Re: Modern German U-Bahn Set (OpenTTD)
Posted: 16 Sep 2013 23:07
Thanks for the critique, comrade
Well first up, I gotta say, when I started this thing I had the intent of making a set that differed from the existing metro sets. I did this with the flashy lights, and the rail cars were visually seperated from each other (too much
)
I didn't think about making this set as part or relating to DB set in any way, but to be honest when I do look at the buy menu with DBset's trains one unit would cost a ton of money, I will try to see to balance the prices and things. Running costs, well I hadn't put much thought into them I made them around 30-90k a year expecting the train would make more. I will reduce those running costs, at once!
As with indicator lights, that is a known issue for some, maybe I just toggle the pallete between Windows and DOS in the GRF settings and it might fix it, if not I honestly don't know
ALL the trains that HAVE indicator lights should only be 2 pixels, if not, then it's a glitch, maybe in the coding, not sure. I had posted a complete spritesheet for all the trains earlier so you can inspect and see that. I never intended indicators flashing on the DT2 and F92 trains because they are older, and I beleive the F92 and (maybe) DT2 uses a fixed indicator that flips instead of an electronic one. But if you insist I will make indicators for them. As for the HHA DT5, I hear you! That has been the most edited train ever, and maybe I will edit it one last time, for good. The windows were pretty big but because the train's colour it appears that the window is sometimes small. I will edit and make the windows darker and since it's to be the most modern train in the set for now, I will make it look so with better graphics.
For the gaps, I seen it's not too much of an issue but I will edit. When I drew those trains I was mostly new at it and I am still new at it
so I made huge articulations and was to lazy to change it, because I used to hate when I saw a train in TTD and it looked like one long stick with windows on a railway. But it will be fixed, ja! I will make sure each train has around 1 line of pixels between serving as an articulation, instead
I've seen the MVG C-train and the Berlin H-train has out-of-line cars, which I think may have to do something with the length of the sprites or coding, even.
I don't know about the depot sprites, thy work fine with me. Typically it shows at most 2 and a 1/2 cars of the train and allows you to read the first few letters If you have 1.3.2 like me you can just expand the depot, but I'd like to see screenshots because I'm not really sure if I am sure that I understood what you meant.
We wanted to set its parameters to monorail, and now electric rail since it is liked, and metro tracks. Monorails are replaced by metro tracks in a lot of GRFs, so it be wise to make them monorail vehicles as well.
Deutsche? Ich spreche ein ein bißchen Deutsch.
I only spent two years in Frankfurt, and those were the baby years hahaha
by the time we moved to Canada I was mixed up trying to speak German and English, and eventually I learned English instead since everyone spoke it. So I suppose I'll find a good cousin or relative or someone here to find translations.
And our dear comrade SuperCheese, our coder, without him all this was useless artwork. Remember it wasn't coded to the best, since its only a test. I've been busy lately drawing sprites for the German Road vehicle set, which has a high demand for sprite-makers like me >:D
By the end of this week I will have edited the indicators and articulations of every train and look into the out-of-line front cars to see what's wrong. I will PM Supercheese to see if he's got time to be able to release a playable version.

Well first up, I gotta say, when I started this thing I had the intent of making a set that differed from the existing metro sets. I did this with the flashy lights, and the rail cars were visually seperated from each other (too much

I didn't think about making this set as part or relating to DB set in any way, but to be honest when I do look at the buy menu with DBset's trains one unit would cost a ton of money, I will try to see to balance the prices and things. Running costs, well I hadn't put much thought into them I made them around 30-90k a year expecting the train would make more. I will reduce those running costs, at once!
As with indicator lights, that is a known issue for some, maybe I just toggle the pallete between Windows and DOS in the GRF settings and it might fix it, if not I honestly don't know

For the gaps, I seen it's not too much of an issue but I will edit. When I drew those trains I was mostly new at it and I am still new at it


I've seen the MVG C-train and the Berlin H-train has out-of-line cars, which I think may have to do something with the length of the sprites or coding, even.
I don't know about the depot sprites, thy work fine with me. Typically it shows at most 2 and a 1/2 cars of the train and allows you to read the first few letters If you have 1.3.2 like me you can just expand the depot, but I'd like to see screenshots because I'm not really sure if I am sure that I understood what you meant.
We wanted to set its parameters to monorail, and now electric rail since it is liked, and metro tracks. Monorails are replaced by metro tracks in a lot of GRFs, so it be wise to make them monorail vehicles as well.
Deutsche? Ich spreche ein ein bißchen Deutsch.

I only spent two years in Frankfurt, and those were the baby years hahaha
by the time we moved to Canada I was mixed up trying to speak German and English, and eventually I learned English instead since everyone spoke it. So I suppose I'll find a good cousin or relative or someone here to find translations.
And our dear comrade SuperCheese, our coder, without him all this was useless artwork. Remember it wasn't coded to the best, since its only a test. I've been busy lately drawing sprites for the German Road vehicle set, which has a high demand for sprite-makers like me >:D
By the end of this week I will have edited the indicators and articulations of every train and look into the out-of-line front cars to see what's wrong. I will PM Supercheese to see if he's got time to be able to release a playable version.