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Posted: 15 Jun 2006 16:44
by graphics_master
Ok cool. Kepp up the good work. Generally coders will want to help us themsleves.

I need a name and specs for the new solar power buss.

I was thinking off

Speed "Solar Power"

Speed : 100 mph
Power : 800 bhp
Weight : 5 tonnes
Cost : 1,000,000
Running Cost : 1,000

Ready To Code :D

Posted: 16 Jun 2006 15:00
by graphics_master
any updates or news about coding or sprits.

Posted: 16 Jun 2006 15:40
by Samwise
I would like to help.. What about a sort of subway-train?

Posted: 16 Jun 2006 15:43
by graphics_master
Mmmm .... It would work quite good as in the future they wouldn't tear up all the london underground. Try to make the train kinda circle so it looks furureistic.

Posted: 16 Jun 2006 15:53
by Samwise
Like this? (I think I'm going to change the colour of the walls a bit..)

EDIT: Sorry, second one is better I guess?

EDIT 2: And the third one.. what about the idea of yellow windows?

EDIT 3: And for the specs :P What about:

Speed (Guess that's the serial name for the set?) "Sub Mover"

Speed: 160 MPH
Power: 3500 HP
Weight: 2 Tonnes (it's filled with helium :P)
Cost: 2,500,000 (pound)
Running cost: 5,000 (pound) (Cuz helium is expensive ;) )

Posted: 16 Jun 2006 16:10
by graphics_master
Nice the third one is good maybe some more shading to give the stuff more shape. Edit my buss and go to zoom and zoom in the max and look at my windows and signs and try to shade it like that because that will make it look cool. The third design has to be the on to do.

Posted: 16 Jun 2006 16:21
by Samwise
Better?

And what do you mean with signs?

Posted: 16 Jun 2006 16:22
by graphics_master
Yes thats abit better maybe abit too dark but hey I shouldn't be critising. Carry on ur doing really well.

Posted: 16 Jun 2006 16:34
by Samwise
sorry for offensive language ^^

OMFG nice windows :D

Posted: 16 Jun 2006 16:40
by graphics_master
Well I say the windows aren't that good because it looks kinda unreal.

Here is just the thing it will look like when it is built.

Posted: 16 Jun 2006 18:56
by StopRightThere
graphics_master wrote:it looks kinda unreal.
But this is the future remember!

Posted: 16 Jun 2006 19:04
by graphics_master
Ok ..... What you think of the officses.

Posted: 16 Jun 2006 20:34
by MeusH
These offices are really small. I imagine offices of future as vast skyscrapers. Also, the shape of roof takes away precious space costing $$

Posted: 16 Jun 2006 21:23
by StopRightThere
Is it possible to make the office be wider at the top? Since in the future the world will be overcrowded and we will need any way of getting bigger buildings as possible...

Posted: 17 Jun 2006 07:00
by jonty-comp
Hey, that office looks pretty good! :D
I would agree though, buildings in the future would be really big skyscrapers and stuff like that.

Does anyone know, how tall a building can be before it starts clipping? :P

Posted: 17 Jun 2006 08:59
by graphics_master
Whats clipping and can't it be as tall as it wants ?


The office was quite small because it will be for a developing compnay and it will get way taller than that.

Posted: 17 Jun 2006 14:17
by DaleStan
Jonty-comp: http://wiki.ttdpatch.net/tiki-index.php ... 3_94_95_96_

But note that no sprite can be larger than ~65530 bytes. Whether that is "65530 pixels", or "65530 bytes when compressed" remains unclear to me.

Posted: 17 Jun 2006 15:19
by eis_os
You can have sprites in the size X = word size, Y = byte, means the height is limited to 255 pixels ... the uncompressed sprite size should not exceed 64k since 2.0.1 alpha 49, before 32k!

Posted: 17 Jun 2006 15:43
by graphics_master
Cool so we can have really high sky scrapers.

Posted: 17 Jun 2006 16:29
by Samwise
Ok redone the windows, so they would look better. Now I'm going to work on the _ and | view and it's done ;) P.S: When it's done I'll also create a passenger carriage in this style :)

EDIT: Whoops forgot the pic :P

btw graphics_master, there is an error in your bus.. On the _ views you see 2 yellow lights, but they aren't painted in / and \.