fix that. One way could be detecting nearby road, but that is also something I like to avoid as that has consequences for when there are two or more adjacent road tiles and you only want shoulder next to one.

2) Basically the same story as the previous, although this would probably be easier to fix.

3) Same as bug number two.

Thank you for visualizing those bugs like this; helps me understand what configurations go wrong more easily without having to try thousands of different layouts myself.

If somebody has ideas towards a solution for problem number 1, I'd be happy to hear that. You may keep solutions that involve detecting road tiles, as I already know that will work. I'm more interested in solutions that don't involve that. :)

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 00:18
by Leanden
Not really a bug, but this is kind of annoying, any ideas how to get around this?:

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 06:26
by kamnet
Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
Demolish the buildings, buy the land and erect fences?

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 06:43
by planetmaker
Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.

No, you cannot do anything against the trees.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 07:53
by ziond
planetmaker wrote:
Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.

No, you cannot do anything against the trees.
Actually you can disable full detail in display menu.
But that also disables street lamps, railroad fences and may be some other features :(

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 08:37
by planetmaker
ziond wrote:
planetmaker wrote:
Leanden wrote:Not really a bug, but this is kind of annoying, any ideas how to get around this?:
It *really* helps to describe something you find annoying a bit more detailed than "this" and a huge screenshot.

No, you cannot do anything against the trees.
Actually you can disable full detail in display menu.
But that also disables street lamps, railroad fences and may be some other features :(
Yes, that's true. But due to the side effects you also mention I don't quite consider that an acceptable solution :-) The solution here might also be 'road types'.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 10:09
by Leanden
Ye sorry i was a bit vague, is there a way to stop trees and lights being put on roads without removing them from everywhere? :)

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 12:58
by FooBar
I guess that means disabling trees and streetlights with this set then. :(

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 17:39
by Leanden
That was a very short long weekend.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 16 Sep 2011 17:41
by planetmaker
FooBar wrote:I guess that means disabling trees and streetlights with this set then. :(
It simply means: No highways through residential areas ;-)

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 17 Sep 2011 10:06
by FooBar
Leanden wrote:That was a very short long weekend.
heh :) Being on vacation doesn't mean that I have no internet access.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 17 Sep 2011 10:50
by lawton27
Perhaps you could include a parameter option to either replace the trees with a blank sprite or possibly a small bush or something that would be covered by the 3rd lane / hard shoulder.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 17 Sep 2011 15:58
by kamnet
Again, just demolish the buildings next to the highway, buy up the land.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 17 Sep 2011 17:22
by Leanden
Tried that kamnet, it didnt work.

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 18 Sep 2011 15:48
by maselbe
Great set, really having some fun with it.

The only thing i'm missing right now are start/end point of the hard shoulder (Going from narrow to normal size and back or something, can't clearly explain what I mean.)

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 18 Sep 2011 17:04
by FooBar
I know what you mean. Things like that are planned but not yet implemented :)

Re: Dutch Road Furniture - 0.4.0 (2011/09/13)

Posted: 27 Sep 2011 14:18
by Leanden
Now it seems to be a very long long weekend :P