Page 58 of 104

Posted: 23 Dec 2005 17:54
by csuke
that priority lane is...well...erm, there aren't words for it...wow!

Posted: 23 Dec 2005 21:20
by osai
Same thingy exists in Coop, called loadbalancer. Those are extremely important for a good flowing network, it guarantees that you have no slowdowns for trains on the mainline, because the gap between two trains is big enough to accelerate to max speed.
If you are interested: http://atlantis.beetjevreemd.nl:8080/wi ... _balancing

greetz Osai

Posted: 23 Dec 2005 22:07
by Brianetta
osai, this is an anti-load-balancer. It guarantees a hold-up for your less worthy trains, and they can often wait for months. This is handy for making sure that coal trains *never* get in the way of your passenger lines.

Posted: 23 Dec 2005 22:44
by osai
hmm... in my opinion it is still a load-balancer, but RichK's version doesnt give the train coming from the sideline another option to choose, trains have to wait instead.

But it is still a really intelligent construction, interesting for all players :))

Posted: 26 Dec 2005 22:36
by Mucht
Brianetta wrote:osai, this is an anti-load-balancer. It guarantees a hold-up for your less worthy trains, and they can often wait for months. This is handy for making sure that coal trains *never* get in the way of your passenger lines.
Brianetta, we have this in #openttdcoop since ages. It is quite often used in Sideline-to-Mainline connections but not as a standard but a feature.

Posted: 29 Dec 2005 17:14
by Brianetta
Virtek's company M. I. V. in may last nightly server had this rather impressively busy factory stop. Akalamania's transport company Extnertem Logistics Ltd. was operating an airport to airlift food to Gonnford, a town (later a sizeable city) well up in the mountains to the south-east.

Some bad accidents

Posted: 30 Dec 2005 23:54
by jnmbk
Here is a bad accident that a long passenger train crashes some planes. :lol:

Posted: 31 Dec 2005 00:56
by Born Acorn

Posted: 31 Dec 2005 02:16
by csuke
Aircraft queing in action, looks amazing when moving with superspeed on, requires latest integrated nightly to play though

also zoom out max then delete the heliport, quite a fireball (cheers jnmbk for giving me the idea :)

Posted: 31 Dec 2005 14:52
by White Rabbit
DNA! :shock:

Posted: 31 Dec 2005 15:05
by Villem
Brianetta wrote:Virtek's company M. I. V. in may last nightly server had this rather impressively busy factory stop. Akalamania's transport company Extnertem Logistics Ltd. was operating an airport to airlift food to Gonnford, a town (later a sizeable city) well up in the mountains to the south-east.
Heh, my train network looks more impressive than it actually was in the minimap..Green(company wich wasn't there about the time i left..) started competing with me apparently judging by the minimap.

Gonnford wasn't the only city i transported food to, though the aircraft's might have crashed.

I also had a valuables truck transport, wich apparently disappereared at one point, then i remade it, then it apparently disappereared again(i wonder how 1 train can crush 5 trucks by co-incidence).

Heh, you didn't look at my trains names?i had a naming scheme in place too.
I.e Kelling 3100's had names like 31001 and 31002.

Also me and Virtek were probably only companies with a huge variety of train models in operation.

I tried adding you to my MSN list but you seemingly haven't authorized me to see if your online and to msg you.

Posted: 31 Dec 2005 22:29
by Brianetta
One train can kill every road vehicle that crosses its path in less than a decade. It's something I hate about city growth - it often puts shorter roads over rail lines than the bridges and tunnels you've been using for safety.

I smiply won't use road vehicles where there's even a small risk of level crossing, unless I don't plan to leave the game unattended for more than five minutes.

I haven't seen you on MSN, at least that I recognised. I ignore hundreds of requests for authorisation. People who use weird stuff as nicknames (I've seen football scores, musical lyrics, etc) just won't get added.

Posted: 02 Jan 2006 11:52
by Thijs
just put signals everywhere, that prevents crossings

Posted: 02 Jan 2006 23:04
by Sacro
Thijs wrote:just put signals everywhere, that prevents crossings
Yes, its awfully annoying, and I don't belive it to be competative

Posted: 02 Jan 2006 23:31
by Brianetta
You can't put signals on your opponents' rail lines.

Posted: 03 Jan 2006 00:22
by Lloyd
Hello.

The WIKI link for the load balancer provided above seems to be lacking with (there is currently no text in this page).

Is there anywhere else I can see load balancers used by coop? Searching the forum didn't throw up much.

Many thanks.

Posted: 03 Jan 2006 08:07
by Brianetta
Lloyd wrote:Hello.

The WIKI link for the load balancer provided above seems to be lacking with (there is currently no text in this page).

Is there anywhere else I can see load balancers used by coop? Searching the forum didn't throw up much.

Many thanks.
Best would be to load a finished game and have a look around. Use the sign list to look for "LB" stuff.
Final Save of a #openttdcoop game

Posted: 03 Jan 2006 09:51
by Lloyd
Ooo thank you very much.

Posted: 03 Jan 2006 22:12
by Ender
What do you guys make of this, an unbreakable roundabout :)

Posted: 04 Jan 2006 09:44
by willyjeff
Ender wrote:What do you guys make of this, an unbreakable roundabout :)
its very nice....maybe Im wrong, but the trains in north of roundabout are crossing both together?? Its some patch on this? Two trains in one crossover??