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Re: 32bpp GRVTS and eGRVTS
Posted: 26 Feb 2010 00:04
by Zephyris
Updated version now available; fixed flatbed loading order graphics and reduced the file size! Download in the first post or
here.
Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Posted: 26 Feb 2010 15:07
by Leanden
Can't wait to see this, am just posting so i can track updates

Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Posted: 27 Feb 2010 17:09
by Antonio1984

Hi..this is a screenshot from my game..why I don't see the rails in 32bpp as in the above image?

Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Posted: 27 Feb 2010 17:24
by maquinista
This project should solve It:
http://www.tt-forums.net/viewtopic.php?f=36&t=47288
I will upload the tram tracks and the road arrows updated.
Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Posted: 27 Feb 2010 17:39
by Antonio1984
Yes maquinista..you always solve my problem...

Re: 32bpp GRVTS and eGRVTS [updated 26/02/2010]
Posted: 05 Mar 2010 21:16
by Zephyris
New version now available, no major changes; just lots of cropping and a (slightly) improved filesize.
For the download see the first post.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 05 Mar 2010 22:23
by sweetdude
It's a fantastic set

can't wait till you start the extended version. Well at least the vehicles without the steam and horses.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 01 Apr 2010 20:31
by Xand
When looking at the tramtracks and the trams, one can see that the trams are not aligned with the tracks. Will this be addressed?

- trams.JPG (84.83 KiB) Viewed 7200 times
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 01 Apr 2010 21:44
by Zephyris
It is a known issue and will be fixed when the catenary has also been drawn so i can fix the pantographs too..
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 26 Apr 2010 23:29
by zc15-nyonker
Wow! After months of messing around with Locomotion, I forgot how great OTTD 32bpp graphics are! Haven't seen much happening on the 32bpp OTTD forums lately, though. is everyone busy with a 8bpp now that 1.0.0 is out, or are people giving up on these awesome graphics? I understand people don't live on these forums, but GRVTS 32bpp was going so smoothly...
But who am I to say that? I couldn't model a cardboard box!
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 27 Apr 2010 10:29
by Jupix
Don't think for a second anyone's "giving up". Not a lot of content may be flowing in at present time but progress is still being made in other areas.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 27 Apr 2010 10:48
by Zephyris
While making the 32bpp sprites for GRVTS went smoothly (ie. took only three weeks) it did represent about 4-5hrs work per day, or about a week and a half of full-time (ie. 9 till 5) work.
Stuff is still happening, but you can only expect to see bursts like GRVTS occasionally...
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 27 Apr 2010 10:58
by planetmaker
Zephyris, it looks amazing
Looking at the tram in
http://www.tt-forums.net/viewtopic.php?p=860168#p860168 it seems that the offsets might need a bit tweaking, though; the tram is driving with a slight offset wrt the tram tracks. The new sprite aligner tool as found in current nightlies might come in handy for this purpose

Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 02 May 2010 08:02
by Wasila
Fantastic! We could really use you over at the base 32bpp set!
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 02 May 2010 15:34
by Zephyris
I do lend a hand time to time! Haven't you seen my industries?
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 02 May 2010 15:36
by Wasila
Of course! I should've known - I've worked on a couple. Still, the more the better

.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 02 May 2010 19:08
by maquinista
Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better

.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
I will try to scale the current sprites, and I will apply a light sharpen. I hope that this could be enough.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 02 May 2010 22:11
by Zephyris
The paper mill isn't my work...
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 03 May 2010 03:04
by maquinista
Wasila wrote:Of course! I should've known - I've worked on a couple. Still, the more the better

.
(Also it'd be nice if you could do z1&2 for your paper mill - then it'd be released!)
I have finished the papermill.
Re: 32bpp GRVTS and eGRVTS [updated 05/03/2010]
Posted: 03 May 2010 06:44
by Wasila
Fantastic! Tonight it'll be our first industry in the build (along with the iron ore mine)!
Now if only we could do the rest of the stuff on the list

.
EDIT: BTW, are sources needed to render in z1&2? Thanks.