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Posted: 07 Mar 2005 14:19
by lobster
here's the industrial stations' first sprites collection. maybe something for future coding, but for now it could be put on the list.
ofcourse, comments, allegations and loveletters are all welcome.
Posted: 07 Mar 2005 15:07
by krtaylor
Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.
Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.
I still need the table of coded stations and their parameters to include in the README file, and I'm still looking for good screenshots of each station in use.
Posted: 07 Mar 2005 16:05
by lobster
i know i should, but i don't regularly check that tracking table.

Posted: 07 Mar 2005 16:18
by Geo Ghost
krtaylor wrote:Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.
Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.
its getting there, but as i have much school work, i cant keep up the pace for now.

Posted: 07 Mar 2005 17:09
by Born Acorn
krtaylor wrote:Well, I'm getting slightly confused as to what sprites to update. I'm not updating Geo.c Ghost's drawings until they reach the point where they are said to be codable. He's heading in the right direction though.
Otherwise, I think I've updated everything, but please take a look and correct me if I missed anything.
I still need the table of coded stations and their parameters to include in the README file, and I'm still looking for good screenshots of each station in use.
Well the un updated versions of the Brick Freight stations are on there. I deleted them and uploaded a newer version in this thread.
Posted: 07 Mar 2005 18:22
by krtaylor
I went back and tried again. If they're still wrong, please repost them.
Posted: 07 Mar 2005 21:29
by cornelius
Geo.c Ghost wrote:+Will some one update the table? Cornelius should be getting credit for the stations i put together aswell :wink: i think every one will agree with that.
Well there isn't much of my stuff left in there now, and it was unfinished work anyway, so I'm not too bothered about a credit in this case.
Posted: 08 Mar 2005 18:21
by Jezulkim
New shelters, these will replace the old ones, ok?
Posted: 08 Mar 2005 20:02
by Geo Ghost
Looking good
Keep good, cant wait to see all of this in the game. This makes the difference

Posted: 08 Mar 2005 21:11
by lobster
i'm using your shelters in my game Jezul, and even though they're very nice, they're also a bit big. like a train entering an airplane hangar. but i really do like them.
they're also a bit buggy, animation-dropping-edgy-thingie, if you know what i mean.
Posted: 09 Mar 2005 00:04
by Aegir
astath wrote:i'm using your shelters in my game Jezul, and even though they're very nice, they're also a bit big. like a train entering an airplane hangar. but i really do like them.
they're also a bit buggy, animation-dropping-edgy-thingie, if you know what i mean.
Any bugs with clipping/animation would be my fault, I had to rework his graphics because they didnt tile properly, I will be adding his fixed version in somtime this week/weekend.
Also, cheers for the sprites Jez, Ill wack them in somtime soon to overwrite the current ones.
Posted: 09 Mar 2005 00:17
by lobster
you know i never blame you for anything, darling.

Posted: 09 Mar 2005 01:05
by Aegir
astath wrote:you know i never blame you for anything, darling.

^_-
EDIT: Next on the agenda, Extending layouts, Before I was limited to 8 individual layout over-rides, Now I'm unlimited

.
Watch this space, or don't. Whatever.
Posted: 09 Mar 2005 14:56
by Jezulkim
astath wrote:they're also a bit big. like a train entering an airplane hangar.
Well,

Posted: 09 Mar 2005 15:00
by lobster
i see what you mean, but in that case you might want to drop an entrance to it, that'll help it become placed into the correct perspective. maybe adding a few fine details as well will do the trick. but then again, it's your sprites, so your decisions. i like them, so whatever you do, i'm fine with it.

Posted: 09 Mar 2005 18:09
by Jezulkim
Entrances and new roof.
Posted: 09 Mar 2005 18:27
by krtaylor
The sloped roof would be older, the flat roof would be more modern.
Posted: 09 Mar 2005 18:40
by Prof. Frink
The roof looks a bit odd - too thin really.
If you could add a couple of pixels thickness to it, I think it would be better.
Posted: 09 Mar 2005 20:15
by Geo Ghost
Maybe a curved roof shape?

Posted: 09 Mar 2005 20:44
by Aegir
Mmmm, sexeh sprites!
Ill code those somtime today...
(I have no more schoolwork to do this whole week, and come next week, Ill only have to do half the curriculum, if not less)