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Posted: 15 Jun 2005 07:00
by SHADOW-XIII
nope ... I did use mine, many graphic files (in TTDPatch Graphic Status window) were turned red ..so I started enabling one by one ... then before I finished (before I turn all them green) I pressed APPLY then the game closed with crashlog ...
it shouldn't do that anyway
Posted: 18 Jun 2005 05:08
by Patchman
SHADOW-XIII wrote:I had a crash
I downloaded Rai latest game and started to enabling graphic files for it .... then after enabling most of the files (some not) I pressed APPLY and TTD window vanished leaving crashlog in TTD directory ... unfortunatly I wasn't able to reproduce the bug
Very odd. I found the bug, and I can't imagine that no-one has had this crash before. It's been in there since alpha 35!
Well, it should be fixed now.
Posted: 18 Jun 2005 17:20
by krtaylor
I've got a question. Is FIFO loading supposed to work only on trains? Because it doesn't seem to work in ships, and it would be really great if it did.
Posted: 18 Jun 2005 17:24
by SHADOW-XIII
Patchman wrote:Very odd. I found the bug, and I can't imagine that no-one has had this crash before. It's been in there since alpha 35!
Well, it should be fixed now.
good, I managed to find it, thanks a lot Rai for savegame

Posted: 20 Jun 2005 11:17
by Mek
krtaylor wrote:I've got a question. Is FIFO loading supposed to work only on trains? Because it doesn't seem to work in ships, and it would be really great if it did.
it is only supposed to work on trains (mainly because i was too lazy to find the correct fragments to patch for other vehicles), but i'll add enabling it for other vehicles to my (unfortunately rapidly growing) list of things to do this summer... (wich also contains fixing the bugs that exist with trains)
i need patch
Posted: 22 Jun 2005 23:56
by Mad Hatter07
i just got windows xp and whenever i start up tt it freezes up.....what patch do i need
Posted: 23 Jun 2005 01:13
by DaleStan
What is the antecedent of "it"? TTD or XP?
Are you using the USSet?
Does is still happen if you disable the AI?
Posted: 24 Jun 2005 01:34
by Mad Hatter07
i have the old dos verion of transtport tycoon not deluxe or ne thing.....on windows xp....game freezes after startup....please help
Posted: 24 Jun 2005 02:05
by marcf
like i said in your other post in the wrong place, Transport Tycoon Original (not deluxe) does not work on windows XP
you will have to get the windows version of Transport Tycoon Deluxe, and TTD patch
Posted: 24 Jun 2005 08:10
by Prof. Frink
Or run it through
DosBox.
It _will_ run slowly though.
Posted: 01 Jul 2005 04:30
by George
Now that my exams are over, I resumed working on the newindustries switch, and now it roughly does everything I wanted it to. That's why I thought I release an experimental "alpha 53 vcs" version. This release will be interesting mainly for GRF coders, I think.
A small demonstration GRF. Just add it to your newgrf.cfg file, start a new temperate game and look at a steel mill.
And how does it determenate how much steel to produce?
Posted: 01 Jul 2005 07:19
by Csaboka
I forgot to check for the case when more than 255 units are waiting.
I'll fix this ASAP.
[edit] It's fixed now. Please download it again.
Posted: 01 Jul 2005 13:35
by George
Csaboka wrote:I forgot to check for the case when more than 255 units are waiting. It's fixed now. Please download it again.
Would it be possible to make 1 ton of coal and 4 tons of iron ore become 4 tones of steel? (to use less coal then iron ore)
Posted: 01 Jul 2005 14:06
by michael blunck
George wrote:Would it be possible to make 1 ton of coal and 4 tons of iron ore become 4 tones of steel? (to use less coal then iron ore)
In reality, one would need 1.3 tons of iron ore (depends on quality) and 350 kg of coke to get the pig iron for 1 ton of oxygen steel.
So a more realistical scheme would be 3 tons of coal + 10 tons of iron ore -> 8 tons of steel. Just for the record. You could easily change it yourself, BTW.
regards
Michael
Posted: 02 Jul 2005 07:01
by George
Some strange things
Shouldn't the cargo be distributed BETWEEN two industries, which accept it? Here all the coal goes to power station. Can it be changed?
Posted: 02 Jul 2005 08:20
by Csaboka
George wrote:Some strange things

Oh well, that negative display is a surprize for me as well. I simply used the same text as TTD uses for cargo waiting at stations, and now it turns out it expects a signed word instead of an unsigned one. Why would anyone display negative amounts of cargo is beyond me, though
I don't know how to fix that yet, just try living with it for a while.
George wrote:Shouldn't the cargo be distributed BETWEEN two industries, which accept it? Here all the coal goes to power station. Can it be changed?
TTD never distributed incoming cargo between two things, it's always the closest one that gets the full amount. This may be changed with a lot of coding, but this wasn't my intention while writing newindustreies code.
Posted: 02 Jul 2005 09:32
by habell
When I try to deliver Iron ore en Coal to the Steel Mill. Only the Iron ore is counted. The coal remains zero.
Any suggestions.
Also the new patch (a53vcs) is unable to load any saved game

Posted: 02 Jul 2005 09:40
by Csaboka
Could you please post your savegame and configuration? Are you using the DOS or the Windows version?
Loading savegames works fine for me, so I have no clue about that.
About the stell mill vs. coal issue: Are you sure there's nothing that accepts coal in the vicinity of your station, except the steel mill? If there's a power station closer to the station sign, it will get the coal instead of the mill.
Posted: 02 Jul 2005 10:51
by Rob
My savegame loads, but it isn't working ??
Probably something stupidly simple that I'm forgetting here.
Maybe worth mentioning : I'm now in December 3137.
Posted: 02 Jul 2005 12:40
by Csaboka
Now this is strange. That GRF isn't supposed to work correctly in existing savegames, but that station should have still accepted both coal and iron ore. You don't have moreindustriesperclimate enabled, do you? Is the newindustries switch enabled?
If you can't solve that problem, I'm interested in that savegame and your configuration.