Page 7 of 83
Posted: 16 Nov 2003 22:23
by Patchman
Prof. Frink wrote:There is no alpha 8 yet!
Actually the ttdpatchw.exe on the source code site is currently a preview of alpha 8, with two of the above bugs fixed. (Finding out which two is left as an exercise to the reader

)
Posted: 16 Nov 2003 23:23
by SHADOW-XIII
Prof. Frink wrote:There is no alpha 8 yet!
it is for testers to see bugs they reoprted

find a bug report it .... and stick on IRC channel

Posted: 17 Nov 2003 12:09
by Petaja
Patchman wrote:Trains really are too slow by alpha 7.
So back to version 6
What's your setting for the "mountains" switch?
Version 8 already fixes that problem
Patchman wrote:The new station graphics (from e.g.
http://www.patagonia.de.vu/ttd/) are going to start working soon. Right now, I've added the "newstations" switch (-YI), but at this point it only allows choosing new station layouts in the construction screen. When you build them, they will not look different. Wait for alpha 7 .
So how can I make this work??
Posted: 17 Nov 2003 13:50
by Csaboka
Zooz wrote:Yea i figured that out. # = seconds? like, sortvehlist 6 = every 6 seconds?
Almost, but it isn't in seconds, but in another units. A setting of 10 means roughly a TTD day.
Posted: 17 Nov 2003 13:56
by Csaboka
SHADOW-XIII wrote:Josef, make drop down list (that new one in vehicle lists) 1-2 pixels higher (so that there will be no space between list and window with list)
Without this patch, dropdown lists were only used in the options box, so they're a bit limited (they weren't designed to be flexible). One of their limitations is that they don't have settable position and size, all of this is calculated from the position of the caller button and the GUI element before it. So it's not my fault, but Chris Sawyer's laziness
I'll look at the dropdown menu code, though, and see what I can do...
Posted: 17 Nov 2003 14:18
by SHADOW-XIII
Csaboka wrote:SHADOW-XIII wrote:Josef, make drop down list (that new one in vehicle lists) 1-2 pixels higher (so that there will be no space between list and window with list)
Without this patch, dropdown lists were only used in the options box, so they're a bit limited (they weren't designed to be flexible). One of their limitations is that they don't have settable position and size, all of this is calculated from the position of the caller button and the GUI element before it. So it's not my fault, but Chris Sawyer's laziness
I'll look at the dropdown menu code, though, and see what I can do...
I know

it can stay like it is now ...
btw. whats default sort list interval (when switch is only 'on')
Posted: 17 Nov 2003 14:36
by Patchman
Petaja wrote:Patchman wrote:The new station graphics (from e.g.
http://www.patagonia.de.vu/ttd/) are going to start working soon. Right now, I've added the "newstations" switch (-YI), but at this point it only allows choosing new station layouts in the construction screen. When you build them, they will not look different. Wait for alpha 7 .
So how can I make this work??
It only works in the station selection screen so far, you can't actually build them. If you want to make new stations, read the newgrf.txt file which explains the current format.
Posted: 18 Nov 2003 12:22
by spaceman-spiff
This new feature is incredibly usefull
new switch: "buildwhilepaused on" or -XB allows (all?) construction while paused
Now I can add a dock to a trainstation without interupting and causing massive delays
Another thing I've noticed: suppose a ship is heading to a dock, and you remove it while being paused and move it a bit further. When you unpause the ship is still going to the original place of the dock, when you've filled up the land , then it circles around
Only way out is clicking skip on its orders, unti it is on the right order
But I've you missed a ship, you may only find out when it goes negative
Posted: 18 Nov 2003 13:48
by SHADOW-XIII
I love adding orders to GOTO list while game is paused

Posted: 18 Nov 2003 15:51
by troopper5
Personally, I don't like that new buildwhenpaused setting, it gets too much like cheating for me. I want to save some old stuff from original TTD, so with me it would ruin the feeling of "no-cheating" game.
Well, everyone has their own opinion...
Posted: 18 Nov 2003 15:57
by Prof. Frink
I only use it where I would usually press F1-Click-F1 - eg. cheap raising land from water by usage of ship depots. Means I can take my time as there's no chance of flooding while i'm filling in the ocean...
Posted: 18 Nov 2003 17:42
by spaceman-spiff
troopper5 wrote:Personally, I don't like that new buildwhenpaused setting, it gets too much like cheating for me. I want to save some old stuff from original TTD, so with me it would ruin the feeling of "no-cheating" game.
Well, everyone has their own opinion...
I tought somebody would bring this up

Posted: 18 Nov 2003 19:30
by troopper5
spaceman-spiff wrote:
I tought somebody would bring this up

Well... surely it was me of course...
What do you mean by that?

Posted: 19 Nov 2003 10:47
by Hyronymus
Prof. Frink wrote:I only use it where I would usually press F1-Click-F1 - eg. cheap raising land from water by usage of ship depots. Means I can take my time as there's no chance of flooding while i'm filling in the ocean...
Hey, I remember posting that tip on a TT forum in 1998!!! Could as well be you discovered it yourself

.
Posted: 22 Nov 2003 04:01
by Mad Dog McKill
aghhh when there will be a compatible save game editor for Alpha 8....
*me waits*
Posted: 22 Nov 2003 04:57
by Patchman
Owen's TTDXedit should be compatible with any version of the patch, past and future.
Posted: 22 Nov 2003 05:39
by spaceman-spiff
Patchman wrote:Owen's TTDXedit should be compatible with any version of the patch, past and future.
I have posted something about this here
http://www.tt-forums.net/viewtopic.php?t=5439
Posted: 22 Nov 2003 07:41
by Mad Dog McKill
yep exactly what I am saying, spiff... Owen's Editor (latest version)
doesn't work with alpha 8...

Posted: 22 Nov 2003 11:40
by DominionSpy
Patchman wrote:Owen's TTDXedit should be compatible with any version of the patch, past and future.
but not present - hehe
Posted: 22 Nov 2003 13:54
by orudge
Oskar did refer me to some material (well, his IDB database, IIRC), but I never got around to looking into it properly.