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Re: Hungarian Set / Colossal404's projects
Posted: 27 Dec 2010 15:54
by George
colossal404 wrote:Bug fixed, 2.1 is out now, download from first post or bananas.
We apologize for the problems.
when start a game in tropics, 3 default trucks are available - for grain, wood and valuables
Re: Hungarian Set / Colossal404's projects
Posted: 27 Dec 2010 16:05
by colossal404
The set currently does not support tropics and sub-arctic climates fully, so there might be some default trucks available.
Later, when the pre-1950 trucks being added, the climate support will fully make and the default vehicles will fully disabled.
Oh, and currently not support any industry GRFs, I'd like to wait for a stable release of FIRS, and then I do the missing cargoes for it and for the ECS.
Re: Hungarian Set / Colossal404's projects
Posted: 27 Dec 2010 16:55
by George
colossal404 wrote:The set currently does not support tropics and sub-arctic climates fully, so there might be some default trucks available.
Later, when the pre-1950 trucks being added, the climate support will fully make and the default vehicles will fully disabled.
Oh, and currently not support any industry GRFs, I'd like to wait for a stable release of FIRS, and then I do the missing cargoes for it and for the ECS.
I get the same problem even in temperate
Re: Hungarian Set / Colossal404's projects
Posted: 27 Dec 2010 17:04
by colossal404
Well, the original vehicle disabling thingy is broken too, so it needs to be fixed to the next version... Until then, just don't use the original trucks

Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 19:51
by silver_777
I don't know if this is a bug but today I realised that trucks from your set are not able to overtake other road vechicles

Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 20:13
by colossal404
Only articulated vehicles cannot take over another vehicle, but this keeps up in other vehicle sets (I tried it with eGRVTS and German Road vehicles set), so I think the error isn't in my set.
Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 20:19
by kamnet
I wouldn't expect that a truck pulling a trailer would pass cars and lighter trucks on one-lane roads anyhow.

Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 20:50
by NekoMaster
kamnet wrote:I wouldn't expect that a truck pulling a trailer would pass cars and lighter trucks on one-lane roads anyhow.

Well that may be in Europe but on highways and on roads where passing is allowed I think a transport truck would pass a smaller vehicle or another slower truck.
Also, is the truck set fixed?
Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 21:02
by silver_777
@colossal404 - thank you for the answer, now I understand how things work
kamnet wrote:I wouldn't expect that a truck pulling a trailer would pass cars and lighter trucks on one-lane roads anyhow.

@kamnet - sth for you, straight from Poland
1.
http://www.youtube.com/watch?v=B8ciXYeXZBI
2.
http://www.youtube.com/watch?v=4r5pH1q25NE
Re: Hungarian Set / Colossal404's projects
Posted: 05 Jan 2011 21:47
by colossal404
As i'm thinking, I think I found the reason of why the atriculated vehicles cannot overtake anything: the game can't move both parts from the normal lane to the other.
Polish truckers drive crazy there in Hungary too, as the others too

So, the problem is in the game, the GRF can't do anything with it.
Neko:
It's fixed more than a week ago, it's fully working now (but still has glitches).
Re: Hungarian Set / Colossal404's projects
Posted: 17 Mar 2011 15:43
by romazoon
Hi Colossal404,
Your Truck set is awesome ! I was not less expecting from a set made by you (i'm a big user and fan of the ikarus bus set).
I can't wait for a release with ECS industry compatibility... any chance you know when that might happen?
Thanks !
Re: Hungarian Set / Colossal404's projects
Posted: 17 Mar 2011 17:12
by colossal404
romazoon wrote:any chance you know when that might happen?
Umm, not so soon, but hopefully in this year, with the earlier trucks (1924-1950) too.
Re: Hungarian Set / Colossal404's projects
Posted: 07 Apr 2011 12:43
by Foster Oil Tanker
my ikarus
Re: Hungarian Set / Colossal404's projects
Posted: 09 Apr 2011 13:08
by Foster Oil Tanker
version 5.3
Re: Hungarian Set / Colossal404's projects
Posted: 09 Apr 2011 15:45
by colossal404
Erm... Okay, is there a problem with it, or something?
Re: Hungarian Set / Colossal404's projects
Posted: 09 Apr 2011 15:48
by Hyronymus
colossal404 wrote:Erm... Okay, is there a problem with it, or something?
Just ignore Foster Oil Tanker. He won't reply for 2 weeks anyhow.
Re: Hungarian Set / Colossal404's projects
Posted: 10 Apr 2011 22:04
by Ericson2000
Hello fellow OTTD players
I've been reading these forums for some time now but I got the problem that I can't solve.
When using Hungarian Truck Set 2.1 on OTTD 1.10 or ge164f4b3 ( cargodest build from 10th April ) some trucks( like Kamaz 5410 or Man F2000 ) are using toyland sounds which is annoying
I've tried Default sounds and OpenSFX
please help

Re: Hungarian Set / Colossal404's projects
Posted: 11 Apr 2011 18:55
by colossal404
Ericson2000 wrote:some trucks are using toyland sounds
It's a known bug, it will be fixed in the next version.
Re: Hungarian Set / Colossal404's projects
Posted: 02 Jun 2011 08:16
by NeonSelf
I've noticed a problem with Hungarian truck set 2.1: All the vehicles have the same price and running costs. Is that normal?
Re: Hungarian Set / Colossal404's projects
Posted: 02 Jun 2011 10:38
by colossal404
Yes, I already noticed that too, it's another error with callbacks. It will be fixed.